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Foxlight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #80 | 4.386 | 4.386 |
Overall | #280 | 3.810 | 3.810 |
Fun | #396 | 3.652 | 3.652 |
Originality | #783 | 3.665 | 3.665 |
Ranked from 158 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Inspired by dual purpose game mechanics, we thought to allow the player to gain control of environmental objects by trading control of their main weapon. This flips the power dynamic between out of control and in control with each throw of the sword.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
really enjoyed the aesthetic and level design! controls could use an extra bit of polish - some coyote time could go a long way especially. overall some pretty funky stuff, good work :)
Nice concept, nice levels, cool artstyle and music. But… Why do I die on the first hit? Why can’t I jump without falling down? Why RMB instead of LMB? I liked it overall but these were the questions in my head while I was playing.
nice game!
beautiful game!
Well done! Level design and art were on another level!
Visually stunning and well executed in the timeframe. Some difficulties as others have pointed out regarding a lack of coyote time and some hitbox issues. Other than those, with the addition of a more magnetic sword, this will come out great very soon and was a good use of the theme and dual-purpose design.
Visually really great, had some issues with collisions but still pretty solid.
The central mechanic is cool and works really well but doesn't feel connected to being 'out of control' to me, personally.
The sword feels like a dual-purpose tool, and I don't see why one of its intended uses would be 'out of control'. The explanation both contradicts and reinforces this as well, it describes activating the switches as gaining control, but then also implies that having your weapon available as being in control.
Making the environmental objects somewhat controllable instead of on/off (maybe this does happen in a later level?) or changing how the character moves with and without the sword could help in that regard.
Either way, this is mostly nitpicking - congrats on the submission! Cheers
Nice work. I really liked the main mechanic, but I think the game could be a little easier. Firstly, I think the player could really use some coyote time, because I kept killing myself trying to platform. Secondly, I think the targets could be a bit bigger or pulled out of the walls and left floating in the air, because I found them a bit difficult to aim at. Really nice game, you should be proud :)
One of my favorite submissions so far! I'm in love with the concept. With some more refined controls (coyote time would definitely help) you could have something really good on your hands!
I love the concept and the game is at a high level of polish! One of those jam games that pull you in and you want to keep playing. Great work!
The concept and art style are both great. Really fun to play. Awesome job!
Great concept, detailed and polished. Fantastic art and I really like the natural tutorial that occurs in across the levels - good job.
One of best take on the theme. And very nicely presented
This is super cool game mechanic, the art is perfect as well.
Love the art! this is a really fun game to play good job!
(I did notice though that there is friction between the player and walls causing some sticking which I assume is a bug)
Thanks! Yeah thats definitely a bug, we're working on refining the movement for a post jam release :)
This is lovely! Great music and a fun character and move set. I have two tiny nitpicks- the hitboxes are a tad unforgiving in regards to the spiders and the lasers, and the fact that the bounce height for the springy platforms is different every time makes them a tad unpredictable.
aand we got a winner xD
this game is sooo fun to play (and to listen to the funky music)
aand we got a winner xD
this game is sooo fun to play (and to listen to the funky music)
Music was enjoyable and the game was fun as well. I think if you added a bit of leeway when jumping off platforms would improve it because at the moment, it can make the jumping feel a bit unresponsive
The presentation and aesthetic is incredible. I would only add a bit of wiggle-room when it comes to jumping accuracy.