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DennisMagnusson

251
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A member registered Jun 03, 2021 · View creator page →

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I've always wondered why gym memberships are so expensive, but this game really helped me understand how tough it can be to run a gym.

I had a good time, though it took some time to figure out what was going on at first, but once I understood stuff it was fun!

Very good! My main issues was that there was a bug if you and the companion cube is on a plate at the same time and you step off it, then the plate deactivates. Also it was a bit hard to figure out when it was possible to resize stuff. If it is when you have line of sight, then I think drawing a line from the player to the cursor would be a good idea.

Anyway good game! If I have completed the content "so far", then I hope there will be more in the future, because I would definitely play it!

Cool idea, but it definitely takes some getting used to. It's impressive that you managed to make this with a new engine, so good job!

Very nice game! Simple idea, but very polished. It's intuitive and I like that you can scale the difficulty yourself. Really nothing to complain about with this game!

I came for the minion, stayed because this game allows me to satisfy people for once.

Very good! Very good! I like the writing. It felt very Stanley Parable-esque.

The idea is also very creative. It did get a bit annoying in some puzzles, but for a jam game this is really good!

My mind was blown on two separate occations while playing this game. The first was when I realized that the planet has gravity. The second was when I beat the first level and realized that there are more levels.

While I enjoyed the game, I had to give up on the third one. Maybe I'm just not the gamer I once was, but I just didn't have the skill to beat it. In any case I had a very good time with the game. This is the kinda stuff I like seeing on game jams!

Nice! Pretty simple and not very long, but it is definitely a game! It was pretty fun to figure out how to control the big green block

It took a while, but I did beat all the levels. The third one was the most difficult by far, but I felt pretty clever when I figured it out.

While the idea is very cool, the game itself is a bit unintuitive, and I think a tutorial, or at least a few more easy levels before the level 3 gauntlet would have been nice.

Overall, very nice game! Very clever. I enjoy these kinds of clever games, even though they can be a bit janky. But hey, that's what game jams are for!

FYI this game seems to be password  protected, so I can't play it!

Very good! The music and overall vibe is very nice and relaxing. And it seems that you have a functioning online leaderboard, which is very impressive!

One small complaint is that the camera feels a bit jerky when you jump. This is pretty common for platformers, and one possible way to fix this is by having a zone in the center of the screen where the camera doesn't move unless you go outside that zone.

Anyway, great stuff! Though I am a liittle bit dissapointed that someone else made a game about a robot scaling a mountain (:

Yeah, I didn't wanna make it too obvious, but the title was a bit of a hint. Anyway, glad you liked it!

YOOO GOTTEEEEEEM!!!

I hope someone makes a meme about me dying one day

Yeh! This is a nice game. It has sound! It has gameplay! 

I managed to beat it on the first try.

Yeh!

Yeh! This was a game. I feel very stupid, because I only managed to get two of the endings. Maybe I'm not good enough at proctastinating. Yeh!

Wow! Yeah, out of all the games in this jam this is the most.

I'm very impressed that you managed to make this. I got all 10 and I feel... strange.

Man I hate it when Baldi rapidly gives birth.

The game is actually pretty good and the difficulty level is reasonable. Good job!

Yeh! This is nice. Very relatable. It took like 10 tries, but I managed to read the sign while falling... like a boss! Good game!

Thank you! That is a lovely comment

Thank you for playing my weird game from a year and a half ago. I don't remember if 168 is a good score or not, but it sounds pretty good. 

I wish you all the love, and a small but sufficient amount of fishes, in the world  ⊂⁠(⁠◉⁠‿⁠◉⁠)⁠つ

Yeah, I probably should have spent a bit more time tuning the numbers. The max possible value of the paintings decrease exponentially as the game goes on, so after like five paintings, you basically get nothing, even if you nail the painting itself, so you kinda have to do as well as you can in the first ones.

But I'm glad you had fun nonetheless

The first thing I did when I opened the game was click the credits button. At first I thought you forgot to implement the credits screen and accidentally mapped the credits to the "start" button. I thought I was watching an intro cutscene, but no, apparently this game is just so dang polished that this is the actual credits screen.


The game itself is also very good. It was a bit difficult at first to memorize the recipes, which made the first couple of attempts a bit frustrating, but once I memorized the steps it made a lot more sense.  It definitely got a lot more fun once you had multiple furnaces, forcing you to prioritize and schedule your activities.

Overall very good!

Thank you very much! I'm glad you liked it.

