Hi!
This game was made with Unity.
fishynator
Creator of
Recent community posts
Well done!
Very polished little game that is very satisfying to play
I really like the unique idea that you have to sacrifice your organs ^^
The only thing that didn't work that well were the movement and controls. It's hard to avoid enemies when you don't see the area where you are going. Also it's hard to collect items with E if the character is so floaty.
Other than that, this is very fun to play!
Well done.
The mechanics work well together, when you get the first abilities.
If you polish and juice this up, this could definitely become a good metroidvania.
Some things that didn't work:
- The game feels a little bit slow until you get the first abilities
- The game doesn't really match the theme
- I got stuck when where you the big rocks on the three flying enemies. I pushed the rock all the way to the left and couldn wall jump up :(
Cool idea!
I really enjoyed the discovery on one of the first levels that you can walk on the stalk. Opens up a lot of possibilities.
A small nitpick: I think this game would feel a lot better if if could toggle between controlling the bug and the plant. Also a little indicator which mode is currently active make the game a lot more comfortable to play.
Keep up the great work!
Cool concept! I like that the start of the game feels a little bit like a horror game.
Combining story with a separate fighting mini game is always a good idea if properly executed.
Unfortunately I think it the game crashed for me after the first plant fight 😥
The game turned black and the music kept playing, but nothing happened.
Thank you for the feedback!
Adding more frames to represent rotation is definitely a solution to make the game feel more responsive. I will definitely do that if I ever need to map rotations to low resolutions again.
If I would do a game like this again, I would also try to represent the rider on the bike (like in a typical Trials-game) and whether he is leaning forward/backward. That should make everything feel a lot snappier.
Well done!
Letting the weighty mech through the air with the grapple feels really good.
The retro art style fits the exploring unknown worlds theme really well.
Some Feedback
- I think it would be cool if I could control left and right grapple separately and look around while I'm grappling. This would let the player scale the environment much more dynamically. If you keep on working on this I would suggest you look into the games Grow Home and and Grow Up. There you have to climb stuff with a robot by controlling each limb.
- I didn't really know what to do while playing. I just assumed I need to find the monoliths and jump into portals afterwards. The user interface of the mech is a nice place to add information for the player what todo next. Eg. "Find next monolith" or even a picture.