Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dark Peace

735
Posts
16
Topics
114
Followers
7
Following
A member registered Apr 12, 2019 · View creator page →

Creator of

Recent community posts

Thx ^^ . Not as much as I would like to, because of college taking a lot of my time.

Very cool ! I would suggest disabling the window buttons, such as "close window" in the web version ^^'

yes, you can use the demo, but pay attention to the documentation as the premium features are marked there. Yes, the demo is MIT, so you can include it in your source code, and credit and link to the plugin Itch page is appreciated. BLAST is closed source for obvious reasons so you can't include it in your repo. But as I said to someone else in my Discord recently, you can simply link the Itch page and write in your repo that the plugin is required. Just like a library that needs to be downloaded separately. There's a dedicated page about license in the documentation. (There's a dedicated page about everything in the documentation)

Make a cool game !

Hi ! I'm the creator of BulletUpHell BLAST. With 200+ stars on Github, hundreds of users, BulletUpHell is the world's most feature-packed BulletHell Engine. I developed it over 2 years and it finally got out of beta a few days ago. People already used it for jams before, including this one, so you can be sure it's reliable. It's a plugin for Godot and my totally unbiased opinion affirm it makes Godot the best game engine to make bullethells.

With it, you can recreate ALL the attack patterns from your favorite bullethell games. It takes care of everything related to bullet spawning : patterns, bullet properties, event triggering,... Features include complex bullet movement (from math equations to custom drawn paths), advanced homing features, built-in animation and sound manager, ability to randomise everything, laser beams, and much more !

Here's the trailer :

You can download it here: https://bottled-up-studio.itch.io/godot-bullethell-plugin

Make great games ! Cheers

(1 edit)

Are you --->w<--- on Discord or are you someone else with the same issue ? Well I'll upload the .zip myself instead of relying on GitHub so that will solve it temporarily. Since you bought it, you should have access to new files that are uploaded.

Here you go, you shouldn't have any issue now. I apologize for the inconvenience.

I should have answered sooner, but I'd like to offer my help to port it to Windows. If you want to make it open source or just a private collab, I'd like to help ('cause I'd like to use it XD). I have a lot of Godot experience.

Hi, wow it's really a big update. It's really great!

Little things :

Purple theme is great but it would be nice to either have a lighter purple either turn the text to white when a theme is dark

Also, would be cool to have some visual feedback for when you click on the buttons. For example, clicking / using the shortcut to change the brush size could make the button change color/do a little animation.

Also, the rotation buttons should display a rotating arrow, not a straight one.

It would also be nice if the brush size was absolute and not relative to the pattern size. Example : right now, with a same size, I draw a gigantic eye pattern but a micro way line pattern.

Feature request :

There's a checkboard pattern brush, but you can't really make a checkboard with it. If you keep holding the mouse, the squares are on top of each others, if you click one by one, it's close but not perfect and it's slow. I saw the delay feature but that doesn't really work better.

If you know the click position and the size of the brush pattern, you could calculate a sort of grid to know where not/to draw the pattern to allow the patterns to be drawn next to each others without overlap. I did that for a similar software. This would be a nice option.

Feature request : 

White color, even for the colored patterns. If you have a brush which is a colored pattern and choose the black color, it's gonna render as black, but choosing the white color will render it as its original color. There should be a way to render it as white for consistency. Now, of course I understand it's because it's adding the color to the base color of the pattern, so if you don't want to do that, it's ok.

Feature request :

Would be cool if you could import your own patterns and backgrounds to draw with. I think it would take the software to the next level.

it's normal, you don't have a dev certificate or such, this is the case for most indie devs

thanks for your answer

Can we get a list of the current tools ? I'd like to know what I'm downloading

Also, I don't understand how to change the brush size, + and - on my numpad aren't working

LIPSU DRAW community · Created a new topic Bug reports
(1 edit)

Some bugs I found, it's a really good software though.

