Yeah~ I'll have to make more clear that too~!
thanks for playing and the feddback UvU
Huehuehue U: si me falta como mas jugo ahi
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O: I'll check the music. I thought I add that just fine but guess I did wrong lul, thanks~
YES pretty simple UvU I want to expand a bit more the levels and u'know, fix some stuff~
thanks for playing!
I had fun playin it~ It sure would make a fun click smartphone game with more
That said, I never could buy anything in the store everything was always too expensive, after a while I got items but didn't know how~ Also, the lack of music and SFX always hits~
This game is pretty polished, the UI, the effects, the "I dont crash and work". Besides, is pretty complete, it has an inventory, a skill tree and stats, some of them where self explanatory so one just kind go with what sounds fine~
Some minor things:
When played on Full Screen UI does not scale
After a while the game brokes(or maybe I'm impatient) but I'm not taking damage and just killing everyone~ (my combination was speed and strenght)
Can't wait for the next thing you'll test!
True words, we got the enemy late in development so we did not have real time to play test the levels. The idea is that you can only kill the frogs by stomping on them while being a rabbit, but as you said, is reaaaaaaaaaally easy just to fly through.
Thanks for the feedback! I really appreciate the truth, this helps me grow.
He visto que mucha gente hace eso de volver por el mismo lugar que se entra, me toca cambiar eso O: Lo de las pierdas ps nada :'v toca aprender a dibujar mejores piedras :v
MMmmmmmm... entiendo, revisare mejor las colisiones (aunque igual si se que estan cacas)
El camino oculto debia de ser un "camino de vuelta" por esto estaba alto, pero el tiempo no me dio y todo el mapa tiene un solo colisionador grande :'v entonces todo es "tierra" el wall jump es sin intencion. Las 'larvas' eran mi intento de piedra, al volver por el camino desde el final al inicio, se veia muy vacio y no se sentia un avance entonces las agregue :v.
Observare el salto con mas detalle para ver que se siente raro O:
La musica la hizo el Gecko sin ver nada :v y la mezcla del 3D/2D es algo nuevo que quiero mejorar con el tiempo.
Gracias por el feedback senior nalgas!
I liked the art :v, although I found the movement speed somewhat slow/frustrating
The screen also made me a little uncomfortable, I had to play very close to my screen to see the game well, good choice of music, it goes well with the game.
The difficulty curve increases considerably from level to level and I think that the collisions (at least with objects) are somewhat out of phase.
Overall nice game. Good work guys, I hope to see you in more game jams.
The game is prettu complete, although I really did not know if I ended the game or not, is just that signs stopped coming out.
Some kind of way to show progress would be ideal, I think one attempt at it was changing colors in the art, but being so focused on closing pop-ups I didn't really have time to notice it until they were out so I was like "I am doing this right?".
I think the experience could be improved a little if the "game" you are trying to play had a simple objective such as entering a house or taking 5 coins and you can "play" when no pop-us are in the screen.
At the end I enjoyed it, good work people
It's still kinda buggy :v
I find the mechanics interesting and the fact that I have some control over the situation despite not having total control, the art looks good and the sound effects were great too. Something better is needed to denotes the progression of "levels", also sometimes I cannot move at the desired speed on the Y axis, maybe a dash or increase the speed there would be good (The zombies killed so many times just because I couldn't move that fast unu).
Good job people
What a great game the art is amazing and the mechanic very original, great thing you got here, it was quite difficult to play and the particle effects were great really complete game for a jam O:<