Nice game - short but good ideas. I'd have liked to see some puzzles where, maybe, your arrow gets trapped then the puzzle sort of becomes retrieving it for the next part (but it's a short jam so I get that going crazy like that isn't an option ). Slightly janky, but playable and fun!
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Brilliant - a masterwork of single button games! Some people seem to have struggled to get one game but you've made four! And they all fit together! And they tell a story! And it's brilliant!
Seriously, though, great design, great dialogue, funny characters and fun games - the frame narrative is excellent, too. Well done :)
Cool aesthetic, great music, nice idea. It's difficult to start off on those narrow roads, so maybe having a wider path to start off with would be better, then have some branching paths, then narrow them down a bit. I know it's a short jam so it's asking a lot but you've started well already and it can only get better!
More roads, changing backgrounds, cars coming the other way, etc. - I'm aboard :)
This is very cool - great looking, great take on the theme, fun to play, enjoyable to control, does everything right. Though I could have done with a little bit more life (I didn't play it overlong but I didn't notice a way of getting it back - like an energy pack or something, which would have been nice) :P
It does have an overbearing kind of tension; that constant tick down of your life-support and system energy as you explore this maze - a great distillation of an overused horror trope.
Very well done :)
Great fun - totally addictive, sticks nicely to the theme ('one button' I guess - as opposed to one action :P). On the downside, it's a bit repetitive but I wouldn't expect anything less from an infinite runner and enjoyed it more than others I've played :)
Design and concept are great though, as others have said, the controls aren't in the easiest place to use. Cursor keys and Q/E would have been fine, too. It might be cool to have more openness in the level, too, where you can place the pickaxe anywhere (though I understand that that would make level design WAY harder!)
It's an interesting concept and a cool style but very difficult to understand what you're looking/smelling for. The limitation on moving could be replaced with a 'stamina' system so that you can move all the time but are limited in your use of the other two senses - this might make it a bit more playable. As I said, though, excellent concept and nice artwork.