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Shadow DA B0SS

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A member registered May 13, 2020 · View creator page →

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Hey, what's your discord handle, and are you in the Interstellar Garden Discord server? I want to give you your special role for coming in 3rd place!! 

Hey, what's your discord handle, and are you in the Interstellar Garden Discord server? I wanna give you your special role for coming in second place!! 

en YouTube, puedes encontrar videos hecho de Code Monkeys y Brackeys. Ello usan Unity, pero tambien ensena como usar C# tambien. Pero hay mas channeles que ensena como usar C#. Buscan lo! 

You're not allowed to make any changes to your game during the rating period. 

Doing so will result in your game getting disqualified. 

I'm aware there are jams out there that allow this. But, for us, everything has to be done within the 5 days allotted. 

Hope this helps! 

It does not have to be space themed! 

Interstellar Game Jam is named that way because it is hosted by Interstellar Garden. 

You may interpret the theme however you wish!  

Hm. Good question! 

Try to use your best judgement here. Not everyone is open to extreme amounts of gore, but I personally will allow it for the jam. 

The "No NSFW" rule is mainly for nudity and extremely grotesque graphic content. If the levels of gore aren't traumatizing, I think you're good. 

Adding that disclaimer/warning at the beginning of the game, and/or the option to toggle it on/off, could be a good way to inform players and give them some choice before they dive in. 

Hope this helped! 

Hello! I'm glad to hear you're excited!

Be sure to stay tuned in our discord server for the theme! 
I'll be pinging those who have the "IGJ Participant" role as soon as the theme drops, and the jam starts! 

My apologies, but I do not believe the Interstellar Game Jam is equipped to handle physical submissions such as tabletop games! If we were doing an irl jam, I'd probably allow it, but this is a digital only game jam. Tho, there are a few tabletop jams out there, I'm afraid this isn't one of those.
I hope you're able to find one! Happy hunting!

Feel free to post your team find request in our discord as well, if you haven't already! It'll increase your odds of finding a team! https://discord.gg/7gE4vUpZSq

I'm afraid there's nothing we can do. Too much time has transpired since the submission period ended. There was a short window to have the issue resolved, but that has also expired. 

I even put a warning up when it came time to submit your game to avoid this exact issue. I can't help you out if you weren't paying attention. :/ 

It's all good. Already disqualified. 8) 

Odd, the links work on my end. 🤔

Try this one: https://discord.gg/7gE4vUpZSq

Hype

We have a Find-A-Team channel in our discord, if you're still having trouble finding teammates! 8)

We have a self-promotion channel in our discord. You'll have better luck there. Especially if it's game dev related. 8)

Ah, fair enough. Life be doing that sometimes, yeah. Lol. 

I'll be hosting a Livestream this Saturday on YouTube, btw. Just wanted to let you know, in case you wanted to see my impressions of the game. I'm playing though every submission. Hope to see you around! :D

Only 4 hours? That's impressive! (I will play during the rating period, livestream and offer feedback and criticisms.) 
Are you gonna use the remaining days to add on and polish the game? 

:smirk:

We almost got the ranged enemies in, but they had to be scrapped in the last minutes of the Jam because they would all shoot at the same time and insta-kill the player. The enemy spawn manager still thought we kept the ranged enemies in and only spawned in about ½ to ⅓ of the enemies we wanted. I def wanted it to be way harder. Lol. 


Adding more incentive for the player to explore is a great thought, too! We had a bunch of ideas for drops/pick ups that didnt make it out of the design room, due to it taking too much effort. Would love to add something like that in, in post, if we make time for it. 


Hey, thanks for playing our game and for the wonderful feedback! I really appreciate it! 

Ah, the blurriness was because of some post processing that was added in at the very end. Sorry about that. I don't think that was supposed to be there. 

Thanks for playing!! 

Yeah, we definitely got inspired by Return of The Obra Dinn for the post processing! It took us a long while to get that to work in the game! So worth the wait, tho. Lol. 

Howdy!! Lmao.

Thanks for playing our game!! I agree! Lol. I'm super proud of our art team for getting the look of the game to this level. Only 2 colors!! 

If you go to settings, you can adjust your mouse sensitivity!! 

Thanks for the feedback and for playing our game!!

