How did you make a wroking multiplayer game with dedicated servers in just 3 days?!
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This game's tough as nails! i gave up at level 11
The level designs and mechanics are quite neat tho, there's so many levels!
Presentation could use a little work
I love the concetp, very interesting and unique, is it inspired by Coffee Talk? i never played it but it seems similar
I wish i had more to say, everything else in the game is overall pretty ok
I like the concept, sadly there's a zero effort endless startegy that can let you collect leaves forever:
just pick two sceracrows, and keep swapping the collector and ritualist pumpkins between them when the bar gets too high
I was very confused by the gameplay, what triggers the thing you have to collect to spawn? it felt completely radom
The art was nice tho, i really liked it
I like the 3D-2D pixel art hybrid look, wonder how it would've looked with sunset colors...
The mechanics were neat, but the game felt a tiny bit too long for me
Also, i guess the squirrels cracked the sciece for cabbage duplication 😂
Overall, one of the most polished games in this jam, good job!
Wait, did i forget to save my rating and post the comment i wrote? whoops
Well, basically, i saw the title of this game and i just *had to* play it
i absolutely love the ridiculousness of the idea
tho what if it the player character was a leaf? it would add to the ridiculousness and fit the theme even better
in terms of critiques, it's mostly things other commenters have said already, so i won't be redundant
overall, very funny game, i laughed a lot with it
Many people didn't like the move limits...
I do like your idea of being lenient at the beginning, but it also might be a problem with communication
Running out of moves was never meant to be a faliure state, the same way dying is super meat boy does't mean you failed the level, or how dying in outer wilds doesn't mean you failed the game. Runnning out of moves is just a perfectly natural and expected part of the puzzle solving process
But we completely failed to communicate this in the game, instead we have an "out of moves" screen that looks very much like a game over screen, which communicates to the player that they did bad and thet they failed. Maybe we should've done something closer to what Baba Is You does, where it simly stops the music and then reminds you of what button to press to restart the level.
Thanks a lot for the long comment!
An idea we had was to have each cat have different abilities, things like only one of them being able to jump or one being faster than the other
We sadly ended up scrapping thet idea very early in fear of scope creep
Very polished, i love the look
not the sort of game i usually play but i see the appeal
good job on it!
It's sad you got no ratings
Most people probably didn't play this because they don't have roblox and don't want to go through the process of making an account and installing the client
Don't feel bad abut the quality of the game, i haven't played it either so i can't say anything, but it's not the reason no one played your game, it's simply because you made it too inconvenient to play
the most common issues people have with this game is that they want more of it... probably not a bad sign... hopefully...
we did fewer levels so we could focus on quality and polish, tho we might have gone a little too far with that mentality
and the levels could've been a harder, i made the levels easy so everyone could finish them but i might have gone a little too far with that too. The levels were much harder at the start of development
Thanks for taking the time to comment!
neat concept, not something i would've come up with
i can only image what somenone tryharding this game would look like...
i was aslo confused by the ghost minigame, i clicked on it a bunch and eventually i went back to the chore select screen, at which point i assumed i won
Quite an interesting concept
i once prototyped a game that was like this but in reverse, there was a rocket that woud accelerate towards wherever you tapped
but i thik this is a much more creative take on the idea
Such a shame you didn't put an image, you'll get way fewer ratings that you should because of it
neat game, a little too much text for my liking tho
also, Godot game! high five! (yes, i will say this in every godot game i find)
Neat game, not something i would've though of
I wonder how that game would look witha more vibrant color pallete
Also, i love the animation for when you're reeling in the fish 😂
This game is unlike anything else i've seen in this game jam
It also requres much more advnaced programming than anything else in this game jam
I'm very surprised you managed to do all this in 3 days
I stayed at the bottom of the screen and the birds never got me...
but hey! that means i got to hear the entirety of the music, which was quite good
Woah this game's quite hard
i love the idea
On my fisrt attempt i used up all of my ingredients in the first day 😂
I love the transition animation between scenes
And the wall climbing mechanic too, it porbably wasn't easy to program
Also, Godot engine! high five!
tho i think you forgot to disable local coords on the particles
Definetly among the more polished games in the jam
Amazing you managed to get and online leaderboard working!
tho... isn't it in the opposeite order it should be?
Still, extremely impresive
Oh, also, Godot engine, high five!
tho i feel like the candle's should've have had bigger hitboxes so they can't go past each other
oh, and i like how you added a mug in the background
The idea of the main mechanic is original, we didn't get inspired by anything else
The big amount of polished was achieved by a little bit of something the professionals call "spending way to much time making the game", and ig also making fewer levels so we had more time for polish
Thanks a lot for taking the time to write a long comment!