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Pelengo

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A member registered Aug 13, 2020 · View creator page →

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Great running game - controls were really easy to pick up  and felt smooth and natural.

I wasn't too sure what I was doing at first, then I saw Sisyphus catching up - and it became a fun race to keep ahead.

This is the second Sisyphus game I have played in this Game Jam. Who'd have thought he would become a popular game character?

Really enjoyed playing through these levels. The commentary made it stand out - it really added some depth and kept me playing through to the end.

Can really imagine this being built into a full game.

Very polished game indeed. Took me a few goes to get the hang of it, but once I did, I really enjoyed the time repeating mechanic and the puzzles that surrounded them. There is a lot of scope to make this into a more expansive puzzler.

I really enjoyed controlling the smartly dressed zombie. The game play was action packed and fun and gave me a good laugh. But as with all triple A games, it left me wanting more.

Nice Puzzler! A well-crafted selection of levels that tested my problem solving skills. Even the first level took me a while to wrap my head around. Good stuff!  

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A nice snapshot of frontier life. Very difficult to stay alive - I kept accidentally dismantling the fire. A well constructed little world. 

A great blend of 2D and 3D! Loved the graphics. This really took me back to my younger days playing super punch-out on the SNES. Lovely game.

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This game is hilarious! The music was great and helped to create a goofy atmosphere. I never took the time to appreciate the work that Lakitu does for me.

The game was frantic, atmospheric and absurd - a real breath of fresh air.

I don't normally like thwacking birds, but this was an addictive little game, and the sound effects really fit the theme.

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Even though it was well described in the rules, I still spent the first couple of games thinking I was the man. Once I had figured out what was really going on I had a blast! 


Also  I liked the way the game reset at the end, reminded me of the old mechanical games in old fashioned arcades.

Great Idea, but it would be even better if there was more challenge, but I really enjoyed controlling the entire fleet with simple controls.

Really intuitive controls made it really easy to get into this game quickly, and the ai spaceship was a worthy opponent. 

The voice overs were really amusing and the different types of golf balls made the game very interesting, yet I only managed to survive for  1 minute 43 seconds.

The cry of anguish when the ball goes in was very unsettling and really spurred me on to keep dodging. 

Very fitting and menacing music. The launch button is very satisfying to click and it is very enjoyable to watch the ships attack the alien at the click of a button.

I really liked the backstory, it seemed really simple at first, but then I got completely surrounded and the upgrades saved me, the difficulty curve is incredibly well done. 

Very clever idea and very satisfying to play. Good job!

The level of detail in the city makes the destruction all the more satisfying, and I could not wait to try out the new disasters I unlocked.

very creative take on the idea, I have not played anything like it before. However I was unable to retry the game due to an error, but I was easily able to restart and try again.

Very atmospheric music, very difficult yet addictive!

Very cool concept and I love the way the it feels so nice to play!

A surprisingly addictive game with a solid soundtrack, but I found myself hoping for something new to scroll on after a while. My high score is 850!

A very unique game which with more time could be very entertaining, however I found that the adventurers were very critical of all my fantastic dungeon creations.

A well presented game with a charming 8-bit style. I especially enjoyed the back story, as most games don't bother justifying the aim of the game, however I don't think I did much for Billy's mental health.

A really nice idea with a nice graphics style that kept me playing. 

Really good idea, perfectly executed (and somewhat sinister)

Yea, I don't quite know what happened, it worked in unity and also when it was built as a standalone, but it doesn't seem to work here.

There was only 1 enemy before the first gun...

You start off with a foot, and can only kick the enemies. You gather more guns the further through the corridors you go. Thanks for the feedback, for my next game I will try make the objective more obvious.

You start off with only your foot, and you have to kick your enemies. As you traverse the corridors, you may find other guns, and can take down larger enemies, such as the boss; a large enemy who can shoot missiles at you...

Love the simplicity and the one-key interface. Great difficulty curve!

Thanks, this is my first game jam and feedback is most appreciated.