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Hypnotic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #171 | 4.255 | 4.255 |
Overall | #290 | 3.800 | 3.800 |
Fun | #520 | 3.545 | 3.545 |
Originality | #703 | 3.709 | 3.709 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In HYPNOTIC the controls for the player are literally out of their control and change each turn. (For example if you press the up key while it is in the right position you go right)
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I liked the style and presentation as it looks like a complete and releasable game. The gameplay aswell is simple, but works well. The main problem is that it's too frustrating as the time that you gave to use the commands is way too short. I was trying for a bit too press the right one, but before I was able to see which button was doing what it changes again... in the end I was able to survive 15 rounds just spamming the up arrow and having the right amount of luck.
This game is a cool implementation of the tap your head and rub your tummy style of mechanic that I have seen quite a bit of during this jam. The game is very well presented and could probably be released as is! Great job!
This is so hard to wrap my head around. When I first played, I was expecting the controls to be the inverse of what they actually were. i.e. when the top button showed a left arrow, I had expected that to mean that pressing up moved left, not pressing left moved up. After that initial adjustment, it was pretty simple to get into so long as I tried to stay relatively still and not panic. I would always inevitably panic, though, and lose. My best was 30, so I didn't make it that far. Still fun, though.
Nice concept! It took me a while realize the rules but it certainly is addictive. I just think the timer is too quick and at times it becomes frustating. Maybe start with some free space to let the player adapt? And then ramp the difficulty progressively...
Music and SFX are good, and the gameplay loop works well. The controls switching is a solid concept, but it ends in just rand om button presses for me. The rapid switching means that there's no time to find what direction corresponds to what key before they're reshuffled. I'd prefer the inverse, where the on-screen key shows the direction it will send you in. Solid execution of the theme.
Super challenging game! Consider adding an easy mode for more time between turns, rest all is nice!
Great Job!
Rated! This one is super hard, I think the game could benefit from a better explanation of the mechanic, for a while I thought "Right arrow" still meant "Right", but instead all directions are the same, it's just the key used that changes. I'm aware this is explained in the game's description, but I still think a tutorial screen on the menu would make the feature a lot more easy to understand.
Besides that, I really like the amount of polish it has and the minimalistic presentation!
I 100% agree that the thing this game needs most is a proper tutorial on how the mechanics work
This is the best game I have played and defiantly deserves to win! so polished and juicy! fits the theme perfectly as well
Super fun and addicting, but my brain can't handle the control switching fast enough when the lasers kick in. Had a blast playing tho!
This was addicting but I got too frustrated to keep playing. My key presses would not register when the controls were just about to change (or maybe it was after they changed), which prevented me from making tight saves. I'm more certain this behavior was an intended feature rather than a glitch, and thus I admire your attempt to prevent players from making a move they didn't intend, but I wish you did it in a way that didn't disable movement all together. After all, my response to a key appearing not to work is to press it again, which would result in the same consequence had my input not been disabled.
the game was otherwise super tightly designed and hard to put down. Great job!
Thank you for your feedback. Honestly I probably should of explained the timer system, but essentially the white bar at the bottom is how much time you have left to make a decision during your turn, and each time the white timer runs out or the player moves the game moves to the next turn an resets the timer. If you've played crypt of the necrodancer, think it similar to the rhythm mechanic in that game.
Pretty cool gimmick, but I found it really confusing at first. Maybe add a tutorial or a guide on how the controls work in game?
Really fun and and well made! Not the most original idea but it was executed very well!
Maybe the problem is me.I thought it's too harder.But I can't stop playing this game.Man, you've done addicting game. I got so much fun. Great job.
This was harder than I though, but very fun!
My brain cannot handle these control switching games. I was never going to get past a laser :)
Very well executed! great job
brutally hard, but also very fun. this would make for a great arcade/browser game, as it keeps drawing the player in to do one more try for a higher score. the art and music are also great and really tie the whole experience together for me. only suggestion i would have going forward is to add a tutorial (although i would never expect one for a jam, given the time frame) fantastic job!
One of my favorites of the jam. Great game!
Fun game, but hard to keep up with the changing speed of the controls. I really like the grapics and music.
This game it's ruthless, but well made!
The idea and the presentation are really good, it's just difficult.
Maybe the game could give the player more time to think and then reducing it a bit every turn, so the difficulty slowly ramps up.