Great graphics, challenging game! I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :)
Play game
H-Fuse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #129 | 4.500 | 4.500 |
Overall | #199 | 4.119 | 4.119 |
Originality | #288 | 4.143 | 4.143 |
Design | #433 | 3.714 | 3.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I was hoping to see more games like this this jam! Really excellent work and the sprites were on point as well! <3
Very interesting take on the theme, i gotta say you made a super versatile gameplay and it's really original for a shooter, i like how you sorta put the enemies and the player on the same level where if you sacrifice your health you risk one hit kills but you can kill ennemies in one hit and dispose of them quickly to not get overwhelmed, its a nice strategy element nicely put within an action gameplay.
Also i really like the NES style music and the visuals, with the really detailed yet simple sprites :) your use of the color palette to comunicate player/enemy health outside of the UI is also awesome !
Had a blast playing this one, Congrats to you :D !!
It took me a while to really wrap my head around how it worked, but once I did, WOW what an idea! Such a natural dynamic of risk-reward gameplay should absolutely not be overlooked, and I am immediately a huge fan on concept alone. Throw in some gamepad controls and you've sold me 100%. Everything after that is tuning and balancing and content, as far as I'm concerned. Well done.
Original take on the theme!
Wished the pacing was a bit slower at the beginning that would prevent players dying needlessly when they don't know the rules yet.
At first, I wasn't sure what was happening. Then I read the instructions and it hit me. The risk vs reward factor is CRAZY on this game! Really nice core gameplay!
Check our game! https://cerosware.itch.io/one-stick-shooter
This is an interesting one! Inherently kinda paradoxical, and it would have been nice to have some explanation that the player's bullets are essentially special, as they're the only ones that can actually kill individual things without killing everything, including the player.
Ultimately, this winds up playing like a light bullet-hell game where everything has 1 health most of the time, though the little enemies that heal everyone shake that up a bit.
At first I thought it was too easy to get overwhelmed (and if you let enemies pile up it can be very hard to make a dent and get back on top), but it winds up being easy enough most of the time to keep it to one or two enemies on screen simultaneously.
Leave a comment
Log in with itch.io to leave a comment.