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A Bit Of A Stretch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4517 | 2.659 | 3.000 |
Enjoyment | #4933 | 2.256 | 2.545 |
Overall | #5415 | 2.256 | 2.545 |
Style | #6346 | 1.853 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can literally, scale in any direction. There is no form of movement other than this, and it creates very interesting gameplay.
Development Time
96 hours
(Optional) Please credit all assets you've used
(See description for full credits)
Textures - SG631, Monkey Melon, EOwe0965
Music - SG631
Code - SG631
Level - Monkey Melon, SG631
Note: Monkey Melon did most of the level design.
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Comments
Cool game! Hard to control but that seems like its the point. The level design is also good. Good job overall!
Yep, I kind of wanted a challenging experience!
A really cool concept! I fell quite often in lava thinking that it was a normal block, maybe a bit more communication to make it clear that you die if you touch this would be nice. All in all, a great idea! :)
Edit: Also super impressive that you learned Godot THAT fast!
Yeah, I had a fire-like lava texture but we had already made the entire map and it was too late, so we didn't swap it. Thanks for taking the time to play my game. Godot felt super natural and easy to learn as well!
Cool idea, but it definitely takes some getting used to. It's impressive that you managed to make this with a new engine, so good job!
Thanks, man. I knew it would feel kind of weird to maneuver in a way, and I kind of wanted that so it could have a "Getting Over It with Bennet Foddy" feel
Seems like an interesting idea! Just needs a little more polish. Congrats on completing a jam and trying a new engine!
Yeah, I definitely could have fixed the huge clip bug but I didn't have time.
Very interesting movement mechanic, tho it felt very janky to control
I think the same can be said about my game tho
Ik, there's a huge noclip bug I didn't have time to fix
Edit: Checked out your game, it was really good!
Fun concept! Would love to see a polished version of this game!
Thanks!
Hey I can't really play this game because the tutorial text doesn't seem to scale to fit my screen, and I can't figure out how to play the game otherwise. Seems like an interesting idea though, and having this be your first Godot project is cool!
Oh uh, the tutorial was added in last minute so I forgot to make it HUD and whatnot. Just use arrow keys to stretch, WASD keys to shrink, hold in the direction to stretch/shrink that way