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Janis Joel

39
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1
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A member registered May 15, 2023 · View creator page →

Creator of

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Did you press Space after completion?

Cool concept, could easily be expanded with more enemy types and different levels. Really cool!

By the way, the last level can be solved without the timer.

This is by far the most creative implementation of the "you are the developer" concept, you should definitely make this a full release.

Ngl, one of the best I've seen so far! Hope you make the top 20!

Yeah, I waited until I had enough money, it was pretty fun to spend it all at once :)

The audio and visuals are amazing, I would have liked to see a few more but slightly easier levels. (Which isn't necessarily possible in 48 hours, of course)

I couldn't figure out how to select another block, or was that part of the game? But the concept seems really interesting

The play button somehow didn't show up for me (looks like an itch.io problem), but the art looks great, I'd love to be able to play it sometime.

Needs a bit more balancing, I accidentally went to negative 6905 money per 5 seconds, but sometimes games that are a bit broken are more fun. I enjoyed it, well done.

I didn't quite understand the controls, but it looks really cool!

Wow, the background music is by far the best I have heard so far. There are a lot of entries where you were the level builder, but this is the first one I saw where you could do both. Really cool.

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I lost with -255844 population, other than that very fun game with a lot of replay value, for most of the game I horded money and only in the last minute I built a massive space fleet.

A really cool concept, but also amazing puzzles with the gradual introduction of new elements! I also liked that you had to solve the puzzles while the player was moving, so you had to think about the order in which you solved the puzzle. Really enjoyed it!

I really liked the simple black and white art and the great tutorial!

It would be cool if the player could map some of the attack keys (U, J and N) to the mouse. But I've just realised that if you play keyboard only, your button mapping is pretty good (I wouldn't be able to do it better).

Had a bit of a heart attack when it bluescreened. Very fun though.

340 points, is there a way to die? Very cute game though

If the controls were a little better, this would have better combat than most AAA games.

Wow, this is the most beautiful art I have seen so far. I didn't quite understand the gameplay, but a tutorial would probably help.

Very polished and enjoyable. This game proves that simple ideas are often the best ones

The SFX are amazing

Looks beautiful and was very fun, although I think it's hard to expand upon the idea.

That was pretty funny, it would be nice if the camera angle was a little less top down, but nevertheless a very cool submission

Really cool and unique idea, I would love to see a few more enemies to make it a bit harder. 

Really liked the voiceover!

Not only is it a cool concept how you control the character, but also that you can't see parts of the level, which adds to the gameplay

Very nice presentation and concept, I think the AI could be improved a bit to speed up the game (In my case 90% of the shots were missed). All in all a great and very addictive entry.

I was looking for jams with a similar name to mine and we have the same name and similar concept, very COOL. Great work, nice to see someone this young getting started with GameDev, keep up the good work.

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This is how it looks like if pathfinding works...

I like the art style, the idea of reversed/repeated time is a really cool concept which could be expanded upon.

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Yes this is the solution, its must be some kind of Bug, sry :(

Unfortunately, the controls didn't work for me, but the art looks amazing!

Nothing is more fun than running over frogs, GREAT entry!

Very intuitive and fun level desing, and AMAZING title ;)


Really COOL puzzle mechanic, crazy what you achieved 48 hours!!!

Yes the player should be able to move, but there is a high chance it could be a bug I don't know of...

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Cool idea, the rocket was a bit too fast but still very cool game!