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DennisMagnusson

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A member registered Jun 03, 2021 · View creator page →

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Oh wow! Thanks for showing me this. It will definitely be useful to know in the future

Yeah, that's fair. The trick is that you have to refill the water and click the plant every time you water it. I definitely could have made this more clear with a changing cursor, but I was too lazy (:

Based on my actual experience with plants!

This game taught me to always go all in on the dip. It was surprisingly fun. Almost like real life investments, without the disappointment of losing your retirement

Much like most NES games, I was a bit confused, especially by the letter game. I feel like that game went from trivial to impossible somewhere around the second floor. I liked the music and audio design a lot!

Pretty neat, and a good (and kinda sad) conclusion. I didn't actually expect the game to be affected by the choices I made, but I was pleasantly surprised on my second playthrough!

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I'm impressed! The level design is very good, and there were surprisingly many levels for a jam game. Like someone else mentioned, playing with a trackpad can be finicky, but it's definitely still possible.

Also the music fits very well!

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I will never catch up to Potato Pete, but that's fine! I still enjoyed farming some good ol' taters. I think with some music this game could be very chill and relaxing.

Took me a while to figure out how to start, but I guess I can chalk that up to my actual lack of potato farming skills in real life.

Nice! The level design was very reasonable for a jam game. The first few levels were simple, but the last one took a couple attempts. Some sound would have been nice.

I did chuckle when I saw that the water was icon.svg,

Pretty simple, but nice! Maybe too easy, though

That's science, baby! This is a neat little game! My high score was 416.32. I like the little ambient sound

Looks very good, but the game is also very difficult, and sometimes the solutions to platforming can be a bit unintuitive. I thought I was softlocked at the beginning. One frustration that I had was that if I am standing on a small platform and shrink myself, it is very hard to determine if I am going to stay on the platform or fall down. It takes a lot of precision to get the position right, which is annoying when there's a giant blade killing you.

But anyway, it looks great and it is very atmospheric, which I greatly appreciated!

Looks very nice! Reminds me of Catan, both gameplay wise and visually. On my first playthrough I managed to lock myself up by not having resources or structures to generate any other resources. But when I restarted and actually understood what was going on it was a lot more fun. Maybe a bit too slow for my liking, but a very good game nonetheless!

Pretty simple, but the ideas were explored. I like the fact that it is 3D, which makes it stand out a bit visually. One issue is that the music does not loop

I expected another dark and sinister song, but this was something completely different. Definitely has old 70s comedy series intro vibes. Very fun, very chaotic!

Hahah thanks! Glad you liked it (:

Funnily enough I originally planned to have my normal voice represent the pigeons, but it sounded terrible, so I just shifted the formant up, which made it sound much more representative of the harmless pigeons

I usually hate chiptune music, but this is an absolute banger! It's punchy, clear, varied and interesting and you succeeded in making something feel pigeony with the limitations, which is really impressive!

Pretty simple, but very effective! The marching footsteps as a beat definitely works for the theme. One thing I would recommend is to try panning tracks more to the left or right, to make all the instruments feel more separated. That usually helps to make things sound more interesting, especially for orchestral compositions.

That sheet music is terrifying!!! And the piece itself is also pretty terrifying, but definitely fun to listen to!

I like the way it tells a story of an encounter. It's definitely messy and fatiguing to listen to, which isn't necessarily a bad thing, because I think being around 1000 Pidgeys would be very tiring, but I think it would be easier to listen to if the tempo was like 10-20% slower. You definitely got the Pokemon style down!

Dang, this one is fun. Like reeeaally fun! It feels just evil and sinister enough to be what I expect is going through a pigeon's head as it goes goblin mode. Very impressive!

This feels like the kind of song you might hear in a game when seeing the outside for the first time in a long time. The whole soundscape that you created is very pretty. One tiny thing that I found a bit distracting were the car sounds. They definitely fit, but I feel like they could be a bit more sparse and random and varied in terms of the volume and type of vehicle driving by, but I can imagine that would be difficult to find samples for. But overall this is a very good composition!

