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A jam submission

Sumo RampageView game page

Take control of a drunken SUMO! Eat, Drink and repeat
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Sumo Rampage's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#6803.7693.769
Overall#16943.0513.051
Originality#17723.2053.205
Fun#23642.6672.667

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Sumo is drunk and he's out of control on the streets. Dash your way through the streets

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

Fine idea! As some said, yeah, the game could be a bit faster (and I find the drain instakill a bit too much xD) but very good presentation and choice of music! 

Submitted(+1)

Sumos don't eat broccoli (as far as I know), totally unrealistic, 0/10.

No, but seriously - game is fun, and setting is quite funny too :)
The only thing that I would change is speed, the game feels a bit too sluggish. Cheers!

You are right sumos do not eat brocolli. That's why the dash meter reduces when you eat brocolli :)

Submitted(+1)

Fun game! Loved the art and music!

(+1)

Thanks :) 

(+2)

fun new concept of an old game) 

art is cool!)

Developer(+2)

Haha... absolutely!

Even we liked that we managed to use an old game concept and fit the Out of Control theme into it in a very fun way

Submitted(+2)

Quite a simple game but man your thumbnail made me click on it, it's beautiful !

Developer(+1)

Hence proved:
Good thumbnails always have most powerful impact. 

I am glad to hear that you found the thumbnail beautiful.

Can you please share what in particular made you click the game?

Submitted(+1)

Aside from the great style, the sumo was very funny to look at, the clouds are really nice and the color fits well together. The circles also gives good vibes, the clouds, the ground tiles and the sumo !

(+2)

Great work馃憣馃徎馃憣馃徎馃憤馃徎

Thanks!

Developer(+1)

Thank you very much buddy! 

Submitted(+2)

This art was amazing! I love how it looks like wood block carvings/litho prints, that really sells the aesthetic. It was (understandably) hard to control, but that didn't take away from the arcadey feel of it. Even once I died, I felt like maybe on my next play through I could actually get that first piece of broccoli. Good work! It was a nice game to play.

(+1)

Thanks for reviewing! Yes, we were trying to go for an arcadey feel in the game, making an endless top down game. It's nice that you replayed it. In fact, we ourselves liked the idea so much that we are soon going to release a refined version with bunch of extra features :)

Submitted(+1)

That's awesome! Power-ups would be really cool, or if you progressively lost more and more control as you drank more beer. I'm sure ya'll know the design best, though, so best of luck to you in that endeavor! :) We've been talking about trying to expand our game from the jam, too. There's only so much you can actually achieve in 48 hours. 

(+1)

Yes absolutely, expanding a game is something we are definitely going to do! 

Also, we would totally love to play your Jam submission.. Cheers :D

Submitted(+1)

Oh sick! We'd love it if ya'll'd check it out, we made Blugger, a chaotic ball catching game, I'd love to hear what you think of it.

Developer(+2)

Aayyyeee, you totally dig the feel of the game dude!

Glad to know that those wood block carvings are serving it's purpose. Arcadey feel is something we were striking for, good to know that we managed to get it right. We are definitely going to fine tune the game even more in coming days.

PS: You are supposed to avoid Broccoli as it is good food but it will be bad for Sumo since he is in druken state. It is going to make him sober

Submitted(+1)

Oh shoot! I never thought about that, now I'm glad he veered away from it. Saved me from being sober

Submitted(+2)

Congrats for the art and the idea! The animation is really cool, it looks a little bit like a crazy croissant :D

As you already said, there is some issue with the pacing. It's  a pity that you didn't have more time to fix it! Anyway really good job!

Thanks! The obstacles spawn faster after a given score however we needed to tweak the threshold which we needed to balance. We were focused on the drunken movement of the sumo which we wanted in order to stick to the theme and make it "out of control".

Developer(+1)

Thank you very much buddy! :D

Glad to hear that you love overall visual aspects of the game. 

Yea, that was a big bummer but we are going to refine and fine-tune the game in coming days.

Submitted(+3)

HAHA The art in this is amazing. Animation and UI is great. I think the other comments can testify to that better.
Gameplay-wise, at first I thought "okay it's slow right now and it'll get faster soon" but overtime, the speed didn't change too much and the overall pacing felt slower. Maybe there's something around 200 score since I only made it to 100 but it took around 5 mins to get to 100 so I'm not as motivated to keep trying

This was fun though. The dash saved me a few times and allowed to make quick jukes towards the collectibles. 

Hope you attend next year

(1 edit) (+2)

We are aware of that. We ran out of time for the balancing part .And  We highly appreciate your review. We will be publishing a more completed version on android and ios. 

Developer(+1)

Aye, good to hear that you loved the overall visual aesthetics of the game. Our artist spend some good time in making those look interesting and unique in itself.

Yes, gameplay-wise things are off right now as our other team member mentioned but we will be refining and fine-tuning the game in coming days.

Oh, that's rad. Good to know that you had fun and that dash saved you multiple times, which means dash is serving it's purpose. Fun fact: We added sideways dash in last 20-30 minutes including animations.

Hopefully we will be :D

Submitted(+2)

Nice animations, but I think the player should just fall in the manhole rather than getting hurt by it and manhole cover should not inflict any damage, just the open manhole. (Also things were passing under the manhole, seems like there was a problem with Z order of the sprites). I like the gameplay but it is a bit slow.

(+1)

Yes, the game does need more refining but, we had fun making it, as we tried our best given the time constraint. 

Developer

Thank you very much!

Yes, actually now that you have mentioned it, that is what we are going to do with manhole now. At first we didn't really think of making him fall in the manhole but that is an interesting idea. And sharp point on manhole cover too. Will be fixing that. Yes, there is some issues with Z order of the sprites which we didn't get time to fine-tune but no worries, we are going to refine it in coming days.

Submitted(+2)

Hello

I like the graphic and the animation too. But in overall I was missing some challenge.

Thank you for your entry,

Snory.

(+1)

Thanks for your review and we are aware of the issue . We will be uploading a more refined version on android and ios soon.

Developer

Hey

Thank you, good to hear that you liked the graphic and animations :D
Yes, we are going to refine the game in coming days as we didn't get enough time to refine and balance the game.

Cheers

Submitted(+2)

Great art and animation!

(+2)

Thanks! The art is made by our very own Anirudh Bansal

Developer(+1)

Thanks man! We have an amazing artist as Lexicorn mentioned

Submitted(+2)

Very nice art in this one! I like the Sumo's walk/stumble animation a lot. I wish the gameplay was just a bit faster!

Art and Animation were thoroughly covered :) We too are really proud of what we got!

Developer(+1)

Thank you very much. As Lexicorn mentioned, we were also really happy on how Sumo's walk/stumble came out well so quickly.

On the gameplay side, we ran out of time to balance it ._.
But no worries, we are going to refine and balance it in coming days :