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A jam submission

Don't Lose ControlView game page

GMTK Jam Submission - Gather controls before you lose them all!
Submitted by catonice — 1 hour, 28 seconds before the deadline
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Play DontLoseControl

Don't Lose Control's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#10763.5153.515
Fun#21982.7272.727
Overall#22702.8182.818
Presentation#36142.3642.364

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player must adapt to gaining and losing different control inputs for as long as possible

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

(+1)

needs more JUICE

Developer

Bruh, but yea agreed

Submitted(+1)

Great mechanic did spent some good time playing it, music, sound FXs, some camera shake and some particle effects will enhance the game by a lot, keep it up!!

Developer

I know this may be late but thank you so much for taking the time to review my game! I really appreciated it <3! Yep, I wish I added some SPICE! :'(

Submitted(+1)

Took a little while to figure out just what was happening, but this is a fun little game

Developer

I know this may be late but thank you so much for taking the time to review my game! I really appreciate it <3! Yeah it's a bit of a clusterfudge :P

Submitted(+1)

Nice idea, definitely gets more challenging the further you go as your controls get scrambled, would like to see what could be done with graphics and sound given more time. Keep up the good work 👍

Developer

I know this may be late but thank you so much for taking the time to review my game! I really appreciate it <3! Thank you for the encouragement! :)

(+1)

took a bit for me to understand what I was supposed to do but it's a great idea that I haven't really seen. adding some sounds would go a long way and the scoring system isn't ideal but it's fun.

Developer

I know this may be late but thank you so much for taking the time to review my game! I really appreciate it <3! Yes, you're right, it missed a lot of the goodness, hoping next year I'll do a more polished job!

Submitted(+1)

Starts very easy with WASD, then definitely gets harder as your controls get messed up, which is interesting. One critique is that the scoring system means that surviving longer isn't really  good, and you can get locked in at a equilibrium score so there's no point in continuing to play. That aside, nice work!

Developer

I know this may be late but thank you so much for taking the time to review my game! I really appreciate it <3!  Yeah I had the idea for the game mechanics but not a good one for a win condition - perhaps time-based scoring would have been better here? I actually wanted to be able to move in a more space station jets way (i.e. you blast with momentum in a direction) but decided to keep it simple because I am not that good at Unity (yet I hope!)

(1 edit) (+1)

I really like the idea but the way it is presented is a bit messy. I didn't understand the letters I obtained were "saved" in case I was touching red objects. Maybe a little information to show which letter is actually "used" to move. Maybe put more random on the touch attribution (like if no "E" already assigned, put it to a random direction).

Also, the theme is taken easy here. Simple but clear. Good job !

Great idea for a little scoring game !

Developer

I know this may be late but thank you so much for taking the time to review my game! I really appreciate it <3! Thank you for the honest critique, I myself also knew my UI was hella borked! XD Unity UI is new to me - so just adding the UI was a challenge! Maybe if the letters to move were instead made part of the player "piece" it would have communicated better.