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A jam submission

Keyboard DancerView game page

The game that turns your control scheme on its head! Don't lose control!
Submitted by ScolonDev (@ScolonDev) — 4 hours, 15 minutes before the deadline
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Keyboard Dancer's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#3794.0194.019
Overall#4913.6383.638
Fun#5483.5243.524
Originality#12873.4193.419

Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game implements a mechanic in which the controls constantly change and the game world becomes more hectic as time goes on, with the controls changing faster and faster and the camera giving you a wonky perspective.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 67 to 48 of 67 · Next page · Last page
(+1)

The polish in this one is incredible! Great responsiveness to everything happening on screen. I think the key changes make it a bit too difficult, but maybe the concept can be adapted to a similar idea. Great job though!

(+1)

This was fun, though I do wish the key changes weren't so drastic. But I love the mini games aspect

(+1)

This was fun, though I do wish the key changes weren't so drastic. But I love the mini games aspect

Submitted(+1)

My best score is 37 secondes, it took me a few tries to pass the 30 seconds mark.

I was a bit disadvanteged by the fact I'm on an azerty keyboard ^^

The visuals are nice, although I'm not a fan of the color cycling (at some point it was simply hard to see anything)

One thing I'de request is to not reset the audio on retry, since the death/retry loop is really short

Overall the game is good!

Submitted(+1)

Really fun! The way the controls change in this game make it really fun instead of frustrating; by how well communicated it is to the player (with the countdown, the massive signal on the top left corner, and the reminder of the current controls in the bottom left corner), and how gradual it is (one by one, instead of all of them in one go). The various minigames complement each other very nicely; some requiring mostly horizontal or vertical movement, to allow the player to make sure they get the controls right, at least for a bit! There's just so much good design here, and I really liked the art and the music, great job!

Submitted(+1)

Poor Slimy boi, really  fun and intense, really like that there is a countdown before the controls change, good job :D 

Submitted(+1)

The game is fun and tense, and the design is so cool.

Submitted(+1)

I really liked this one! Great concept, I liked how the levels were quick and it got pretty hard! Good job! 

Developer

Thanks everyone for all of the feedback! It'll definitely help me when making games in the future and determining what people will enjoy/not enjoy! :D

Submitted(+1)

Great game, really nice that there's a few different mini games really well presented to

Submitted(+1)

Looks great and I like the idea, but I am very bad at this game and I don't think I could become good at it. Muscle memory is too hard to overcome, so when the controls change on me my fingers stop finging.

Submitted(+1)

nice game, I like how the mini games change randomly, I always die on the rocks falling on the spikes level

Submitted(+1)

Best Rate Criteria: ...All!

Best score: 48

I lost a lot of times but the challenge was well handled to make me play again. My brain simply didn't make it. Thanks on the effort of making a warning before the binding change. I think there is some wario ware in all those ideas of changing "controls" as the game goes: you should definitely go that way to polish the difficulty curve ;) (my guess). Great work thow!

Submitted(+1)

It's really cool and complete! I'm sure that after the jam, you can finish a beautiful product from that game!
Congratulations, it's very good!

(+1)

I only made it to 62.02. Cool game! I played something similar and assumed it was gonna be tedious but the changing of mini games made it actually fairly refreshing. You did a good job conveying the keyswap so it didn't come off as unexpected.

All in all, nice submission!

Submitted(+1)

I really like the microgame genre you went with. I think it lends itself better to key switching better than most submissions I've seen. Hectic and chaotic in all the right ways. Great job!

Submitted(+1)

Looks like we tried to go for similar ideas with the player having to constantly change their hand position. This was an excellent game though and I had a lot of fun playing it. The difficulty curve was really nicely done and the slow change of your entire control scheme was really well done. The art and sound design were also very impressive as well. Good job!

Submitted(+1)

Becomes very hectic and stressful FAST!   Loved the design and flow, what seemed like a very simple concept got much more intense than I was expecting.   Did have a number of levels where the changed keys didn't actually affect my gameplay, while it was a nice slow down from jamming fingers all over the keyboard it felt like a bit of a stutter in the difficulty curve.

Submitted(+1)

Really tricky and lots of fun!  I like that the game mode switched up in addition to the control shift, definitely added to the challenge, I had to remember which button did which while also adjusting to the room.  Timing of both changes was on point as well, nicely done :)

Submitted(+1)

Good Game one of the best I've played so far.   I actually  wanted to keep playing but more games must be rated.

Viewing comments 67 to 48 of 67 · Next page · Last page