Not sure what is the goal of the game, but for sure I liked the music.
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Yeah, but it didn't really work, as after I gave the instruction to go to the general store multiple times nothing actually happened. It would be nice to set some markers of where they are going after you give those commands, so player can see that the instruction was actually given.
The starting concept can be nice, but it should be implemented a bit more into the gameplay. You should give more control over the game as, as it is now, the game play itself and it become boring after short time. If the party manager(player) can actually manage the party, like giving them missions to achieve or some sort of guidance it would become a much more enjoyable experience.
Good game! It could become an actual nice mobile game. The online downside is that sometimes the spaces are to short for the player while you wait the right time to advance and you risk to die easily
Was fun to play! I had some bugs thou, like where by pressing "P" all characters losed fell on the floor and because of that trish disappeared from her cage. Also I didn't really like that to fight you had to press "T".
Fun to play! I like the game, but sometimes I wasn't able to click the plate that I wanted which was kinda frustrating. Also I would implement a system that make you lose once the path to the portal is destroyed. But enjoyable none the less.
Is 5000 points a good amount? I really like playing it and even if simple the visual was very satisfing. First time I noticed the invisble one I was like wtf? Is this a bug? But no, it plays really well. If you will improved it more, I hope you'll make more levels with more kinds of dragons and maybe, dunno, cannon balls as secondary weapon with cooldown(?).
Check mine aswell if you have time to do so, I would be really glad.
Hey, I tried your game out. I would have like to compare the old and new version to see how it improved. Anyway for the current version, if you still want to improve it, I think you could make some extra levels, as now it end when it basically starts (my game is as short as yours btw xD). Also I would add some visual feedback on your current boosts and maybe when the next jump will be.
Feel free to check my entry and tell me what you think of it. You can also compare it with the previous version as I left it in the download options.
I liked the style and presentation as it looks like a complete and releasable game. The gameplay aswell is simple, but works well. The main problem is that it's too frustrating as the time that you gave to use the commands is way too short. I was trying for a bit too press the right one, but before I was able to see which button was doing what it changes again... in the end I was able to survive 15 rounds just spamming the up arrow and having the right amount of luck.
Really fun and enjoyable! I love the art as it looks really polished. I didn't really like the start as it was way too furious. Even if it doesn't really need explanation the gameplay, I main menu to start the game would have been nice. Overall good job, nice game!
Very nice idea and very challenging! Didn't survive even by mistake. It's definitely in the theme of the jam, but for the future I would reduce difficulty a bit or it will just frustrating after a while.
Really liked the puzzles even if it wasn't too challenging. Maybe to augment the diificulty you can put some extra movement that the player actually don't require. But anyway, game is fun! Good job!