How did you make a wroking multiplayer game with dedicated servers in just 3 days?!
Tameno
Creator of
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Wait, did i forget to save my rating and post the comment i wrote? whoops
Well, basically, i saw the title of this game and i just *had to* play it
i absolutely love the ridiculousness of the idea
tho what if it the player character was a leaf? it would add to the ridiculousness and fit the theme even better
in terms of critiques, it's mostly things other commenters have said already, so i won't be redundant
overall, very funny game, i laughed a lot with it
Many people didn't like the move limits...
I do like your idea of being lenient at the beginning, but it also might be a problem with communication
Running out of moves was never meant to be a faliure state, the same way dying is super meat boy does't mean you failed the level, or how dying in outer wilds doesn't mean you failed the game. Runnning out of moves is just a perfectly natural and expected part of the puzzle solving process
But we completely failed to communicate this in the game, instead we have an "out of moves" screen that looks very much like a game over screen, which communicates to the player that they did bad and thet they failed. Maybe we should've done something closer to what Baba Is You does, where it simly stops the music and then reminds you of what button to press to restart the level.
It's sad you got no ratings
Most people probably didn't play this because they don't have roblox and don't want to go through the process of making an account and installing the client
Don't feel bad abut the quality of the game, i haven't played it either so i can't say anything, but it's not the reason no one played your game, it's simply because you made it too inconvenient to play
the most common issues people have with this game is that they want more of it... probably not a bad sign... hopefully...
we did fewer levels so we could focus on quality and polish, tho we might have gone a little too far with that mentality
and the levels could've been a harder, i made the levels easy so everyone could finish them but i might have gone a little too far with that too. The levels were much harder at the start of development
Thanks for taking the time to comment!
Quite an interesting concept
i once prototyped a game that was like this but in reverse, there was a rocket that woud accelerate towards wherever you tapped
but i thik this is a much more creative take on the idea
Such a shame you didn't put an image, you'll get way fewer ratings that you should because of it
Thanks!
The idea of the main mechanic is original, we didn't get inspired by anything else
The big amount of polished was achieved by a little bit of something the professionals call "spending way to much time making the game", and ig also making fewer levels so we had more time for polish
Thanks a lot for taking the time to write a long comment!