thank you for the answers
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Hi, this looks really cool. Seeing the storage on the hardware requirement, I assume the paid version is local. I have a few questions :
- Is there things that can only be done on the paid Aseprite version and not on the web version ?
- It seems the paid version gives you a license key that you can use to redeem tokens for the web version, right ? How many tokens ?
- 16GB RAM is recommended or a minimum ?
- I assume there's no refund policy, just in case...
- In your performance stats, what is the image size between "512x512" and "64x64 pixel model" ? (ex: Intel i5-8300H: 20 steps 512x512 (64x64 pixel model) in 10 minutes.)
- Does the paid Aseprite version has an "input image" feature like the web version ?
The thing is I have an intel-5 CPU, an integrated intel iris Xe GPU and 8GB RAM so I'm not sure I'd be able to run it locally. But I'd prefer to have a one time payment rather than constantly buying credits for the web version.
Like the other people, I'd really be interested in an export feature. This is amazing. Maybe I'd even pay for it (if it's reasonable). Are you still working on it ? I wish it had an export or was open-source.
I don't know much about 3D Godot but I'd assume no. Does it have 3D features ? No. Would it be compatible with a 3D environnement ? I guess not. Would the logic be mostly the same in 3D and someone could actually port it ? Yes. Am I going to ? No
I put the 3 bundles into the bundle folder, I went into manage resources and imported the bundles. They appear in the "active packs" panel but when I press ok, it tells me "packs doesn't exist" and nothing happens...
Hi, I really love the concept and I was wondering if the states panel was interactive in some way ? Since it shows which state you're in on the state tree while you're playing, I was wondering if you could click on a state node and it shows what the state is in the left panel. It'd be awesome to "debug" puzzles while designing them to see potential unwanted states.
edit: ok I saw it was in your todo list. Definitly let me know when it's implemented!
It's a plugin improving on tilemaps, aiming at speeding up the level editing process with some tools (make circles, draw patterns, randomisationspray tool,...). I thought the GoGodot Jam was the perfect occasion to see if it serves its purpose. I hope it can be useful to people here. :D
(I also made a BulletHell plugin if you're into making that sort of games)
Wow, looks like I'm not the 1th one to make a video about your game (I mean, the video is one month old but...) ! It was a delight, with some very good level design choices and some...more questionnable.
Also I apologize for the recording problems.