Fico feliz que tenha gostado! Obrigado pelo feedback!!
mikomoares
Creator of
Recent community posts
This is an early prototype of a rhythm + shooter game I’m working on.
The core idea is simple:
a rhythm-based bullet hell where you don’t press a button to shoot — you compose your attack.
Play the game: https://mikomoares.itch.io/pulsewave
This build is rough, short, and very much an experiment. I’m releasing it now because I want to know if the idea works before polishing anything.
What this prototype is trying to prove
This build exists to answer a few questions:
1️⃣ Would you play a full version of this game?
- After playing for a few minutes, did you want to keep playing?
2️⃣ How did the core mechanic feel?
- Did arranging weapons on the 8-beat loop feel clear, intuitive, and satisfying?
3️⃣ What would you be most excited to see added next?
- Anything confusing, frustrating, or unexpectedly fun?

Thanks for checking out something experimental.
More updates soon
This was the most fast-paced game I’ve played in this jam so far. Pulling off the loops correctly feels extremely satisfying — I’d totally play a full version of this!
Only thing that bothered me a bit (not sure if it was just my impression) was that sometimes enemies seemed to hit me even right after they were already dead...
Either way, excellent jam game. Congrats on the great work!
(Obs.: Fiquei com dó de matar os monstros dançando...)
Hey, thanks for playing!
I agree the win condition was a bit confusing, this was my first card game...
Basically, you have 3 tries to fill each wooden needle with the thread you've cut - but you can never let the thread ball reach 0! l'm really glad you still got hooked with it.
Thanks for the feedback!
Really clever game! I have to admit I got a bit stuck on the first level — I hadn’t fully understood the mechanic, and since there was only one action available, I kept pressing WASD instinctively and thought the game had frozen.
Once I figured it out, I had a lot of fun — the game is super creative and smart. A slightly more detailed tutorial would definitely help!
Congrats on the entry!
Wow, I was surprised by how fun translating Morse code can be! It really reminded me of Papers, Please or You Are Not My Neighbor — a genre I really enjoy.
The sound can get a bit tiring over time, but I totally get that it's hard to avoid with this kind of mechanic. Maybe in a full version, you could vary how the codes are delivered? I’d love to see an expanded version of this game!
Congrats on your entry — really creative and captivating! Jogasso, BR dominando!
Thank you so much! So glad you enjoyed the theme and visuals!
It was definitely a challenge to balance and test everything in such a short time, especially since this was my first time designing a card game...
I made the forced card swap intentional to prevent players from just sticking with one setup and becoming passive — I wanted to encourage experimentation with new combos, but I totally get that it can feel frustrating when nothing fits your current build — that’s super valuable feedback!
Thanks again for taking the time to play and write this!
Fico extremamente feliz que tenha gostado! Palavras como essas que motivam a continuar.
Sem duvidas esse feedback vai ajudar muito no desenvolvimento de futuros projetos.
Eu tive várias ideias de mecânicas extras e combos para esse jogo também, mas infelizmente em uma jam muita coisa precisa ser cortada...
Muito obrigado novamente pelo feedback tão detalhado e por jogar!






















