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Don't Lose Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3066 | 2.419 | 2.846 |
Originality | #3103 | 2.680 | 3.154 |
Overall | #3607 | 2.353 | 2.769 |
Presentation | #3660 | 2.353 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player loses control instead of losing damage. You lose the game when you fully lose control.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
simple but fun game with cool mechanics , good job really liked the you lost controll drawing u when you die , it was funny.
Thanks! And thank you for playing!
Nice idea for a mechanic! Had a lot of fun :D
Thanks!
I liked the game. The idea was good and the cucumber enemies are fun. Its a bit tough that mistakes are punished by making the game harder. Good job :)
Thanks for playing it!
Great idea, poor execution. The ont-of-control concept was very-well implemented and the controls overlay and pick-ups were very easy to understand. However, it looked and felt like it needed another week of polishing the code and assets.
Also, unless I'm mistaken, there's absolutely no way to exit the game and the game openly mocks the player about that. Very poor design!
Thanks for your feedback! This was our first jam and most of our team had no previous game dev experience, so it's definitely great to hear what we could have done better and we 100% agree with you on the flaws you pointed. We'll have it in mind for next time.
Neat idea! Jumping against walls/ledges was strange, and I thought it wasn't clear when there was a platform below the screen.
Thank you for your feedback!