Yo, FYI I got it to work on Mac. You just have to first try to open it, then go to Settings -> Security settings and then press "Open Anyway" from inside the settings. After that it should work.

The game definitely had some technical issues for me on Mac (but I'm used to that as a Mac user), but it was playable, and I managed to beat it. It's just very small, and if you resize the window things get funky, but I've got eagle eyes, so no worries for me.

Anyway, I like the creative idea here. In many ways it reminds me of LISA, which is an amazing game, so you should be proud ;) I think that comparison comes mostly from the music, which has a similar desolate vibe, and the fact that you can attack different parts of enemies, which result in rage gauge filling up.

The rhythm aspect also adds a bit of action to an otherwise kinda still game.

Also, the chicken is beautiful! The other lil bois are pretty as well, but the chicken is the best.


haha good to know that the practice is paying off, but I did have to use a lot of autotune!

The UI for the pencils probably wasn't great. You have to first buy them from the store by clicking the icons on the left in the shop screen, then once they are unlocked you can switch while drawing

I really like the way this game looks. It kinda feels like a minigame in Final Fantasy VII. Similarly to those minigames, this is unfortunately a bit unintuitive at first, but you start to understand after a while.

I think if the dots at the edge of the screen indicating the asteroids were some kind of icon it would have been faster to figure it out, but the current version works fine, it just takes a little bit to understand.

Overall, I enjoyed it. The aesthetic is nice and I like the quotes when you die

Yeah, that makes sense. It's always difficult to cram everything you want into a game when you have a deadline. But I think it could be a cool game if you kept working on it!

Cool stuff! Is that leaderboard online? If so, that is very impressive.  As others have mentioned, it is a bit difficult. I find it very hard to create high quality weapons to sell for a lot of gold.

I really like the voiceline when you die. That was a very nice touch!

One small issue is that I think some of the text goes outside the screen in the tutorial.

I wasn't fully sure what I was doing or what was going on at first, but I got the hang of the basics after a bit. I feel like the enemies at the bottom should have been a bit stronger to put some pressure on the player and force the player to experiment a bit more with combining stuff. But it was still a very cool game

The core is very polished. Graphics and sound are on point. I do, however, wish there was more depth to it. I feel like it's very easy to become overpowered and just kill everything. I had 100 heals by the time I had enough.

Some suggestions:

More enemy variety would be nice. Maybe some bosses or enemies with ranged attacks?

It would probably be a bit more fun if you had to stand still and wait for like a second to use the heal, kinda like in Dark Souls and similar games. It adds a bit of risk and tension.

Overall, though, I'm very impressed!

It was a bit of a struggle to figure out what was going on, but I think I got it after a couple minutes. Would have been nice with some sound.

Fun idea, and very funny execution.

I also made a drawing game and one issue that I noticed here that I also ran into is that if you move your mouse fast when drawing, Godot only registers a few of those events. So to make the drawing a lot smoother you could add all the pixels between each event and the previous event. I don't know if that makes sense, but it would improve the drawing experience by a lot. It made a big difference to my game.

Anyway, good job. It would be interesting to hear how the grading algorithm works!

Very good! As everyone else has mentioned, I really admired the level of polish here.

If I had to complain about something it would probably be that it's a bit too difficult. I had a hard time getting past the "harder" obstacles and they tend to present themselves a bit too early. Allthough I'm playing on a laptop touchpad, and I imagine it is a bit easier on a phone screen, which I would assume this game was designed with in mind.

Very creative idea. It took a while to figure it out, but once I got the hang of it it worked fine. I wish there was a way to scroll the background instead of it being automatic. Currently when you place down objects to forge you have to hope that you don't progress further, which is a bit annoying.

Overall, though, very good job! I like the aesthetic of the game

Hmm, interesting. Maybe it's just my browser. Anyway thanks for providing the litterature. I now have something to read before going to bed.

I actually ate one apple today, and I think I'm still fine. However I don't know if it was "the apple" featured in this game, so I may not be so fine in the future.

Thank you for pointing out the flashling lights, very careless of me to not think of that earlier. I've added a warning.

As for the AI stuff, I think the tech is interesting and the fact that the models look like shit fit the game very well, but I get that there are ethical considerations to using AI art.

Yeah! I found the sussy impasta fruit.

Very nice idea, and I really like the effort you went to to create so many different newspappers.

I wish the sound was amplified a bit more when you point your flashlight at someone, as it's currently a bit too hard to detect the bad melon.

You sure had an idea an executed upon it with style, and I like all the small details. Overall, defo a banging game, as the kids say.