1. Red color doesn't work with this specific brush

2. Switching from Note to transparent doesn't update the background name well, and a PNG text appears on the button


3. Saving as PNG saves the interface too


Also it would be very cool if we could have a "save as spritesheet" function 'cause as you probably know, Godot doesn't support Gifs. And a nice app icon would be cool for those who make it a desktop shortcut

thank you for the answers

Hi, this looks really cool. Seeing the storage on the hardware requirement, I assume the paid version is local.  I have a few questions :

- Is there things that can only be done on the paid Aseprite version and not on the web version ?

- It seems the paid version gives you a license key that you can use to redeem tokens for the web version, right ? How many tokens ?

- 16GB RAM is recommended or a minimum ?

- I assume there's no refund policy, just in case...

- In your performance stats, what is the image size between "512x512" and "64x64 pixel model" ? (ex: Intel i5-8300H: 20 steps 512x512 (64x64 pixel model) in 10 minutes.)

- Does the paid Aseprite version has an "input image" feature like the web version ?

The thing is I have an intel-5 CPU, an integrated intel iris Xe GPU and 8GB RAM so I'm not sure I'd be able to run it locally. But I'd prefer to have a one time payment rather than constantly buying credits for the web version.

ooooh thank you

Is there a way to increase the canvas size ? The area you can draw on is quiet small

I opened the .exe, it shows the godot loading screen and then crashes

Like the other people, I'd really be interested in an export feature. This is amazing. Maybe I'd even pay for it (if it's reasonable). Are you still working on it ? I wish it had an export or was open-source.

I don't know much about 3D Godot but I'd assume no. Does it have 3D features ? No. Would it be compatible with a 3D environnement ? I guess not. Would the logic be mostly the same in 3D and someone could actually port it ? Yes. Am I going to ? No

(1 edit)

Hi, like the other comment said, there's indeed a Godot 4 version now.

You can find all versions on the GitHub page : https://github.com/rbecker5/BulletUpHell

You can know where's there's an update by joining my discord :  https://discord.com/invite/aWWQbgQUEP

Hi, thank you for playing our game !

Sorry that you got the bad ending haha. I mean there's no good ending but if you solve the mystery before the end you get the less-bad ending.

I put the 3 bundles into the bundle folder, I went into manage resources and imported the bundles. They appear in the "active packs" panel but when I press ok, it tells me "packs doesn't exist" and nothing happens...

(1 edit)

Same issue, last version isn't working I will try the other ones

Edit: 10.0 and 9.1 work fine

(1 edit)

Hi, I really love the concept and I was wondering if the states panel was interactive in some way ? Since it shows which state you're in on the state tree while you're playing, I was wondering if you could click on a state node and it shows what the state is in the left panel. It'd be awesome to "debug" puzzles while designing them to see potential unwanted states.

edit: ok I saw it was in your todo list. Definitly let me know when it's implemented!

It's a plugin improving on tilemaps, aiming at speeding up the level editing process with some tools (make circles, draw patterns, randomisationspray tool,...). I thought the GoGodot Jam was the perfect occasion to see if it serves its purpose. I hope it can be useful to people here. :D

(I also made a BulletHell plugin if you're into making that sort of games)

https://bottled-up-studio.itch.io/bottled-tilemap

LOKAT the BEAST! Final boss of LudumDare50!
My video on your game is out

I featured your game in my video!

I featured you game in my video!

I featured your game in my video!

I featured your game in my video!

I featured your game in my video!

I featured your game in my video!

I featured your game in my video !

I featured your game in my video!

I loved the concept so much ! The execution could be improved tho. Here's my video on it :

Here's my video on your game, I messed up the sound tho but I told you my feedback in the LD comment section anyway

Even later than the other guy, here's my video :

I'm not good at it but I'm sure it was very good XD I featured it in my video :

Liked it a lot, and featured it in my video !

Fun and cool. I featured it in my video :