Thank you!
Phischermen
Creator of
Recent community posts
Thanks for your feedback! I deliberately set the UI to render that way, for reasons I have totally forgotten now! Ammo was refilled automatically throughout the game. Reloading is hard-coded right now to happen at certain points in the round sequence. Some players fire all their shots rapidly, whereas others were more conservative with their ammo; so it's difficult to find a balance where players can be challenged but also not be bored because they can't shoot. I do want to rethink the ammo system, especially there are certain points the player can soft lock the game by firing all their shots and not hit the specific target the game is waiting for them to hit!
That was really fun. I would have preferred if the magnifying glass button had to be held rather than having to toggle on and off. It would also be nice if dollars came onto the screen with an animation, because sometimes I would get the same type of dollar two times in a row, and I felt confused whether or not the game was progressing.
Outstanding! I couldn't beat level 48 though. The timing was too tight for me. I skipped it and beat the other levels though. I appreciated the unlock all levels button, as well as saving how many levels were beaten! I also liked how you could jump over the pills at the end; it just kind of funny how you can decide not to take them after all the trouble you went through to get them!
That was really fun! It took a couple tries, but I learned new information each time I played. Once I realized I only needed one friend to win, I was less reluctant to sacrifice them when I wanted to preserve my health. I also really liked the theme; some of your card concepts were very clever! Great job.