Thematically I think it would make more sense to swap the skins for 21 and 25
Anton
Creator of
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Prestiged once, I like the direction of the development very much. I have a few suggestions if you don’t mind them:
- I’d like a tiny bit more celebration the first time I reach a new level, Like a big particle effect or a name for the new astral body that appear.
- Because I’m an incremental game nerd, I’de like to have some stats, like “what is the current sum of all balls on screen at the moment” “and what is my current point per seconds”
- one of the upgrade in the tree could be a change of visuals for the cursor because at some points its hard to differenciate the cursor from all the other bodies
Anyway, I love the game, thanks for publishing it
Ah crap, i’ll look into it but it bas been ages since I touched it
[Edit]: I’ve started looking at exporting a new version, but I haven’t touched at this project since Unity 2018 and I didn’t succeded at opening that version of the engin on my linux computer yet, all of this to say “it might take me a while before I can make a new version”
If and when I have a new functioning version, I intend to export it for in browser as well so it should be more future proof, I hope
That makes me so happy ! I believe you’re the first player to try the API so I’m not surprised you found discrepancies! unfortunately, it’s gonna be hard for me to update it because making a new version of the game is very hard for me. But I’m so glad you found it interesting enough to dig the underlying concepts =)
Thanks you !
Hey
This is a random message to say thanks you!
I’ve been on itch for somewhere around a decade, I know that site must be a hell to keep running.
I can’t thank leaf and the rest of the team enough for their hard work.
Every now and then, I am reminded how this is one of the corner stone of good&meaningful video games.
Cheers
Hi, I don’t think I’ve seen info on how the “featured section” is curated (I may have missed something though). Is there a form to fill or a person to contact if I think one of my game deserve a featuring ? Or is it left to the whim of the moderation team to stumble onto the right game? I would understand the second option for fear of spam, but it cost nothing to ask.
Cheers
Thanks =)
it was based on a kongregate article on math of incremental games
https://blog.kongregate.com/the-math-of-idle-games-part-i/
If that’s something you want to do, have fun. I’m not well versed in C++ and Qt, I think it should mostly be a matter of CMake because the few dependencies should be available for linux.
It’s true that in the past, I would not do linux builds, partly because theses projects are for my personal enjoyments, partly because I dread having to fix some issues I don’t understand.
I would expect the linux share to grow a bit in the future thanks to Microsoft being especially bad and the proton emulation being especially effective. That’s what motivated me.
This was done in c++ using Qt for the interface. The code is available here : https://github.com/Redoxee/AutoClicker
We’ve just released Cheap Bubble Toy Quest, a game where you try to make important life decisions using an old, impractical bubble toy.
The game was made in 48h for the Global Game Jam 2025. The feedback was good, so we spent a few days polishing it and adding an english translation.
Hope you’ll like it!
The 🤔 appear when I find only one move available.
However there is a bug where sometimes I mistakenly count a move several times. On top of that, one move can remove more than one possibility (for instance if a cell is used in more than one combination) or a move can reveal other moves.
I’m not sure it is a usefull feature, broadly, you can interpret it as the game is almost over, but maybe not.



















neat

