Easily the best opener for any game jam game I've played lmao
The concept is pretty standard and something I've been seeing a lot of, though the unique movement patterns of the character per level were interesting to try and work around. One big gripe I had was the timing/method used to remove blocks, since it felt pretty clunky. Totally get it if you did this to prevent cheese or something, but I personally would've just made right click the "remove block" feature and built the later level designs to be faster and/or introduce those cheese techniques.
That's basically it though! The art and story were both stellar, and the gameplay was still pretty darn good ^^