Recent community posts
I'll bee honeyst, I wasn't expecting this ;)
The concept is fun and there's some very clever level design. I definitly would love to see more level of this game.
Also the music is fun and nice.
This is easely one of my favourite game I've tested for the jam!
The stitching idea is great, the visuals are nice and the sfx/music is cool.
There are some things to improve in the plateforming, but nothing too seriours.
Greate game, well done!
I love the one player Heave Ho !
I know it's too late, but a little more feedback on the grabbing hands would go a long way to help understand what is happening. great job
Also the art style is neat in my eyes ^^
Haaa yes, reminds me of "Captain Forever". Very fun. I've made it to the level 7!
I had some weird issue though, I think I could only move in diagonals.
Well done, this is an impressive game to be made in 48 hours!
This is the first game of this years GMTK I'm testing and it's very good!
The art is fun and the take on the theme is also fun ^^
If you have time, I suggest adding support for Azerty keyboard (it's just mirroring A->Q & W->Z)
Almost last game I test for the jam... And I'm jealous!
The conceit is fun. I love only jumping!
Few things, I would suggest:
- some kind of way to see past attempts (like replay meetboy style),
- If I'm not mistaken there is some air control, maybe tutorialize it more
Art and level design is banger! I'm curious, are you using ogmo editor for the level design ?
Maybe the best game of the jam i've played!
I've tried several times, but never managed to contain the dark.
Th game is fun :)
tough, probably because I'm exausted, the "random switch" noise isn't very pleasant.
Also, at first I though you had to hold the keys.