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Hellsaw's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1571 | 3.293 | 3.293 |
Fun | #1904 | 2.854 | 2.854 |
Overall | #1953 | 2.951 | 2.951 |
Presentation | #2200 | 2.951 | 2.951 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Control is wrested away from the playable character and given to the demonic Hellsaw! Your only choice is to satisfy It's cravings by feeding it blood, or else everything will spiral Out Of Control!!
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Great execution. Easy to learn, hard to master, for sure. Love how the rabbits give you negative points (and make a funny sound)
Nice concept, I think it would be easier to control if the map was zoomed out. Definitely felt out of control...
Nice concept, I really like the take on the theme. I don't really have complaint regarding the game design.
Naturally where I would say that the game suffer is on the presentation and the lack of music. The art is serviceable, but we know what's what so there is that (some game we have a hard time just knowing what we are looking at). There was no bug found and the gameplay was responsive.
So good job for a first jam !
Nice job! The sounds were hilarious and the gameplay was really fun! Well done. :D
I fear no man but this thing, it scares me
All jokes aside, the game is cool, I have noticed that this jam has inspired a lot of rage games, I love the mechanic when the speed increases when you stay in one direction, I have experimented with that and well you can say it was a disaster
Cool mechanic, would be interesting to see how the addition of a mini map or radar would change things. Loved it.
Ah we didn't even consider a mini map. Would have certainly helped you figure out where enemies were spawned to help you keep up your combo. Thanks for the feedback!
cool game idea
but i every now and then killed the bunny
by the way good game!
Fun game! Very hard to control, but that just adds to the chaos. Nice!
Cool concept of a game, I couldn't reach the berserk mode very often tho, liked the art and the sound effects, keep it up with the work!!
Thank you!!
Cool concept!
It really is out of control! hahah
Plays quite intuitively, with the un-wieldy controls being intentional and in line with the theme. Incrementing difficulty (rabbit spawns) and having variation in the kill moments (slow-mo) were nice presentation touches.
On one hand, the mechanics do not feel so innovative, but it also makes it easy to understand. I like that some attention was given to mixing things up in each aspect of the game, giving it a bit more personality & "juice."
Seems a solid case of keep-it-simple & polish. Nice work!
Thanks for sharing your thoughts! This is our first jam and we tried to keep it dead(haha)-simple.
a very cool mechanic, without much difficulty to learn, even difficult is not to run over the rabbit XD.
Cool mechanic - I like the bezerk function as it serves as a way for the user to regain control on each kill & get the blood meter back up.
Thanks for the feedback!