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A jam submission

Sneeze FireView game page

A dragon out of control!
Submitted by Julia, hatiTA (@HatiEth), Absent_Dreamer (@Absent_Dreamer), tobeborn, johannesgrewer — 21 minutes, 30 seconds before the deadline
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Sneeze Fire's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#144.6074.607
Overall#3043.7863.786
Originality#5993.7503.750
Fun#12163.1433.143

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Our sneezing dragon's dust allergy is out of control!

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted(+1)

I love the visuals and music. I'd have preferred a bit more utilization of the sneezing, it was a bit too easy to go past the objects for me. Good job!

Developer(+1)

Thanks! Yeah, there is a lot more that could be done with the idea for sure!

Submitted(+1)

Very fun take on the theme and great visuals for 48 hr game

Developer(+1)

Thank you!

Submitted(+2)

As other people have said, really impressive how good it looks after only 48 hours! I think it might have been cool to need to sneeze fire on some parts of the level in order to continue. If you continue working on it, I think more mechanics like that would be a great addition!

Developer

Thanks! Great idea, would need some tweaking as every destructed item currently reduces your remaining time 🤔. But maybe a general change to the time mechanic would make it feasible. Maybe making it an anger meter raising with every destructed item and falling over time (kinda like star systems in GTA).

Submitted(+2)

the movements are great and the artwork is wonderful - great job!

Developer(+1)

Thank you so much!

Submitted(+2)

A lovely game, the art assets are great and really well animated. The control scheme is a little ponderous - I can't help but feeling like if it was a little more responsive (something other than tank controls) it would make it a more exciting race to the finish.

But a great idea, really well executed!

Developer

Thank you! I agree that the controls need some work or at least some fine tuning. I have no excuse but the typical one: we ran out of time. :D

Submitted(+2)

I got it! It's a pun on "Ceasefire"!!
To whoever made the Art & 3D assets in that amount of time I'd like to enquire, what secret outlawed tactics were you using!?

Developer

Yep, you got it!
Thank you! We mainly used the dark art of being many artists on the team. :B
Although let me know if you have a specific workflow question! I'm sure any one of us would be happy to answer in more detail.

(+3)

Cute graphics! I included it in my GMTK Game Jam compilation video series, if you’d like to take a look. :)

Developer

Ooooh, thank you!

Submitted

I had a lot fo fun! I barely made it to the end in time was really impressed by the artwork :P

Developer

Thank you! 

Submitted
Deleted 3 years ago
Developer

Thanks! I really enjoyed your game, too. I've never seen that mechanic before!

Submitted(+1)

Very cute game, solid controls and pretty nice graphics! extra points for made in 3D, congratulations 

Developer

Thanks! Yeah, we were mostly 3D artists on the team, so this was actually easier for us than a 2D game. :]

Submitted
Deleted 206 days ago
Developer(+1)

Thank you!

Submitted(+3)

The art is amazing 2d and 3d love this! Funny that both our and your team came up with a similar concept around sneezing! :D Good job to your team ^^ 

Submitted(+1)

Yo, this might actually be my favorite game so far!  More levels and sound effects would make this into an awesome game!  I would easily pay 20 bucks or so for a full game like this!

Developer(+1)

Thank you so much! Your game was a lot of fun, too! Especially once I got into the flow with that jump.

Submitted(+2)

The Art looks very nice. Overall presentation is great. Could be interesting as a mobile game.

Developer

Thank you!

Submitted(+2)

I really like the visuals and music for the game, and the slidey controls are just chaotic enough to be enjoyable without being obnoxious.  It might be nice to have a visual representation like a glow or something for what objects are hazards and which ones are part of the decor, though

Developer

Thank you, your feedback on visibility of the hazardous objects is very useful :) . We may add this to the game after the judgement period.

Submitted(+1)

It's a great idea and very good graphic , but knockback is very bugy and sometimes the smoke is knockback too,

Developer(+1)

Thanks! 

The smoke is a knockback on purpose because it makes the dragon sneeze. But I agree that we didn't make this very clear. I've edited the game description page to include that! Thanks for pointing it out! :D
We'll add the info to the game itself too after the judgement period.