Hi! Yeah, it's pretty hidden haha that was not the intention though, thanks for your feedback :)
Ed's Dev Experience
Recent community posts
Oh i see, well there was a screw up from our part :p. There is an up button (space) and you are supposed to go up because the lack of parachute lol. We will make it clear in the next build since this could get the wrong idea.
I loved the voxel aesthetics and the idea of having a stress bar for the cat. While i like fixed camera angles, i think the directional controls should not have the cat rotating until you press forward, it misleads you from where you want to go (maybe instead just have the cat dissobey you progressively as you run out of food?).
I couldn't finish it because i kinda got lost but the concept is amazing and the art is beatiful :).
I love how unique this game is to the theme <3. The game is challenging and it has a ridiculous touch that i like it! I was wondering why Castro was always winning until i read the historical event.
Maybe just add more info on the points each party has in realtime? It could improve the game feel even more if this turns into a +2 player, since i assume penalties also affect the opponents. Otherwise, this is one of my favorite entries in this jam.
At first i didn't get it but after messing with the systems i finally got to like it! It's a nice concept because it is not a race but a balance of power.
Even tho there is no tutorial as mentioned, i think the game flow was great and maybe you could improve the UI (aside from the currency, which was easy to understand) to make it more accesible :)
Great job! :D
Thanks, we appreciate it!
It's a shame the game doesn't run smoothly on some devices :( , but we will fix it to improve the game performance. Maybe it has to do with the topology, because the textures are already reduced.
I really had fun with this one! It's simple but the aesthetic is cute. Maybe you should add a restart button, I tried to do perfect score but every time I failed I had to refresh the page.
I liked how this fits in the theme, it's wholesome and it is an interesting concept. I find a little odd the emote controls (maybe just use the number keys?). I think it could be expanded further by giving meaningful interactions with the npcs, that would add to the experience (though the randomization makes the npcs feel like a different character already).
Nice concept! It took me a while realize the rules but it certainly is addictive. I just think the timer is too quick and at times it becomes frustating. Maybe start with some free space to let the player adapt? And then ramp the difficulty progressively...
I like the twist "you are the corrupt copilot" as it fits nicely with the theme. The goal is silly but it definitely has its charm and although there is no clear visual guide at all, the voice lines really do the job of helping you get out off the road!
One thing i should consider is that once you know the gimmick, it can get a little trial and error as you can get messy with the controls and still win, but i guess that was a design choice. It definitely has potential and i would like to see more of it.
It was more a time decision more than a design choice (not adjusting this to a more common resolution lol). Will keep updating this game because i like the vibes so yeah window resolution and ui is expected to be improved :)
It's quite a chanllenge at first but later when you learn the behaviours it makes the experience more intuitive. I think what could be improved is the enemies, they don't represent a threat at all and they don't force to change your strategy. Overall, i think it has good potential for a simulator.
I like the theme and the concept so much, it really evokes the feeling of being out of control. Aside from the motion sickness issue, i think the camera spinning makes hard to read the scenario even with the minimap. Otherwise, the slow-mo is purrfect and it really helped me in the isolated space.
This one is so cute! I loved the monochromatic aesthetic and the theme. I just didn't understood what the floating paper was and i would be appreciate if the respawn transitions were just more quick(?) but overall i think it is simple but at the same time challenging and well balanced :)
This was a really funny game! It is so relatable as a cat owner too and i like there is an order in the work stuff you need to do. I think the game flow could be expanded but it is compelling for 48 h! I loved both the artwork and sound design.
Thanks for your kind words, i appreciate it :)! I spent this week to expand further this concept and bring strategy to the table, also i played with the aesthetic to make it more inky-esque. There's a version i will release after this jam is over, so come and play if you like!
Very neat concept! Replaying the game made me realize that there is more depth in the mechanics than at first glance. Sure it's really polished and impressive for a 48h jam, congratulations! I also liked that you shared your creative process, that's interesting. This is definitely my favorite entry in the jam.
Very funny and cute game, i like the fluffy artstyle and how simple is to learn to use the arrow. There's room for improvement as always, but i would focus on the recoil because sometimes feels punishing in plattforming. Overall, it's impressive and i will try harder to get to the final boss. Good job!
The urgency is what makes this really entertaining, it forces you to plan and learn other strategies. It's a good card game, and although i couldn't reach 100% research (almost but run out of money xD), sure i will play it again.
Wan is the best companion ever, and i like the unexpected use of one for choices. Aspects that can be improved i think is the jump and you could expand further in the Wan mechanic, but it's fair overall. Good job :)
Check out this game! A tower defense with a snake style mechanic 🐍
You as the World Serpent must protect the one Earth from coming meteors.
- You can only move forward to grow your tail or backwards to lower it.
- If you grow your tail so much you can eat it, you will trigger a reset.
- If your planet is destroyed , you will trigger a void.
The core mechanic is consistently good and in some ways satisfactory but i think there's some issues with balance, so there's a point where even with power-ups is really hard to get rid of the blob of enemies. I had fun playing it, and i think it has potential!