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Nulify1432

53
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A member registered Jul 24, 2023 · View creator page →

Creator of

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Really creative concept and amazing art! The story is nice too, but I didn't get to see the end of it because I got stuck on some puzzles. It's really late for me right now so maybe if I try this game later on in life when I'm not as tired I'd be able to solve them. Despite my tiredness I still enjoyed the puzzles, especially the ones I solved. I would play an expanded version of this game. Well done, truly!

I got it wrong twice before getting it. I didn't fully feel satisfied when I got it, but I still enjoyed the game, especially because of the art and music. If you guys expand the game, I can see it becoming a genuinely enjoyable experience. I also commend your guys' ambition with this project. Well done!

I can't open this game, that's because you need to include more than just the .exe file. You should create an empty folder, select that folder when building the game, then compress it to a zip file and include that as a downloadable. Unfortunately, I don't think you can change the downloadable files now that the jam is over :(

I loved this game! I would genuinely play a more polished and expanded version of it. The artwork and sound design is great, the lore behind the game is really creative, and I genuinely had fun. Great job!

I finished this and honestly had fun with it. The art and general vibe of the game is really cool, and I also found a shortcut (I don't know if I was meant to find it or not) and finding it was fun. There are a few things I think you could improve, though. If you had more time then you could've improved these things and had this experience be genuinely great. One of the things I'm referring to is that the jump is very floaty, which wouldn't be a big issue if the level design accounted for it. Unfortunately you occasionally have to make some precise jumps, which is annoying because it is practically impossible with the jump being floaty and the movement speed being relatively fast. I also think the game would benefit from checkpoints, especially if you want to expand the game with more levels. Great job, though!

I really hope I'm not the only one who kept breaking parts. This game was difficult, but honestly I enjoyed it a lot. It's a creative concept, the music's awesome, and in general it was a good time. Unfortunately I couldn't complete a watch due to a bug that told me I had the wrong parts even though I didn't. With more polish and bug-fixing, though, this could be great!

This game has a cool aesthetic and I was happy when I found the ship on my second attempt :)

Thanks for playing my game! Not being able to move is a bug that I unfortunately couldn't fix in time. And while the game is playable from start to finish,  that specific bug has ended many, many runs. And that is extremely unfortunate (Especially because what happens in the final cutscene was the entire idea of this game. The final dialogue sequence was pretty much the first thing I thought of). And about the dodge thing, yeah. My code for that was handled horribly and caused it to be a little buggy, and the way that code worked made it so I couldn't really make the player dodge in whatever direction. Thanks for checking out the game regardless, I really hope that in future jams I'll be able to fix major issues like this. Though for now I hope the game is playable enough to still be enjoyed. Thank you!

Cool concept, if you had more time to actually flesh out this idea more and make adjustments to the game I feel like the game would've been extremely fun. However there just a few minor issues and bugs that keep it from being that. As well as having only one real mechanic that's kind of explored. However like I said it's a starting point , a prototype even, and if it were to be expanded upon it would probably be a really fun game. Great job in making this in such a short amount of time! (That's a huge achievement in it of itself).

Very nice concept, if you had more time to iterate upon the mechanics and make adjustments to the game it could've been great! The game at it's current state is pretty impressive and enjoyable too. It has potential. Good job.

Thank you for checking out my game! I really wish I had more time to polish sound effects and generally work more on sound design. Music and sound effects were one of my main goals regarding this project but I ran out of time. 

Hey! That's MY title! Jokes aside this is a cool game idea, VERY creative but I couldn't find any keys, and I couldn't figure out how to select objects even though the game told me how to. I'm not sure if it was a bug but it just didn't work. So unfortunately, I couldn't finish the game. Though as I said, it's very creative and if you kept working on it then it could become such a cool idea! 

Hey I can't really play this game because the tutorial text doesn't seem to scale to fit my screen, and I can't figure out how to play the game otherwise. Seems like an interesting idea though, and having this be your first Godot project is cool!

This is a pretty nice little game. Surprisingly bug free for a game jam game and I enjoyed my time! Good job. Though I will say I didn't really find a point in scaling up or down because you can't shoot while being smaller/bigger. If there is any point to it then I must have missed it.

A really interesting submission! Pretty cool concept, nice gameplay, and well polished for a game jam game. Well done!

Here's' mine: https://itch.io/jam/day-3/rate/2190885
The only download is from the day 1 creator who wanted to check it out

Cool! But I meant which game you're working on now, like today, or what you already submitted

A lot of people are getting stressed whether their day 1 or day 2 game is getting picked. You can post which day 2 game you're working on now. I already finished mine: Telekinesis puzzle game 

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Okay, I will. Edit: I just uploaded all of the game files. you should be able to open this.

Telekinesis project: https://itch.io/jam/day-3/rate/2190885

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Cool, I'm working on this one right now, though not sure if I have enough time to do much. Edit: I just uploaded it to day 3! Hope you like the changes

I'm busy today and tomorrow, so if I have the time I'll try

You probably cannot. Because think of it this way: If you win, there will be 12 developers who won? How would it work? Those are all questions that I think make it easier to just stick to one path for this jam

Got it, it seems I might've had a different version, thanks for the help.

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Cool I'll play it now! Edit: I'll tell you my opinion on Day 3 because I'm not sure if I can tell you today, but I will say that it has a TON of potential for a game developer! Again, thank you for choosing my game and I hope it gets picked by another person (:

Wow, thank you, well no communication from now on!

Hey, obviously no communication (and no pressure) but I was just wondering if everything was going well?

Honestly this is a strong contender for what I'm choosing for day 3. I have to ask though, how did you open up the project files? I also tried to download this but the project file was all messed up

Sorry dude I couldn't import the files correctly (I think) since nothing had a material (the materials in the folder were all pink) and I could not even apply a new material. Sorry to let you down :(

( with Unity) I made this for day 1: https://itch.io/jam/day-1/rate/2187828

With Unity!: https://itch.io/jam/day-1/rate/2187828

Hey, all of the others already got picked (even multiple times) and I want as many games as I can to make it through, if I have time I'll make some casual updates :)

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Here's mine! https://itch.io/jam/day-1/rate/2187828

Wow, pretty cool! I think I'm going to use it

Is this made in Unity and did you implement movement?

Cool concept, I'll continue this on Day 2 but if there's already someone continuing it, I'll continue it on day 4! (I already have a game for day 3) 

On the itch.IO page, you can click "Add cover image" and then pick an image. Hope this helps!

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Cool!  if it's made in Unity, I'll probably continue the day 2 version on day 3!