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Tameno

329
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A member registered Feb 14, 2021 · View creator page →

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Most out of the box interpretation of "loop" i've seen so far. sadly, reading under time pressure isn't my thing, but that's a me problem

I loved how the collectible sounds changed pitch according to the music

levels 1, 2 and 3 were amazing, the arrows that move the screen are a great addition. certainly a weird choice to mix skill and puzzle elements but it didn't bother me.

Neat concept, i challenged myself to only use a and d, which i found more fun.

Very interesting take on the tower defense formula, i liked it! biggest nitpick is that i wish time would freeze or slow down when you place defenses

Cute little puzzle platformer, i honestly don't have much to say about it :P

Neat concept, quite hard, but that's not necessarily a bad thing. makes me wonder what it would be like if tethering was the only way to steer (i.e. a and d did nothing)

Interesting ideas, tho it was a bit easy to just wiggle my mouse around to encircle things, what if the player character was the one that had to encircle things, like in patch quest?

I wanted to play more to see what the game has to offer but it was too difficult :(
I only managed to see the sheep, the foxes, the wolves and the frogs

I really liked the concept, sadly the game was way too hard for me and i couldn't finish it :( 

I liked the slow mo when you shoot the ball and when you get a speed boost. i don't see how that game fits the theme tho...

I absolutely love the idea you went with, sadly i can't say the same about it's execution, maybe more of a grid based puzzler would've been better? that way it would be more deterministic (deterministic means that doing the same thing twice lead to the exact same results, in your game, hitting play twice and changing nothing leads to sometimes winning and sometimes loosing)
I do like the art direction

I killed the final boss like three times but kept filing to go back to break myself free lmao
I really liked the art

Very comical game, it was a bit annoying to not be able to see the boosters and freezers, they would often seem to appear on top of me

pleasantly surprised by the teleportation based gameplay, but i don't see how it fits the theme... maybe that's because i haven't managed to survive long enough tho

I didn't play much since it was very annoying the resetting the scene also resets the code you typed :(

Orbits are a very clever interpretation of the theme, also, voice acting in a jam game, impressive!
Sadly i couldn't figure out how to progress past the ufo fight, i just kept fighting the same ufo over and over again

Funny concept and story, i liked some of the flower designs, tho i don't see how it fits the theme...

I sadly don't see how this fits the theme
Really liked the art tho

sadly i couldn't really manage to understand what i was supposed to do. going to the next level did... nothing?
I did like that trail on the ball tho

Very comical game :P

The having to start from scratch and watch the unskippable cutscene almost made me quit, luckily i pushed through and managed to finish the game, i had a bit of fun chaining grappling hook throws and building up speed.

Couldn't beat level 8 :(
Visuals could use polish, but the gameplay i'd say is quite good

sadly i don't see how this fits the theme...

Clean visuals, sadly i don't really see how it fits the theme...

I had to zoom in to be able to play, but once i did it was neat
The patience bar drains extremely fast for me tho, i could only manage to do 1-2 toys before it ran out

I managed to go around the loop once and then stopped playing

I didn't manage to progress very far sadly, but i've never played text adventures before so maybe that's why

I sadly didn't enjoy this, the fact the i could just hold w to go up indefinitely meant this game was essentially a waiting simulator. the color palette was nice tho

Extremely creative interpretation of the theme, and i enjoyed the comedy, i actually played it twice just to see if there would be a different ending. It was a tad annoying how the baguette could move to right where your marker is, but that could have been on purpose

I loved the art and visuals, especially how it evolves as you get further into the game. it did get a tad annoying to have to hold right all the time, why can't the world just spin automatically?

Sadly i couldn't figure out what i was supposed to do :(

I sadly got a bug where i was stuck drawing tiles indefinitely, i couldn't undo and i couldn't start the exploration phase :(

Very much not what i expected to see in this jam, but i do love surprises

The visuals were not bad, tho are you supposed to be able to climb on any wall and ceiling? i feel like i skipped a lot of the game...

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Quite difficult, but that's not necessarily a bad thing, could use A LOT more polish tho...

PS. there was a bug where you could get pushed under the ground by a cloud and fall indefinitely

Got to wave 18, veeeeeeeeeeeeeeeeeeeeeery cool concept, the design of the weapons is quite well though out and complements the looping very well, however, i found it very easy to create impenetrable walls of bullets that even lagged out my machine. it was kinda fun to do so despite the extreme unbalance tho

Wasn't a big fan of this one, the game dragged on for a bit too long when i got a lot of shields, but that could be because i don't play this type of game very often

I actually played this game twice just to see if selling the right item to the right person would make any difference
I really liked the goofiness of the story
Tho i sadly don't see how it fits the theme...

interesting concept, a bit stressful at times as you fight things getting reset, but that's not necessarily a bad thing.
i do have a few nitpicks. the biggest one is, why do background decorations block where you can place things?
the art was good tho, good job on that