You know, some things in life are just complex. However that formula is not complex, it is real.
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Here are some answers for you:
Yes, ergonomics, love and/or hate, both and/or neither, the power of love and/or hate, it's a good source of healthy fats, from the soul.
Thank you for playing. 34 is a pretty good score
Fun game! Good sound effects and nice implementation of an achievement system. The difficulty was reasonable, and it took a couple of tries to beat the game. It may just be relating to my setup, but the framerate was a bit low and inconsistent for me. Still fully playable and enjoyable, though.
Okay, this is really cool! At first I just pressed random things and hoped for the best, but once I applied my brain a bit I got much better results. The ending animation makes it all worth it. One thing that I think would make the game better is if the scene played out in slow motion when you hit play. This would look cooler and it would be easier for the player to parse what the consequences of the choices are. Overall, though, excellent game. Loved it!
Just like in real life, it is quite good to get some fish. They contain a lot of protein and are a great source of healthy fats, so I would not avoid them entirely. However, fishes should not be used as a substitute for love. You need a bit of both. It's probably best to get mostly love, though. You can't eat that much fish when you're full. A good ratio is one fish per four loves (both in the game and in real life).
Thank you for playing!
Those would in fact be good improvements. Unfortunately, I am lazy and I suck at Unity. However I feel like adding a counter to show how many things you have collected would make the game too easy, which is why I will not be updating the game.
Anyway I am glad you enjoyed the game and I hope you look forward to the prequel.
Why yes, I am in fact a nerdy, animal loving emo lover. This is an excellent personality test.
This game is great! I love the art. Everything feels really polished. I love the duck song reference. I played it like 10 times and it feels like I see a new character every time. One of the best games I've played so far
Okay, I tried it now. The tutorials do help a bit, but the game is still really hard. I get what I'm supposed to do, but getting the boosts is really hard. I wasn't able to beat it in like 10 tries.
This is a classic challenging thing that doesn't sound challenging. The execution is also great! It looks nice and the subtle changing background gradient manages to look good while not being distracting.
There's something interesting with trying to maximize your enjoyment of life as well as the length of it as a concept. It's a shame I can't manage to play the game for more than 3 seconds, though. I think the level design needs some work. Either it needs to be slower or the platforms need to be less densely packed so you don't get stuck. I probably tried 20 times and my highest enjoyment was 2020 and my highest age was 26.
Man, I can't believe this is the second game I've played this jam where the goal is to harm geriatrics. I do like the movement, though. The style, while a bit crude, is consistent and fits with the theme. I like the shaky text when you finish. Played it thrice, my high score was 14148.
Ah, here's a little hint: Instead of using calculus you can just brute force the best solutions to the formula. Given that f and h will always be integers, and usually less than ~40, you can just do a brute force search to find the best amount of things to grab (not that I expect you to (I haven't done so myself (I just created a random formula (because I thought it would be fun (mostly) and also because it's a metaphor about life (probably) (I think)))).
Glad you liked the msuic. I probably spent more time on that than the game itself.
I made it! It took a few tries to get past that frogger section, but once I did I was very proud of myself. It's cool to see a game made with RPG maker, which is not something you would expect in a jam like this!