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Astropulse

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A member registered Dec 23, 2019 · View creator page →

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No 720x1024 is much too high resolution for pixel art. You can create smaller pixel art and upscale it. 3060 12gb and 2080 are both suitable cards.

It is not trained for NSFW, but since its running on your own machine it will not specifically block it.

Yeah this rotation method is whats called *destructive*, meaning you lose data every time. But, in most cases, it preserves lines and thin details better than any other method.

Unfortunately not at the moment. Paypal is extremely difficult to work with so we haven't been able to add them yet.

Feel free to drop by the discord and ask any questions there, much easier to respond and keep track of things. https://discord.gg/retrodiffusion

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It does have a filter for cleaning artifacts, but it is not like doing it by hand. Repairs like you describe require far too much "intelligence" from the AI models. The filter it has helps with removing orphans, cleaning lines, and repairing some colors. You can find it in "Sprite" -> "PixFix Filter"

Also check out this extension- it makes rotations far cleaner than NN rotations. https://astropulse.itch.io/clean-rotate-for-aseprite

It does, but only via the website API, which requires credits to use. You can learn more about that here: https://www.retrodiffusion.ai/

No you

Hey! Animated sprites are available in the extension, but only via api (they still cost credits like the site).

The model that enabled them cannot be hosted locally due to both size constraints (it is absolutely massive, beyond what is even reasonable for a 5090 to run) and licensing issues, as we cannot distribute the model for local use.

The models hosted on the site will not be added to the extension, for the above reasons.

This is not a viable option due to how the program needs to be run on the main system.

No, that is below the minimum requirement. See the compatibility graphic on the page.

The extension is a one time purchase and it runs locally, all of the tools for that can be found in the Sprite menu, or in Help, Retro Diffusion Scripts.

It sounds like you may have been confused and used the "Retrodiffusion.ai" tab, this section lets you also use the website, which requires credits. This is why they are labeled "API Text to Image", because they are using the website API. But it is only an option, not something you need to generate with.

You can use all other tools in the extension without signing into the site, buying credits, or even having an internet connection.

No, they do not use the same models or the same code base even. Completely different products. The website runs models that are extremely large and can only run on server grade gpu clusters.

Store is still not set up, you'll get an email when it is.

The animations are not done using controlnet, they are made using their own specific model. This is also why other actions haven't been added yet, we dont have the data to train a model for it

If you are looking for results similar to the site, they can't be achieved locally. The extension does give you more control, and it has controlnet integration, you can load your own loras, etc. But it is not the same as the site, and it likely will never have the same full capabilities.

Hey! The extension cannot, but the website can https://www.retrodiffusion.ai/

No, but you will be able to move it to https://www.retrodiffusion.ai/ once we have the store set up there.

Hey! Yes it does, you can access them from "Help" -> "Retro Diffusion Tools" -> "Download Models" inside the extension.

Contrary to how it seems, pixel art is one of the most difficult things for AI to do accurately, because it requires way more precision and accuracy than almost any other art form.

The plugin can't create sprite sheets like this, and certainly not without a lot of leg work. You're probably better off looking into converting 3d animations to 2d sprites, that takes a lot less effort.

Hey! The models in this tool aren't quite capable enough for animation like that, and especially for changing a specific item while leaving other elements intact.

You're welcome to try of course, but it will be an up-hill battle :)

Hmm it should be working fine on 1.3.13

Hey, you need to run the setup script from file -> setup retro diffusion.

If there are errors, it did not work. For further troubleshooting join the discord server: https://discord.gg/retrodiffusion

It is updated frequently, about every 1-2 months. But it is not the same as the website, it uses completely different models. The models on the website can't run on normal gpus, they are far too large.

Awesome!

Unfortunately no, that model does not have enough memory to run this program well.

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Hey! This application requires specifically python version 3.11.6, which is linked in the setup scripts as the "Download Python" button.

Once that is installed, go to Setup Retro Diffusion -> File Locations -> Check the "Show Path Settings" box -> "Add Python Path Manually" Select File

The installer file is not what you want to select, instead go to "C:\Users\<YOUR USERNAME>\AppData\Local\Programs\Python" and choose the "Python311" folder, and the "Python.exe" file.

If you've got further issues please join the Discord server and let me know, since troubleshooting there is much much easier :)

https://discord.gg/retrodiffusion

This style will be difficult to get without training for it. I recommend checking this guide out, it tells you how to train your own "lora" model that you can use with retro diffusion to get the exact style you want. https://docs.google.com/document/d/1jBjn7xfGzGmRpvap43hMvbNq0DLCDJWa30JG-1Esx3o/...

Ah, thats unfortunate. We'll be supporting 50xx cards officially once pytorch has stable support, but until then you'll need to hold tight :)

Retro diffusion uses its own virtual environment, so you need to do all of the python library management there, you can find the venv location in "Help" -> "Retro Diffusion Tools" -> "Open Python Venv Folder"

Hey! The license is included inside the extension files itself, but I've now also added it as a "demo" here.

It's a bunch of legal jargon but it essentially boils down to the code and models are owned by Astropulse LLC, and not able to be used commercially, but the outputs of the code and models are owned by whoever creates them (you) and are able to be used commercially since you have the rights.

The extension probably won't be able to do sprite sheets any time soon, but on the website (https://www.retrodiffusion.ai/) we've nearly got a model released that can do walk cycles like shown here: https://x.com/RealAstropulse/status/1896924271659884854

Yep! You can access those models from inside the extension through "help" -> "retro diffusion tools" -> "download models"

It is not supported by AMD's AI drivers in pytorch

I haven't heard of this issue before, would you join the community discord server so we can figure out whats going on more closely? https://discord.gg/retrodiffusion

It's a way of controlling how the image generates using some input images. You can read about it here: https://stable-diffusion-art.com/controlnet/ (This is about general controlnets and how they work)
Or you can see a video I did going over how they work in Retro Diffusion here:

Hey! There can be false detections sometimes because of how windows sorts graphics outputs, especially if your CPU is amd and has integrated graphics.

The comments here isn't a good place for troubleshooting, so if you'd join the community discord server and make a post in the errors channel that would be great: https://discord.gg/retrodiffusion

It creates something new, this model doesnt have the consistency to make the same characters in different poses.

You can make animations by hand in Aseprite, but Retro Diffusion can't generate animations or animated spritesheets.

You would need to use Linux with an AMD gpu. Additionally only more recent AMD cards are supported, 7000 series and up, with the exception of the 6700 and 6800 which are also supported.

It cannot make animations yet, though it is something we are working on.