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A jam submission

Cheat the Magic ExamView game page

An RPG with only One Class, each with only One Spell, cast only Once
Submitted by ElzaiGames — 3 hours, 37 minutes before the deadline
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CriteriaRankScore*Raw Score
Adherence to the Theme#4564.1544.154

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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I'm a bit confused why healing your party members doesn't revive them. It would be interesting if you could have options in preparing your party before the next test, say revive 1 member, or spend unused resources from the last test on the next test. I like the music, but was a bit jarring upon first listen.


This was a really fun concept, well done!


Not a bad little game, issue I had is that if you use your one spell, your characters are left to do nothing but guard, might been nice if they had an attack option or something. Still was able to beat the game and again pretty decent.


This is a pretty impressive RPG combat system! The way the theme is held to is really nice, and the combat puzzles are really fun. We ran in to some sour spots with small bugs, like enemies casting first if the previous one was defeated by a DoT. The oddest one is that the "your power + your teammate's power" spell seemed to stack in a strange way with fireball, resulting in 100+ damage being dealt just by passing the turn. It was a fun game, and we gave it a twice over.

Very unique concept for sure. The music kept it interesting and the sprites were pretty cute, haha. Nice job.

(1 edit)

A great game that made me remember the good-old Baldur's Gate (and other DnD-based RPGs), where mages could use their spells only once a day, this mechanics creates interesting gameplay from the decision-making process

Submitted (1 edit)

One of the more creative approaches to the theme that I've played so far! It was a tad too easy allowing me to brute force the battles by using the same strategy over and over.


Really, Really cool. Some of the effects are a little too powerful but since its a short game that is understandable. I like the risk reward of studying or casting on any given turn. Overall excellent idea solid execution.


cool overall, nice strategy where things and effects carry over from one battle to the next, however because of that living lightning is completely totally overwhelmingly overpowered, that one attack killed the 2nd and 3rd boss for me by itself. in combination with mirror damage.