Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Mizonu

9
Posts
2
Followers
2
Following
A member registered Apr 17, 2018 · View creator page →

Creator of

Recent community posts

C'était soit le bon jambon acheté ce matin au marché, soit c'était la fameuse confiture de grand-mère préparée avec amour et passion. Mais ça limite la race aux elfes si elles sont rajoutées plus tard dans le jeu.

I like the graphics style and the music, it gives a nice atmopshere. It's also short story which is nice. We have time to see the whole story in few minutes.

But I should said it ends quite abruptly. I was like "maybe my game crashed". Maybe a final picture would have been more "soft" to inform it was finished.

Also, even if the theme is respected, I'm sure you can go farther. You have a nice universe you placed and you can explore a bit more about it. Also, maybe put more "out-of-control" moments. They are nice but not really that much present in the game and they don't bring lots of thing. And the situation becoming out-of-control at the end is put a bit fast, so the player doesn't have time to really appreciate it.

Even with all these feedbacks, good job ! Well done !

Thanks for the reply ! 

- If you still want to keep the jump, maybe put some "ennemies" on the keyboard, like sniper or turrets, so even going on the top is dangerous. (like the sniper takes 1 or 2 seconds to snipe you so you need to go down again)

- My bad for the text I played too fast ! 

- I wish you good luck for the following steps !

(1 edit)

I like the idea but there are lots of improvments that can be done. 
The icons are quite clear for most of them. It's more the link between them and our robot that is not clear from the beginning. Also, there is no sound or music (or it didn't work on my PC). If there is some audio indicator to say you lost something, that's good but since I didn't hear a thing...

Also, maybe be careful about the differents parts you lose. With lots of ennemies on the boat when you don't have the jetpack, you are fast limited in actions.

For the theme, it's a nice way to be "out of control". Simple but quite clear. 

Even with all these comments, good job! 

I like the contrast between inside and outside your house. That really makes the player feel in another mood.

I just have 3 bad comments:

- The fact you can glitch the whole game by umping on the roofs make the game "too easy" for people who just want to finish it fast

- I didn't see any explanations how to take the pictures with me, I nearly died the first time if I didn't click on every touch on my keayboard and mouse. 

- It's repetitive. The enemies are not getting stronger, or no special new monsters. That makes the game a bit repetitive after few minutes.


But that still stay a nice game, with a nice idea ! Good job 

(1 edit)

I really like the idea but the way it is presented is a bit messy. I didn't understand the letters I obtained were "saved" in case I was touching red objects. Maybe a little information to show which letter is actually "used" to move. Maybe put more random on the touch attribution (like if no "E" already assigned, put it to a random direction).

Also, the theme is taken easy here. Simple but clear. Good job !

Great idea for a little scoring game !

(1 edit)

I like the idea but was a bit too repetitive. Also, I hoped after one month my Popo would be big, but instead I lost apparently because I failed my mission.

Also, maybe a bit easy to stay alive by switching between cave and town to have lots of bonuses from people.

Laso, for the theme, I find there is not "so much" lost of control. I was imagining that maybe when the popo will grow, he starts attacking everybody, or destroy the town and else. And in the actual state, it's more like sometimes he doesn't agree or he moves to another place, so nothing really "big".

Even with all these comments, good job for this work ! 

Style graphique assez sympathique, l'ambiance est très agréable. L'idée est bien trouvée même si le début a beaucoup d'informations et d'ajouts de nouveaux monstres et mécaniques. Un ou deux niveaux intermédiaires pour faire la transition auraient été agréables :) Beau travail !

Nice work, I tried it today and I really like the climbing option. The two big cons actually for me is the empty world (no monsters or animals to interact with) and the crafting/inventory. I just did some recipe and without the starting help, I didn't understand what I was doing wrong, until I saw that I was using wood instead of stone. Also, each time that I put a stick in the middle and that I want to remove the top object (when crafting), the stick takes so much space that I need to put it away before moving the object on the top position.

Otherwise, it feels nice (and strange?) to evolve in the world of Minecraft. Good job !