i played this for good while until it started putting me in a genuine bad mood, but that's probably the intended effect of a rage game like this one
Tameno
Creator of
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Stressful, but fun! i liked the idea of having to plan and execute a route.
Only two complaints are that there was too little air control, which made the bounce pads hard to use, and that i wasn't a big fan of the pixelated graphics, but those might just be personal preference.
I did like the graphics, i liked the clean gradient look and the 2d hands, i'd just rather the environment not have been pixelated as it made things hard to see.
The source sounds were a nice touch hehe
I absolutely love the idea you went with, sadly i can't say the same about it's execution, maybe more of a grid based puzzler would've been better? that way it would be more deterministic (deterministic means that doing the same thing twice lead to the exact same results, in your game, hitting play twice and changing nothing leads to sometimes winning and sometimes loosing)
I do like the art direction









