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A jam submission

Roller townView game page

gambler beats up a gang with magical dice, circa 2000 something
Submitted by Thenri (@ThenriTemere) — 2 hours, 24 minutes before the deadline
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Roller town's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#45782.0733.167
Presentation#46771.9643.000
Overall#47841.9282.944
Enjoyment#48661.7462.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This game is themed around rolling dice to perform skills. Because I don't like RNG, the outcome of the throw is totally predictable, as it's based on travel time.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

(1 edit)

I liked it! Same as someone else; there was a lot of backtracking to wait for the reload but it wasn't a huge issue. IDK if my screen was too small but the laser enemy annihilated me before I could get close with the dice XD

Being able to see the dice roll for damage would be cool :)

Edit: I forgot to say that I really liked the design and the walk/jump animations :)

Developer(+1)

Thanks! The out of screen shooters were intentional (so it would be a bit of a challenge) and I don't know what you mean, but the colored trajectory when aiming is exactly there to help with rolling, though admittedly I did not give enough info about what the different colors resemble

Submitted

This is such a well made game, hard to believe it was made in 2 days. I love the character stroll. So much detail is put into the environment, instructions etc. As far as rng goes, I think more often than not it is not fun, but if implemented right it can be fun.

Developer

Thanks! It feels very weird to hear that, cause from my perspective it looks SUPER rough, especially when I look at the very polished work of others.

When it comes to the rolls, I think it's already a perfect balance of having control over your outcome, but also making things getting chaotic in the heat of the moment, when you got less of an opportunity to focus. But I can still see giving more time to react before an accidental roll blows up in your face.

Submitted

Loved the character design and different abilities based on the trajectory!
The firing rate feels like it needs to be higher, felt like I had to keep backpedaling to spawn.

Developer

Thanks! And I get that the reload speed is a tad too slow lol