I put the 3 bundles into the bundle folder, I went into manage resources and imported the bundles. They appear in the "active packs" panel but when I press ok, it tells me "packs doesn't exist" and nothing happens...
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Hi, I really love the concept and I was wondering if the states panel was interactive in some way ? Since it shows which state you're in on the state tree while you're playing, I was wondering if you could click on a state node and it shows what the state is in the left panel. It'd be awesome to "debug" puzzles while designing them to see potential unwanted states.
edit: ok I saw it was in your todo list. Definitly let me know when it's implemented!
It's a plugin improving on tilemaps, aiming at speeding up the level editing process with some tools (make circles, draw patterns, randomisationspray tool,...). I thought the GoGodot Jam was the perfect occasion to see if it serves its purpose. I hope it can be useful to people here. :D
(I also made a BulletHell plugin if you're into making that sort of games)
Wow, looks like I'm not the 1th one to make a video about your game (I mean, the video is one month old but...) ! It was a delight, with some very good level design choices and some...more questionnable.
Also I apologize for the recording problems.
Hey ! Now I discover more people made bullethell resources for Godot :O
I made a complete Bullethell plugin for Godot with full documentation! https://bottled-up-studio.itch.io/godot-bullethell-plugin Also giving it to those who'll find it useful.
Hey ! That looks good ! I myself, made a Godot BulletHell Plugin https://bottled-up-studio.itch.io/godot-bullethell-plugin with full documentation
And me too, I can't join the jam so I hand my plugin to the others XD
Hi, I will (sadly T_T) not be participating to this jam as a jammer BUT in january I made a Godot plugin that aims at providing all and every feature you might dream of as a BulletHell dev, and I thought it might interest you. (Actually, I already know people that are going to use it for this jam :O ).
BulletHells are my favorite game genre and my main game project is one so I wanted to make the perfect plugin because I wish there was one that existed when I started my game. So if you use Godot, don't hesitate to give it a shot !
It comes with full documentation but it's also pretty easy to use (which was the main goal). If you have any trouble with it, come over on my Discord and I'll gladly be helping you. :D https://discord.com/invite/aWWQbgQUEP
I think it's ideal for small but complex enough dialogs but for big games, I fear all those links are gonna get tangled up. But the plugin in itself is very well made.
I'm happy I finally got to test your plugin.