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Tameno

346
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17
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4
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A member registered Feb 14, 2021 · View creator page →

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I liked the visuals, they felt clean and polished.

So far the most creative interpretation of the theme i've seen, sadly it was too hard for me, but that's probably a skill issue on my part.

Neat game, the platforming felt tight, and there was a surprising amount of content for only two days

The combat felt juicy, but it was also very hard, i didn't manage to get far sadly

I like the drawings, sadly i didn't know what i was supposed do...

The visuals vaguely remind me of pizza tower, hehe
Sadly i couldn't finish the game, it was too hard!

Neat concept, tho the player movement felt a tad janky, i kept sticking to walls...

I actually played this for a long time, i really liked it!

I didn't manage to finish this game sadly, i didn't even get close...

But it's been a while since i last played a game like this one, so maybe it's a me issue.

The browser version didn't work for me :(

It took me 91 deaths but i finished it!

This game felt very hard

oh... were you using the safari browser? I've been told it has many compatibility issues

i'm sorry that happened

I couldn't get past level 4 lmao, but the concept was interesting.

I loved the presentation, so clean and polished!
I was a bit confused at first as to what i was supposed to do, but i think i understand now that you have to pick up the shapes by moving to the beat. I don't know what the yellow things do tho...

Simple and enjoyable.

Only minor complaint is that a lot of the colors were very similar, so i often placed the wrong color without knowing, which meant having to undo a lot once i submitted and not had it be accepted.

After closing the tutorial screen, i controlled the dog for a few seconds, then the game crashed...

Also, you're missing the fullscreen button (you can just check a box in itch.io to add it)

You still have two hours to fix this, I believe in you!

I managed to get to section 7

There's honestly an impressive amount of content considering how short the time window is. tho maybe a little too much content? it was a little hard to tell what was going on because of how many things there were in this game.

(1 edit)

Most out of the box interpretation of "loop" i've seen so far. sadly, reading under time pressure isn't my thing, but that's a me problem

I loved how the collectible sounds changed pitch according to the music

levels 1, 2 and 3 were amazing, the arrows that move the screen are a great addition. certainly a weird choice to mix skill and puzzle elements but it didn't bother me.

Neat concept, i challenged myself to only use a and d, which i found more fun.

Very interesting take on the tower defense formula, i liked it! biggest nitpick is that i wish time would freeze or slow down when you place defenses

Cute little puzzle platformer, i honestly don't have much to say about it :P

Neat concept, quite hard, but that's not necessarily a bad thing. makes me wonder what it would be like if tethering was the only way to steer (i.e. a and d did nothing)

Interesting ideas, tho it was a bit easy to just wiggle my mouse around to encircle things, what if the player character was the one that had to encircle things, like in patch quest?

I wanted to play more to see what the game has to offer but it was too difficult :(
I only managed to see the sheep, the foxes, the wolves and the frogs

I really liked the concept, sadly the game was way too hard for me and i couldn't finish it :( 

I liked the slow mo when you shoot the ball and when you get a speed boost. i don't see how that game fits the theme tho...

I absolutely love the idea you went with, sadly i can't say the same about it's execution, maybe more of a grid based puzzler would've been better? that way it would be more deterministic (deterministic means that doing the same thing twice lead to the exact same results, in your game, hitting play twice and changing nothing leads to sometimes winning and sometimes loosing)
I do like the art direction

I killed the final boss like three times but kept filing to go back to break myself free lmao
I really liked the art

Very comical game, it was a bit annoying to not be able to see the boosters and freezers, they would often seem to appear on top of me

pleasantly surprised by the teleportation based gameplay, but i don't see how it fits the theme... maybe that's because i haven't managed to survive long enough tho

I didn't play much since it was very annoying the resetting the scene also resets the code you typed :(

Orbits are a very clever interpretation of the theme, also, voice acting in a jam game, impressive!
Sadly i couldn't figure out how to progress past the ufo fight, i just kept fighting the same ufo over and over again

Funny concept and story, i liked some of the flower designs, tho i don't see how it fits the theme...

I sadly don't see how this fits the theme
Really liked the art tho

sadly i couldn't really manage to understand what i was supposed to do. going to the next level did... nothing?
I did like that trail on the ball tho

Very comical game :P

The having to start from scratch and watch the unskippable cutscene almost made me quit, luckily i pushed through and managed to finish the game, i had a bit of fun chaining grappling hook throws and building up speed.

Couldn't beat level 8 :(
Visuals could use polish, but the gameplay i'd say is quite good