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Tameno

356
Posts
18
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4
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A member registered Feb 14, 2021 · View creator page →

Creator of

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i played this for good while until it started putting me in a genuine bad mood, but that's probably the intended effect of a rage game like this one

Interesting concept where the timer is a health bar, and having a character portrait was a nice touch.

I didn't like how the bullets shrank when they hit an enemy, it made it feel like i wasn't hitting them, letting them just disappear instantly would've been better imo

Stressful, but fun! i liked the idea of having to plan and execute a route.

Only two complaints are that there was too little air control, which made the bounce pads hard to use, and that i wasn't a big fan of the pixelated graphics, but those might just be personal preference.

I did like the graphics, i liked the clean gradient look and the 2d hands, i'd just rather the environment not have been pixelated as it made things hard to see.

The source sounds were a nice touch hehe

One of my favorite games form the jam, great job with it!

I really liked this game, biggest complaint is the key bindings, arrow keys, z and x? most of the difficulty of the game came from how awkward i found the game to control like that, i would've preferred something like wasd, lmb and rmb.

Nice hollow knight reverence tho hehe

I loved the visuals.

I kept hearing monster sounds and the game's description implies there is one, but i never encountered it.

Very frantic gameplay, it was kinda fun scrambling to grab what you want

You're welcome!

Very surprising you got rewindable soft body physics working in the web.

And i hear you originally made this for a multiplayer game? networking soft body physics sounds like pain...

Fun little game, i really liked the visuals, and i love the leaving the faucet running joke.

I liked the visuals, they felt clean and polished.

So far the most creative interpretation of the theme i've seen, sadly it was too hard for me, but that's probably a skill issue on my part.

Neat game, the platforming felt tight, and there was a surprising amount of content for only two days

The combat felt juicy, but it was also very hard, i didn't manage to get far sadly

I like the drawings, sadly i didn't know what i was supposed do...

The visuals vaguely remind me of pizza tower, hehe
Sadly i couldn't finish the game, it was too hard!

Neat concept, tho the player movement felt a tad janky, i kept sticking to walls...

I actually played this for a long time, i really liked it!

I didn't manage to finish this game sadly, i didn't even get close...

But it's been a while since i last played a game like this one, so maybe it's a me issue.

The browser version didn't work for me :(

It took me 91 deaths but i finished it!

This game felt very hard

oh... were you using the safari browser? I've been told it has many compatibility issues

i'm sorry that happened

I couldn't get past level 4 lmao, but the concept was interesting.

I loved the presentation, so clean and polished!
I was a bit confused at first as to what i was supposed to do, but i think i understand now that you have to pick up the shapes by moving to the beat. I don't know what the yellow things do tho...

Simple and enjoyable.

Only minor complaint is that a lot of the colors were very similar, so i often placed the wrong color without knowing, which meant having to undo a lot once i submitted and not had it be accepted.

After closing the tutorial screen, i controlled the dog for a few seconds, then the game crashed...

Also, you're missing the fullscreen button (you can just check a box in itch.io to add it)

You still have two hours to fix this, I believe in you!

I managed to get to section 7

There's honestly an impressive amount of content considering how short the time window is. tho maybe a little too much content? it was a little hard to tell what was going on because of how many things there were in this game.

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Most out of the box interpretation of "loop" i've seen so far. sadly, reading under time pressure isn't my thing, but that's a me problem

I loved how the collectible sounds changed pitch according to the music

levels 1, 2 and 3 were amazing, the arrows that move the screen are a great addition. certainly a weird choice to mix skill and puzzle elements but it didn't bother me.

Neat concept, i challenged myself to only use a and d, which i found more fun.

Very interesting take on the tower defense formula, i liked it! biggest nitpick is that i wish time would freeze or slow down when you place defenses

Cute little puzzle platformer, i honestly don't have much to say about it :P

Neat concept, quite hard, but that's not necessarily a bad thing. makes me wonder what it would be like if tethering was the only way to steer (i.e. a and d did nothing)

Interesting ideas, tho it was a bit easy to just wiggle my mouse around to encircle things, what if the player character was the one that had to encircle things, like in patch quest?

I wanted to play more to see what the game has to offer but it was too difficult :(
I only managed to see the sheep, the foxes, the wolves and the frogs

I really liked the concept, sadly the game was way too hard for me and i couldn't finish it :( 

I liked the slow mo when you shoot the ball and when you get a speed boost. i don't see how that game fits the theme tho...

I absolutely love the idea you went with, sadly i can't say the same about it's execution, maybe more of a grid based puzzler would've been better? that way it would be more deterministic (deterministic means that doing the same thing twice lead to the exact same results, in your game, hitting play twice and changing nothing leads to sometimes winning and sometimes loosing)
I do like the art direction

I killed the final boss like three times but kept filing to go back to break myself free lmao
I really liked the art