I really like this! Original, and presentation is great. I just feel it was a bit difficult to play. 😅 Would've liked for the sensitivity to be lowered a bit; it was hard to gauge direction unless I pulled the houses so far back they would go flying so fast they broke. And I feel it was hard enough without the houses breaking by being pulled into the surrounding scenery haha. But lots of potench, as Mark would say! A post-jam version with some fine-tuning would be really cool. Art is just gorgeous. 😍 Great work!
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Real Estate Rescue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #197 | 4.077 | 4.077 |
Presentation | #209 | 4.192 | 4.192 |
Overall | #466 | 3.654 | 3.654 |
Fun | #991 | 3.244 | 3.244 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The town in the game is constantly overrun by earthquakes, with no possibility to predict where the next one will occur. We stuck with the idea of shooting around the houses because this way, the player is not able to have precise control over where the houses exactly go. The pacing of the game is quite fast, you need to react quickly, before the houses have already been turned into flying debris by the unpredictable quaking grounds.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
5/5 Stars, the game idea is very cool, presenation and overall polish is extremley good, the music is good but doesnt fit the game in my opinion. My only complain is the difficulty. When you have three houses by default on one block and this is the one fallling, i think you have a really hard time saving all of them. Gut gemacht!
Recognize your game from Marks stream. Just played it myself and love the unique concept. The art is also wonderful! Dragging the houses is a bit hard to master, but overall great work!
Really nice game! Great idea, nice graphics and setting. I couldn't save a lot of houses :(
But I think it has potential maybe like a mobile app with more levels, you could start with a few houses and make the town grow as you unlock new levels
Good work, keep doing games!
Excellent game! Very difficult. I could see spending hours at this if the difficulty more slowly ramped up and the controls were a little more predictable (I was never sure how far a house would go).
Maybe short little mobile style levels were the timer counts down and you must have a certain number of houses left at the end to pass.
Great art and presentation. It was fun to play,
Wow! The presentation and art are done really well here. I love the concept and feel that the simple controls really compliment this idea. Using these controls really made me feel more out of control as well. Nice work!! :)
QUALITY!!! Loved the art, effects and sfx. I am very bad at saving houses though!
Didnt expect this gameplay mechanics. The art is also cool. Sadly cant even survive 2 minutes a single time, maybe there is some catch I didnt get, I was just guessing and throing them randomly
thank you for the comment! the game turned out to be pretty hard, which wasn't really intended. there is *some* strategy aspect in the sense, that you would try to have as few houses in each area as possible so its easier to relocate them, but that's about it. so there isn't that much of a secret catch there :D
Very nice game! Everything looks pretty and clean, I really like it!
For the gameplay, there's the unfortunate difficulty curve: the further you are into the game, the less houses you have and the eazier the game is. It's hard not to loose a lot of houses in the beginning, so most of the game I'm playing with just a few left. The game is still fun but if you found a way to flip the curve, it would probably be more enjoyable - especially in the early seconds.
Well done on the game! I also think I got pretty good at it :D.
Loved the art style and sound design. Very creative! The houses were very hard to manage. I think not having the houses get pulled backwards in order to launch them might ease the difficulty nicely. Lots of times I was just pulling a house back into another house and it would just explode. Overall I really loved it!
Really cool styles and concept! Game looked clean, at times I felt like the houses crashed to easily. Good stuff!
Nice work! Throwing houses to safety to avoid earthquakes is very original. Would be nice if the houses a bit tougher, but it's a really fun idea for a game and I enjoyed it.
Nice game but go easy on the post processing, my laptop can't handle it lol
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