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(+1)

This was a really cool concept, well executed.

I think I managed to get myself lost before I figured out what was actually happening, and at that point I think I had clipped through some walls? I seemed to be outside, with no sounds to guide me, so I was just clicking around. Not sure if that's quite intended.

(+1)

The lack of sound outside is a bug due to the clipping as the audio is triggered by you leaving the door naturally. There are keys on the table you need to pick up and then you click on the door to leave. That will then allow all the sounds on the outside to play as intended. (Well. according to the build we uploaded, which still has numerous things wrong with it haha)