Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Mar 08, 2017 · View creator page →

Creator of

Recent community posts

I had to stop playing after 10 minutes because I was getting a headache. I think it was mostly due to a couple graphical glitches, like how certain objects weren't affected by my zoom, how the glass shard clipped into the walls if stood to close, and the janky transitions from place to place. But when a transition worked it really worked! My favorite part was when I was below the telephone booth, and I walked around on of the arches and was on the second floor! Also I was not getting a breakfast vibe at all; maybe that comes later but I feel betrayed!

This is a good puzzle game. It's so satisfying to watch the tiles fall into oblivion! I love the cube changing color effect! I think the difficulty curve is perfect. It takes me a few tries to beat each level, yet it's not too ridiculously hard! One criticism I have is how you can't move while your color is changing. It interrupts the flow of solving the puzzle super swiftly. I have the same complaint about not being able to step on the exit until the animation is done.  I think the easiest solution to the problem is to make the animations much quicker. Also a step back button would be nice.

Good work, you should be proud!

This was cute! I like how the money squeaks! One little nit pick I have is how it gets difficult to pick up a money bag when the camera zooms out super far. Other than that, I think this game is cool!

I really enjoyed your game! I liked the explosions and sound effects when you hit bad guys! The screen shake was a bit excessive in my opinion; I think it should have been reserved just for when you kill a bad guy. I also thought the ship's acceleration was too slow. When I saw a projectile heading my way, I'd try to move out of the way. Even though it felt like I reacted by pressing the key in time, I actually wasn't out of the way. Maybe I needed to move sooner so I could accelerate to full speed, but I think it'd be cool if the ship accelerated faster so I could play chicken with the projectiles being shot at me! I also wish there was a way to fire bullets in different directions, whether it be a temporary power up or a permanent upgrade you get before you reach the boss. But none the less, the game was still very fun, and I had a good time!

My favorite feature were the power ups, since they were both humorous and extremely useful. The music and sound effects were good, I especially liked the sound picking up coins made. Although the art looks good, I certain elements of the foreground didn't register to me as obstacles. I eventually got used to it, but I would have had an easier time if the distinction between background and fore ground was clearer. Thanks for the fun experience and I wish you and your game the best of luck!