Thank you!! A couple designers and myself worked really hard on bringing RUBI ( the Revolving Upcoming Bullet Indicator) to life! Super happy with how it all came together! Our artists def kicked ass! Lol. 

Lmao, thanks!! Yeah, our team did our absolute best to make sure the game didn't break the 2 color rule. Plus, that blend of 2D and 3D was just so cool, imo. I'm biased, tho. Lol. 

No u

Let me know what you liked and didn't like about our game!! We're open to feedback!! 

Thank you! I wanted to focus more on the platforming than the puzzle aspects of the game. But, with a game like this, that can be a little tricky to work around. But, I plan on making more levels for this in the future and provide an update that fixes a few of these issues. 

Also, I try to only make 3D games. I like the challenge. Lol. 

Thanks! Yeah, I got all of the art done in a day and a half. I spent a ton of time trying to get the mechanics to work and didn't give myself enough time to create enough levels to show it off. 

Those are some good ideas! I definitely wanted to flesh out the interaction mechanic a lot more, but I barely got the UI to work at the end. Lol. One example was being able to pick up the gravity test block and carry it with you around the level, to see it flail around the level whenever you start messing with gravity. But, I like the idea of having other moving objects that the player needs to navigate around. 

Thanks for the feedback and ideas! 

I dig the mechanics for this game!! It was fun to jump around and try to stay alive! However, I think the scoring system should be tied to how many flies you've killed instead of time alive. Maybe that could be a different mode? But, I had a lot of fun playing this one. Good job! 

This game was fun to play! Do the ghosts have programming in them to attempt to dodge the bullets? Because, I swear they were trying to move out the way with each shot! All this is missing is a scoring system and some fine tuning and I think this game would have a ton more replayability. Good work! 

Good work on introducing the mechanics slowly, but also giving me a small challenge with each level! I can def see this getting a few more levels to really boggle the mind! Dig the ambient sound as well! Good work! 

This game has some potential! I dig the animated level complete screen that pops up! However, the spikes having a box collider is pretty killer. It made a lot of the game unnecessarily difficult. I was able to get all the way through without having to cheese my way through, tho! I just wish there was more use of the upside-down mechanic! 

You made this in a day? I'm pretty sure this was the first game submitted to the jam too! Good work! The main thing I feel this game is missing is a nice soundtrack to groove to and a mechanic that speeds up the clams movement after you get a certain amount of points. Maybe even add a high score feature for those that like to top their best scores. Overall, I think the game is really simple and could have been fleshed out more if you were able to spend some more time on it. But, it is not a bad game! 

The music in this game made me want to stay in each level a little longer and I loved the art piece at the end! Lol. There was a glitch where I got stuck in the ground if I flipped at the wrong moment and another where I couldn't jump while upside down. Aside from that, the game worked really well! Good work! 

Thank you!! I made everything myself this time around! Well, except for the grass. Aside from that, everything was made within the jam! It took me like a full day and half for all of the art. Lol. 

Ah, I didn't consider the issues Esc would have in a WebGL build. I'll be sure to map it differently in the next build! 

Thank you for pointing that out! I'll be sure to update the page asap!

And, I plan to fix as much stuff as I can during this week. The post jam version is gonna blow your mind! (maybe.) 

There's a lot of room for improvement here, especially with the lack of a gunshot sfx. I did appreciate the tutorial right before you start so you get all the controls thrown at you before you get in there. However, the intro area to the level looks like something out of Gmod. I feel like you should find a way to tutorialize the player better on what each of the enemies, obstacles and pickups do instead of just having the text above each thing. I did appreciate that being there and it helped me prepare for what was to come. But, having the player discover what each of these things do through gameplay wouldve gone such a long way. You did have a great settings menu that helped a good deal with accessibility, and the menus were all completed so the player could poke around a bit before jumping in. I liked that. However the core gameplay itself could've used a bit more love. The movement and jumping were a bit janky at times and I had some trouble going the way I wanted to go at some points. You were on to something good, and I was waiting for a bit more game to fully flesh out the chaos, but the game ended right when I felt like it was gonna get good. I was expecting the store to pop up a couple more times. It seems like you spent a bit of time to get that to work and then not have it utilized as much. There was definitely room for more chaos and I feel like this is just scratching the surface of something that could be fun.

But, you got your game out there for people to try out and that's way more than what most people can say.

Even though it might not fully seem like it, I'm proud of you. Good work!