Glad you enjoyed! :D
TheMa dArtist
Creator of
Recent community posts
Its a fun game.
I would suggest adding some sort of sound visualiser for those who can't play with sound(My tuition PC has no speakers)
I really like that there is an option to change scroll speed, I think ill add that to my game too! :D
There should also be a show of what BPM the song is played at. Nothing needed, just a small detail. :)
Overall a very addictive and hardcore game!
As for feedback, Id say :-
- Firstly, I'd suggest moving the player, water can, plants and everything else thats above the GUI, to be behind the GUI.
- Secondly, I'd suggest making the game over less sudden. The game ended pretty much immediately and I needed some time to figure out what happened. So, I'd suggest something like a death animation or something.
- Thirdly, I'd suggest lowering the speed at which the orders come, I believe it was way too fast.
- Lastly, I'd suggest reloading the scene instead of just showing the game over screen and start button.
And, for the stuff I like :-
- Firstly, the music is amazing!
- Secondly, the idea of growth is well executed! 5/5!
- Lastly, the game is quite addicting. Good job!
Overall a very addictive and hardcore game!
As for feedback, Id say :-
- Firstly, I'd suggest moving the player, water can, plants and everything else thats above the GUI, to be behind the GUI.
- Secondly, I'd suggest making the game over less sudden. The game ended pretty much immediately and I needed some time to figure out what happened. So, I'd suggest something like a death animation or something.
- Thirdly, I'd suggest lowering the speed at which the orders come, I believe it was way too fast.
- Lastly, I'd suggest reloading the scene instead of just showing the game over screen and start button.
And, for the stuff I like :-
- Firstly, the music is amazing!
- Secondly, the idea of growth is well executed! 5/5!
- Lastly, the game is quite addicting. Good job!
Overall a very addictive and hardcore game!
As for feedback, Id say :-
- Firstly, I'd suggest moving the player, water can, plants and everything else thats above the GUI, to be behind the GUI.
- Secondly, I'd suggest making the game over less sudden. The game ended pretty much immediately and I needed some time to figure out what happened. So, I'd suggest something like a death animation or something.
- Thirdly, I'd suggest lowering the speed at which the orders come, I believe it was way too fast.
- Lastly, I'd suggest reloading the scene instead of just showing the game over screen and start button.
And, for the stuff I like :-
- Firstly, the music is amazing!
- Secondly, the idea of growth is well executed! 5/5!
- Lastly, the game is quite addicting. Good job!
Was really fun! Couldn't get past Level 4! XD
- Anyways, for feedback, I'd suggest making so that you can't go back. It was very frustrating when you would accidentaly go to the previous level and would have to do it all again.
- Secondly, I would suggest a Go To Menu Screen. Sometimes, you just want to go back to the menu but there was no button that would do that.
- Thirdly, I'd suggest doing something about the focus box. I'd suggest making the focus_style having an increased expand margin.
- Fourthly, I'd suggest improving the game page with colors and stuff. It would improve visual representation and is an important part of game development.
- Lastly, I'd suggest a walkthrough video so that those stuck on a level can watch it. Its quite common for games like this.
Thanks for replying!
The reason the fail state is like this is to replicate what is done in the hypercasual genre where a mistake would lead to a loss.
But getting to, idk, 100 floors is actually a big feat, considering that is near the height of Burj Khalifa so, i think its pretty in-line with real-world buildings.