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Idiotproof's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #338 | 3.861 | 3.861 |
Overall | #418 | 3.917 | 3.917 |
Presentation | #511 | 4.111 | 4.111 |
Creativity | #945 | 3.778 | 3.778 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're the game developer, nerfing the game for a not so skilled player.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really fun, I like some of the moments where you had to remove the blocks and place them somewhere else in real time (at least that's what I did).
Cool puzzle game, it was fun to play thanks
oooo this was actually really fun to play
like i thought its a simple game but i was pleasantly surprised
maybe its because of the voice over which gave it depth
i just felt like it wasnt obivous at all that the player can change direction so i got stuck reallly hard in some levels
but yeah
the ending is unnerving lol
5/5 ))
Thank you! If I had more time I would definitely have made the core concept of how the player moves better explained :)
Really enjoyed playing through these levels. The commentary made it stand out - it really added some depth and kept me playing through to the end.
Can really imagine this being built into a full game.
Good game! Love the art, and the commentary. Would be cool if something was said if the player did nothing for a minute, sort of like the Stanley parable. Great job!
Could you rate my game? I would really appreciate it, thanks!
Cool presentation
Easily the best opener for any game jam game I've played lmao
The concept is pretty standard and something I've been seeing a lot of, though the unique movement patterns of the character per level were interesting to try and work around. One big gripe I had was the timing/method used to remove blocks, since it felt pretty clunky. Totally get it if you did this to prevent cheese or something, but I personally would've just made right click the "remove block" feature and built the later level designs to be faster and/or introduce those cheese techniques.
That's basically it though! The art and story were both stellar, and the gameplay was still pretty darn good ^^
Quite difficult, but very fun! The voiceover is great :D
Awesome game! Had some good laughs with the voiceover
Hii Sputnix :) Very cool, somehow managed to bug out the player making the level 3 impossible, guess I was the idiot this whole time 😔
Really liked the voiceover!
One of my favorite games of this jam so far... really cool, good luck :)
WTF! I can put block on the Idiot charactor. Then I cant do anything, bad bug, good game.
The life of a game developer (gone emotional)
Wow! This is a great game, and it is well polished and well designed. I like the idea of the counter going up when the character dies, and the voiceover is a great addition(good mic btw). The only thing that could make it better is some more objects and diversity in the levels(like you said), and I still can't figure out the last level.
loved thsi game
Cool little game
I felt bad leaving him at the end. I waited until he went to sleep :( (Amazing presentation tho <3)