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Mars probe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #224 | 4.174 | 4.174 |
Overall | #590 | 3.565 | 3.565 |
Originality | #627 | 3.739 | 3.739 |
Fun | #1139 | 3.174 | 3.174 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of controlling the character directly, the player creates a sets of commands. The disconnection of real-time inputs feels like loosing control of the caracter
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
The presentation is quite good, and the idea fits the jam pretty well, but it just felt really annoying to play as you had little understanding of how long to run, and when to jump. This led to just retrying the same thing over and over again, not because you did not know what to do, but because the controls made it hard to do it
Great concept and nice pixel art. Well done!
Sorry, I was not particularly into this. I found it far too troublesome to guess how far everything would take you - perhaps segmenting the screen into the same amount of slots that the command line had would have made it easier without having to put some weird UI element on screen to show distances. I was also confused about the multiple command lines but, honestly, I didn't experiment too much with it. Looks great, though, and the usability was bang on.
Great music and well executed design! Pixel art is really charming. Despite the comments on intuitive way to learn the distances, I felt like input interface was really helpful with multiple lines, deletion of some or all etc. Well thought out and fun!
I really LOVED your art! I felt like i was playing something really unique. Congrats for that. I just think you could give some advices about the movement ingame though, it may help the player while he is getting introduced in the game. Once again, congrats for your game =)
Absolutely nice concept, i like it !
Cute game, loved the art, but I believe it would have been more easy if the player can "estimate" distances. I had troubles inserting the right number of lefts and rights. Nice job anyway :)
I think that interface is so cool it's crazy how robust it was! I also really liked the delay between inputting a command so you were encouraged to use longer more intricate commands over spamming short ones. I definitely had some trouble figuring out distances and jumping without running into a wall first so I think something to help players get the hang of that would have definitely helped, maybe some ui that shows where your commands will have the robot end up while you're still tutorializing everything. But I loved the feel of it, even having played a few command a robot-type games today! great job!
Really like the art style. The interface was well design.
Liked the concept really but as others have said, it's too hard to see how far one move will take you. Loved the art though :)
Cool concept but I had trouble figuring out exactly how many move tiles to add and had to resort to guess and check. Would like to see a more intuitive way of judging the tiles affect/distance, maybe paring the command track 1:1 with wold space? Visuals and sound are excellent!
Loved the game concept! its a unique piece.
This is such a creative idea for movement and you did a really good job with the art! so cute!