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Out Of Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3196 | 2.652 | 2.813 |
Overall | #3587 | 2.357 | 2.500 |
Fun | #3611 | 2.239 | 2.375 |
Presentation | #4091 | 2.180 | 2.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You lost control of a spaceship and have to repair it the best you can and get to the destination.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I really liked how failing the puzzle didn't automatically make you lose, but it just made the next part harder. If I were to make a recommendation, it would be to make the later puzzles a bit tougher. As it is, the later puzzles were the same as the earlier ones, except the wires overlapped slightly more. I found myself just waiting out the timer after solving the puzzle quickly. Maybe the later puzzles could add more nodes to correctly connect or something? Also, it wasn't clearly explained what to actually do to solve the puzzles. I was pressing every key and clicking on everything before I figured out that you had to click and drag the symbols.
So yeah, sweet game, just maybe make it progressively harder, and make the instructions a bit clearer. =)
Cool idea! Would be cool to make the whole "trial-and-error" process faster between different sessions, but I think that the idea is pretty unique!
Enjoyed the game, although I couldn’t see the red panel. Also, there should be a button to start navigating, since it was a long time to wait for the timer to run off. Overall, nice work!
I really enjoyed the idea, but the top of the wire diagram was off the top of my screen, so I really couldn't see what was going on