Wow, I did not expected to find a game with that much content ! Well done !
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Honestly, I expected nothing when launching the game, then I got a great game with a really well designed combat mechanics and a nice sense of humor! Oh, and those photo (of you?) are great.
Thanks for making that game !
A thing that would have been nice, is to see what effect the attack does, like when hovering an attack with the mouse you get the description.
Oh wow, the level design is really well done ! I love how you teach all your mechanism and how they can interact with each other !
Really cool game !
Thought I had some problem with the audio that glitched after a while, but that's okay, this won't affect my rating ;)
Hey guys !
I made another game : Animal Daedal. It's a relaxing puzzle game about a cat and a snake solving puzzles. There's switches, crates, keys and doors, ice beams, rebel clones...
It's a small one man made project, I hope you'll like the game !
You can play it here : : https://lucas-delvallet.itch.io/animal-daedal
Hey, the game is interesting, but there's not that much strategy involved (By the fact it's mostly random attacking). But it's a nice take of the Beat'em up and there's potential here. Good job !
Hey, nice starting idea ! An idea that you could add, is tilted surface, so the bullets do not bounce in a straight line. So you could have timing "puzzle" where you have to shoot somewhere you cannot go to kill some ennemies. But there's the obstacle with those boxes moving around.
Hey thanks ^_^
I do know the controls are a bit weird and I apologize for that. I had several ideas to improve the game and one of these idea is to make a turn based puzzle game, this should correct all the controls problems :)
This is interesting, the actual game you delivered need a lot of work, but I can see how this have potential to be a funny local muliplayer game. With everyone going everywhere trying to find the shortest path, it could be really fun !
You are not the first one having problem with controls, it's my fault, it's not really well done :( , but it's perfectible, If I had more time, it would have been better :)
But anyway, thanks for your comment !
Hey ! Thanks a lot !
Yeah, the snake is not that responsive and it's because the code is not really clean. Sorry for that, if I do a better version, I'll spend a lot of time so the snake feels responsive :-)
Yeah, the sokoban part was just me trying to find different ideas to exploit the snake. And Sokoban crates were easy to implement (It's basically 80% of the snake code). It may not be the best idea of the pool, just some experimentation :-]