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(+1)

Hi, this looks really cool. Seeing the storage on the hardware requirement, I assume the paid version is local.  I have a few questions :

- Is there things that can only be done on the paid Aseprite version and not on the web version ?

- It seems the paid version gives you a license key that you can use to redeem tokens for the web version, right ? How many tokens ?

- 16GB RAM is recommended or a minimum ?

- I assume there's no refund policy, just in case...

- In your performance stats, what is the image size between "512x512" and "64x64 pixel model" ? (ex: Intel i5-8300H: 20 steps 512x512 (64x64 pixel model) in 10 minutes.)

- Does the paid Aseprite version has an "input image" feature like the web version ?

The thing is I have an intel-5 CPU, an integrated intel iris Xe GPU and 8GB RAM so I'm not sure I'd be able to run it locally. But I'd prefer to have a one time payment rather than constantly buying credits for the web version.

(+1)

Hey! The paid version does run locally. The goal is for the web and local versions to maintain as many identical features as possible, right now the web is slightly behind but we're updating it this week.

There aren't any tokens with the local version.

16GB RAM is a minimum for CPU only generations. If you have a capable GPU you only need 8GB of RAM.

There isn't an explicit refund policy, but we provide refunds to anyone who asks.

The pixel art image size for a 512x512 generation is 64x64. Both the extension and the web version handle all the size conversions behind the scenes for you.

All versions have an image input option.

Based on the hardware you mentioned, you would not be able to run it. Intel iris Xe is not a dedicated gpu, but rather integrated graphics on your cpu. You must have a dedicated GPU with at least 4GB of VRAM. You can refer to this system requirements chart for more detailed compatibility requirements:

thank you for the answers