How interesting! I'd be curious to know what complexity is associated with what mechanics!
And I def see your point regarding the move count: a 10 move puzzle might involve shifting back and forth 5 times and not pushing any blocks lol.
Phischermen
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Unfortunately, there's something not quite satisfying about the puzzles being generated in my opinion. When the mechanics for pushing are intuitive, I don't run into any problems getting the boxes to go where I want them to go. The randomly generated mechanic system is a very intriguing premise, but in practice, I found it to just be frustrating.
I understand that the algorithm works by having the player move 150 steps and putting goals where there are squares? That's pretty clever! But when the generated rules are unintuitive, it's frustrating to not have a simple sandbox level to get to grips with the rules. I'm curious how the game would feel if it generated a "1 move puzzle" followed by a "2 move puzzle" - essentially trying to teach the randomly generated mechanics through small puzzles before ramping up to "150 move puzzle"?
The music, sound, and presentation are impecacable! It looks and sounds really pretty!
I think I froze the game! I was playing online, and I hit the tab button, curious if my prompt would be completed automatically. I wanted to talk to the frog knight, so I had entered "talk fro" and then hit tab. It seems the game also freezes after I die and I click the quit button.
But otherwise, I love this so much! The addition of the computer ambiance was really immersive!
Wonderful game! I did get a little confused about the use of the string. I did not figure out immediately that it could be aimed upwards, and so I ended up wandering in a loop, looking for other exits. The game is very polished; I appreciate the amount of effort that was put into the animations for all the characters.
I happened to play your game again this morning, and I'm dismayed that it's been nearly three years since you made this game for me and I have not properly thanked you for making it!
I'm really impressed by the animations of the cards, and the giant book too! I love how the animals blink; they sometimes blink once or they blink twice in quick succession and that's a really nice detail!
I deeply appreciate all the effort you put into the project, and I wish that all your creative and professional endeavors succeed!
Thanks for the feedback! I'm happy to hear you made good use of the double jump; I definitely intended for people to use it to give themself more time to change their bet.
As for your suggestion: I actually want to add an "investor" mode where you have to trade stock using that line! Hopfully that will spice up the gameplay a little more!
Thanks for playing! I can verify that the line is technically working; it even has a small forgiveness value! I'm also certain you understand the instructions right; the feedback for making a wrong bet just simply doesn't exist! The forgivness value was probably much too small. Also, the instructions imply that the game checks height at the feet, when really it checks it a little bit higher than that.




















