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Accelerate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #657 | 3.781 | 3.781 |
Fun | #716 | 3.406 | 3.406 |
Overall | #1066 | 3.313 | 3.313 |
Originality | #3540 | 2.531 | 2.531 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
No brakes
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
Comments
Even though it is a simple infinite runner it is very well presented and the multiplayer twist is a nice touch, it might become a kind of "ruin your friendship game" and i love it :D
Submitted
LITERALLY Out Of ControlA great infinite runner, but the link to the theme feels a little bit weak. I actually think that it would be fun to tone done the speed, and have one person control both cars in the multiplayer mode.
My only real qualm is that the hitboxes for obstacles feel a little bit too big. They're probably accurate, but I'd recommend making them (or the car hitbox) slightly smaller, so it doesn't feel unfair when you graze the edge of a barrel and then lose.
Submitted
RobowranglerAs an infinite runner, this is definitely fun. Giving the option to accelerate I think is a nice touch to the genre, and allows you to increase difficulty without going through menus. Could not test multiplayer with other people, but it seems like it is simply singleplayer except it's who dies first loses. Art and music are good fitters though the music could be louder by default. I cant say that this really fits the jam theme however: no brakes is a part of most endless runners and I dont think it really qualifies. Maybe in a different context, like an actual racing game.
Submitted
OverworkedWow, you really caught me with the game, it was really addicting and frustrating (in a good sense). I always wanted to go as fast as I could despite of the obstacles XD
A little suggestion: try to incorporate some visual feedback for the current position of the ship, maybe some kind of shadow beneath. Sometimes, it was difficult to understand where I was exactly. But overall, a good game!
Submitted
CTRL and RollFun game and visuals! The audio and setting make for a chill vibe all around
Submitted
Don't Lose ControlAmazing looking graphics, music sounds great and gameplay is sharp. Love the flat colors, reminds me of games like Outrun. Seriously good job!
Submitted
Maximum BunningThe multiplayer was a nice addition. And the visuals were everything I would have hoped for and more. Good Job!
Submitted
Traffic JamHitboxes could have been a lot more forgiving here! :]
Nice pun in the settings! extra points! :P
Submitted
Wetline: TurkuHey, there's a lot of going on on the visual side, especially for a 48h contest– I like that! It could have matched the theme a bit better, but it works for me :)
Keep it up -Louis
Submitted
Losing CTRLEnjoyed! It was a fun game that looks pretty good. Multiplayer mode is a nice touch. Nice job!
Submitted
Out of CTRL
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