A "no gun" face on the dice would have been really cool. Like "Survive for a few seconds !"
Lucas Delvallet
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It's funny how our games are so similar, yet so different. Moving the dice feels very responsive and satisfying and the level design is very inspired.
I would have liked to have a way to know which face were on the left/right/up faces of the dice. It's sometimes hard to keep a mental image of the dice positioning.
But anyway, nice work !
The bloodless moon has awaken. Defend your village against the army of spooky skeletons that has arrived !
The Bloodless Moon a mix between an action game and a tactical game. The particularity in this tile based game, is that it takes gravity into account so be careful, those bat's skeletons might be the cause of your demise....
Play it here : https://lucas-delvallet.itch.io/the-bloodless-moon
That's a lovely take on the runner genre !
Here's small tips, those are personal opinions so feel free to not apply them ;D
- Don't restart the music when we die. That wait we can hear more than a few seconds of it
- Make the difficulty less instantaneous. Like having the gunner ennemy appear only after x score for exemple. Or even speed up the game after a while too
- Having the possibility to switch mid-air
- Turn the JUICE to eleven. Like have impact when killing an ennemy, blood going everywhere, a sound effect, a small time stop (1 or 2 frames) to feel like it's something heavy. This will really make the player feel more fun when playing, even though nothing changed gameplay wise
- Of course, having more obstacle types and maybe different worlds with different character, each with their own abilities. I'm sure you already have a lot of ideas for that ;)
Anyway, this is a pretty good entry. Well done !
Wow, I like that game ! I love the fact that it's closer to a puzzle plateformer than what I was expercting when launching the game, the others gamejam entries with a similar idea were all about shooting stuff. So I was suprised in a good way !
Also, the level of polishing is crazy good ! The only complaint I could say, is that the camera rotation that follow the ship rotating makes it hard memorize the level layout. You've probably had this critic a lot of time, so anyway : one of the best entry I've played so far ! Congratz !