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A jam submission

Ake's Arrow—Team Fresh [GMTK GJ 2019]View game page

Submitted by ashourgames — 2 hours, 57 seconds before the deadline
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Ake's Arrow—Team Fresh [GMTK GJ 2019]'s itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#5924.0284.028
Design#9343.1393.139
Overall#9753.3983.398
Originality#13153.0283.028

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+2)

I love the art for this!

(+2)

hey gabi,the concept of the game was very good and i understand animation is very hard especially with color and i know you couldn't work much an neither get that many frames in a animation but for your first game it's very good.

(+3)

Nice game - short but good ideas. I'd have liked to see some puzzles where, maybe, your arrow gets trapped then the puzzle sort of becomes retrieving it for the next part (but it's a short jam so I get that going crazy like that isn't an option ). Slightly janky, but playable and fun!

Submitted(+2)

Nice take on the "one shot" concept. It needs to be greatly expanded however because the tasks right now are very simple, but it's a good foundation.

(+2)

The idea is not very original, but the puzzles are nice and the graphics are well done.

The arrow sometimes crosses the platforms, the enemies' colliders are too big, there are many flaws, but for a Game Jam it's really a good result, congratulations.

Submitted(+1)

The jumping is terrible, and it's so sad because everything else was so good about this game, and this single aspect brings it all down.

(+2)

things need to be polished on the jumping. get 2 sprites to use and work on your gravity its.. not good at all. the arrow idea was nice and music was good enough to fit the bill for the game.  i love how your being original in the art side of things.

Submitted(+2)

Love that art! I think Mark Brown's video on Celeste is a great video to watch that might help you improve on the "feel" of the jumping? Anyways, thanks for this interesting game (I especially enjoyed that cover art and final screen art).

Submitted(+2)

Controls are stiff, but a really good concept nonetheless. Nice :)