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This is such a well made game, hard to believe it was made in 2 days. I love the character stroll. So much detail is put into the environment, instructions etc. As far as rng goes, I think more often than not it is not fun, but if implemented right it can be fun.

Thanks! It feels very weird to hear that, cause from my perspective it looks SUPER rough, especially when I look at the very polished work of others.

When it comes to the rolls, I think it's already a perfect balance of having control over your outcome, but also making things getting chaotic in the heat of the moment, when you got less of an opportunity to focus. But I can still see giving more time to react before an accidental roll blows up in your face.