This is definitely a head-bobbling kinda track! I like the instruments used and the mix here. Very clean, and it's very easy to hear all the different instruments, especially at the end when there's a lot of different stuff going on at the same time!

This reminds me a lot of the soundtrack to Final Fantasy 8. Feels very military in the same way. I like the use of the slightly odd time signature here, which made the song sound unpredictable (like I imagine an army of pigeons would be)

That's a lot of fun crammed into such a short piece! The accelerando makes it feel very "birdy" in a way that I can't quite put my finger on. I'm impressed that you managed to evoke the theme so well without directly sampling pigeon sounds

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me playin this game like 

me


Really cool idea actually. I'd put it up with the greats such as Knack 2 and Super Mario Bros 2. Maybe the sequel to this can be even exceed them.

I feel like having NKRO could make some of these games pretty easy, but I don't (cuz I'm a gamer), so I had a decently challenging time.

Some of the games are very tough (such as breakout and the game where you pop cherries with grandma), and some were very easy.

The game look pretty.

Anyway, I like the game, and I wish more game used more than 4.807% of the keyboard. Hopefully this game can inspire more game to do so. Truly the work of visionaries.

Also I'm a little bit embarrassed to admit this, but I actually thought I couldn't run the game at first because I thought that powerkeys were the same as modifier keys, and I just assumed that the game asked me to press them to choose which keys to ignore, and then when I failed I thought something was wrong with my keyboard, and I couldn't find anything useful when I googled "Powerkeys". 

I also accidentally closed out of the minigames multiple times and I couldn't figure out why, but it turned out that it was because I pressed caps lock, which I have mapped to escape, and since this game is basically fat finger heaven this caused me to exit out of games many times and it took a while for me to figure out what I was doing wrong.

Dang, you managed to make me sad in 20 seconds. That's impressive!

I liked it. Very reasonably challenging. It's a bit awkward waiting around for like ten seconds after you shoot, while everyone just kinda stands there like you didn't just kill someone three feet away. But that's just a small detail. The game is cool. The artstyle is cool. It reminds me of Runescape, but with horse heads.

This reminds me of this one time where I had to review someone's coding assignment where they made snake, but with colemac keyboard layout.

This game is very good. I like how it both scrambles the keys, and also you have to not scramble the egg. I appreciate the egg puns. I thought the easy mode was pretty challenging, so I think hard mode might be a bit too hard for me. But I enjoyed it!

Me during lunch break.


It's simple, but effective and intuitive. The scoring system seems a bit confusing, but I don't think it's necessary to understand it to enjoy the game. My high score is 4760

It feels overwhelming once you start the game, but it is surprisingly simple. I like the style of it (though I wish there was a dark mode (: ) It's a bit hard to know what is back and what is front sometimes, and I often confuse 0 and O (even though they are very different in this font). Anyway, good game!

This is so unreasonably hard, and I don't understand why. Why does the brain think it's hard. What is wrong with my brain. Anyway, I got 24 on hard. I'm pretty proud of that. The game and the page look very nice!

I wish there was more to it than just button mashing, but at least the style and drawings were nice. I haven't seen Dragon Ball, but I like the lil dude that cheers you on when you do pushups.

I like the style of the bosses. I mostly just picked random doors and hoped for the best, but that seemed to have worked a few times at least (:

Funny game! The puzzles were very reasonable and I didn't really feel stuck any time. Good stuff!

Accurate representation of me playing football

Very convenient button. Sometimes you need one of those after you have been gnomed.

I like the game. Sometimes it is a bit hard to find the clock, especially with both digital and analog. I also like that there are two songs, one of which is extremely chill and relaxing and one that is very stressful. Big contrast.

Very pretty. Very polished. Very beautiful.

Looks like the hair glitches a bit when the time runs out, making the person slightly bald. But that's okay. But otherwise it is nice. "Slay" indeed

Platformers in 20 seconds can definitely be a bit hit or miss, but this one is definitely good. The design is intuitive and the levels are challenging, but not impossible.

Great job!