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Lucas Delvallet

66
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3
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19
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A member registered Jan 13, 2016 · View creator page →

Creator of

Recent community posts

Wow, I did not expected to find a game with that much content ! Well done !

Hey ! Nice work ! This is a nice implementation of the "only one bullet" idea !

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Honestly, I expected nothing when launching the game, then I got a great game with a really well designed combat mechanics and a nice sense of humor! Oh, and those photo (of you?) are great.

Thanks for making that game !


A thing that would have been nice, is to see what effect the attack does, like when hovering an attack with the mouse you get the description.

Oh wow, the level design is really well done ! I love how you teach all your mechanism and how they can interact with each other !

Really cool game !


Thought I had some problem with the audio that glitched after a while, but that's okay, this won't affect my rating ;)

Oh wow, that little guy move fast !

This is a crazy game. The art and controls are so unique, and the railgun is very impressive to look at.

Well done !

Oh yes, it works now !

Yeah, like everyone else, I think the controls are a bit hard to get used to. But once passed that moment, we have a nice game that really exploit it's main mechanic. Nice work ! (^__ ^)/

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I'm sorry but it seems like we cannot play your game :( It's fixed :)

Very polished game ! I like it !

The progression bar when you failed is a nice little touch ;)

I has't hath found the one that shalt unifyeth our lands.

Oh, hey waw, my blob's name is also Blobby ! What a coincidence !


Anyway, this is a well made game, good job !

Hey guys !


I made another game : Animal Daedal. It's a relaxing puzzle game about a cat and a snake solving puzzles. There's switches, crates, keys and doors, ice beams, rebel clones...

It's a small one man made project, I hope you'll like the game !

You can play it here :  : https://lucas-delvallet.itch.io/animal-daedal

Hey, the game is interesting, but there's not that much strategy involved (By the fact it's mostly random attacking).  But it's a nice take of the Beat'em up and there's potential here. Good job !

Hey, nice starting idea ! An idea that you could add, is tilted surface, so the bullets do not bounce in a straight line. So you could have timing "puzzle" where you have to shoot somewhere you cannot go to kill some ennemies. But there's the obstacle with those boxes moving around.

I love the fact that you can combine different weapon, good job !

Hey, everyone, after the jam ends, I'll upload a post jam version with refined controls. I'll be less frustrating. Cheers :)

Yeah, I'm sorry moving is weird. Hadn't time to polish that part enough, even if it's important. Thanks for your feedback !

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Graphics are cool ^_^

I'm sad you didn't had time to deliver something "finished" for the jam. I'm curious what was your idea with all these dogs ?

Hey thanks ^_^

I do know the controls are a bit weird and I apologize for that. I had several ideas to improve the game and one of these idea is  to make a turn based puzzle game, this should correct all the controls problems :)

This is really good !

Hey, good job on the minimalist part ! However I feel like your idea is not exploited enough. Okay there's no text, but with or without we play it the same.

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Oh. We should put this wall inside a house, with other walls, so he don't feel alone anymore.

Hey nice game here ! It's well done :]

Very hard in it's actual state, if these snakes were moving slower, it would be better, but that's only a detail.

Very cool !

Oh your concept is neat ! You actually have to think about your movment before killing your target ! Nice work !

This is interesting, the actual game you delivered need a lot of work, but I can see how this have potential to be a funny local muliplayer game. With everyone going everywhere trying to find the shortest path, it could be really fun !

Wow ! This is a very solid game, one of the best entry of 'platformer where you can only jump' type of game !

Level 4 is hard :B

Nice game overall, it's good without being perfect, the level design could be more interesting though.

Gni hi hi hi hiiiii

GNI HI HI HIIIIII

GNI HI HI HIIIIIII

Hey ! Very good game !  I love the "poc" sound effect, it's very satistying.

Tight space could use more work, it's very hard to pass through, but anyway, good work !

This is good ! Level design is really nice for that short period of time !

So much juiceeee !

My only complaint is that we should have a way to see our range, to avoid mistake.

That's interesting, controls could be better, but it has some potential, good work !

Wow, this is hard !

Hey thanks for your comments.


Having a turn based snake will be better if I make a full version. Having it real time to keep the "Snake" feel, seemed a good idea during the jam :p

You are not the first one having problem with controls, it's my fault, it's not really well done :( , but it's perfectible, If I had more time, it would have been better :)

But anyway, thanks for your comment !

Hey ! Thanks a lot !

Yeah, the snake is not that responsive and it's because the code is not really clean. Sorry for that, if I do a better version, I'll spend a lot of time so the snake feels responsive :-)

Hey ! Thanks :)

Yeah, the sokoban part was just me trying to find different ideas to exploit the snake. And Sokoban crates were easy to implement (It's basically 80% of the snake code). It may not be the best idea of the pool, just some experimentation :-]