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fishynator

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A member registered Sep 26, 2016 · View creator page →

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Simple execution, solid game!

I played this longer than a lot of other games at this jam :D

Also feels a lot like a game that could have existed on the game boy.

Nice!
This game is simple and fun. 

Your game reminds of a old Android game "Giant Boulder of Death".

I think you should rework what the goal of the game is though. Having to stay in the time limit and getting enough points feels like it get frustrating fast.

I really like your sprite and cover. A lot of games at the jams are not that easily readable in terms of sprites.

The idea is good but I feel like this game is a little bit hard to get into. Switching between abilities and understanding which ability currently is active is not intuitive. This leads to frustration because you think you will dash, you hit the button, but instead you dash instead. 

Well done! Games at jams feel a lot more complete if they have a story. 

The only thing that doesn't do the game any favour is the small screen. I feel like this game would be even more awesome if the arena would be in the viewport. But then it wouldn't be a game boy game anymore. 

Thank you for playing and the feedback!

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Nice! Feels definitely like something that could run on the game boy. I definitely had fun. It took some time until I figured out you can hold the button to run. :D 

I think it would be nice to have some lives when getting hit instead of being immediately respawned. 

Very satisfying to play! Well done!

Simple mechanics well executed are perfect for a jam like this. I feel like this could definitely be polished up to a full game. 

I know there are no upgrades because of the theme of the jam, but I think this game would be even better when you could get upgrades through a shop or leveling up. 

Very interesting! Fits very well to the theme and exploring is a lot of fun. 

You definitely put a lot effort into the sprite and environments. Add a little bit of game feel and this could definitely be polished to a full a game.

Building something FTL inspired fits perfectly to the theme. Fun to click through and thumbs-up for Expanse references!

Very interesting idea and nice graphics!

It is a little frustrating though having to redo things you already solved. Something like checkpoints would be really nice.

Nice! Base mechanics feel nice and fluid. 

Only the digging feels really slow. I know that is part of the idea but i feel like being able to dig 4x as fast would make it even better.

Well executed survivors like game!

Seems to be well balanced especially for the small screen.

Well done!
Interesting idea and the mechanics are simple. 

I would also look at other idle games. With idle games it is important to give the player a lot of upgrades in the beginning to get the dopamine cycle going and keep the player invested.

I enjoyed exploring your little town!
Well done!

Well done!

Cute little platformer. I like that you haunted game boys are a very nice idea :D

Nice Graphics!

Game is fun. I didn't really have an idea what up and down were doing, but still fun to play through.

Well Done!

Well done!

A lot of fun to play and clever mechanics. I feel like most rooms are really well designed.  

Sometimes it feels like some of the mechanics are weird to execute and you have to keep a lot of things in mind to solve the rooms.

Altogether if you polish this up a little I feel like this could be a really great full game. 

Interesting game. Did not expect it to be a scary game like this. Unfortunately the "handbook" in the beginning spoilers the intruder :D

You definitely got some scary vibes going when the music stops and the screen shakes. 

Nice little platformer! I also like the castlevania like soundtrack

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Well done! I like that you tried to incorporate a story into your game jam game. That definitely helped to get me hooked. Had a lot of fun playing. Choosing sokoban mechanics is a really good choice for a game boy game. Overall a little bit janky, because the boy did get stuck multiple times. 

With a little bit of polish I think this could turn out to be something special. 

Feels good too play, but for a game jam game I think this game is too hard. When trying multiple games at once it's important that especially the beginning is easy.

Still I think you got something here. Well done!

Well Done!

Game feels good to play. Seems like a good set of base mechanics for a full fledged game.
Kudos for even doing a metroidvania at a game jam. 

Hi!
This game was made with Unity. 

Cool little game!

The art style is really good and your mechanics fit well into the theme. 

Well done!

Game is fun and the art syle looks really good with the chosen color palette. 

You should think tough a little bit about contrast. 

It honestly a little hart to discern enemies and coins from the background.

Well done!

Very polished little game that is very satisfying to play 

I really like the unique idea that you have to sacrifice your organs ^^

The only thing that didn't work that well were the movement and controls. It's hard to avoid enemies when you don't see the area where you are going. Also it's hard to collect items with E if the character is so floaty. 

Other than that, this is very fun to play!

Well done!

You created a small fun autoclicker. 
It's a joy to play because there a lot of small details, e.g. screenshake only if you dig powefull enough and the basic mechanics are very polished.

Well done!

The mechanics work fine together. 

This game could be really nice if you polish this up and switch the controls a little around. 

The screenshake was a little bit much, it was getting really exhausting for the eyes after some minutes. 

Nice small little farming game

There is definitely some potential for adding some "juice" to gameplay elements. 

Still satisfying to play for a, especially when you get the business going.

Well done!

Well done.

The mechanics work well together, when you get the first abilities. 

If you polish and juice this up, this could definitely become a good metroidvania. 

Some things that didn't work:

  • The game feels a little bit slow until you get the first abilities
  • The game doesn't really match the theme
  • I got stuck when where you the big rocks on the three flying enemies. I pushed the rock all the way to the left and couldn wall jump up :( 

Well done!

The art style is really unique and reminded me of old flash games. The game loop is very satisfying.

As others have said, it would be awesome if you could shoot with left mouse button. 

I also found the fog around the screen a little bit annoying after a while. 

Thank you for playing!
Yes there is, but its hidden ;)

Well done!

You created a solid platformer and incorporated the theme in a clever way.

Getting further with every retry feels really good. The trap where you jump down and don't see the trap at the bottom is a little bit unfair 😄

Keep it up!

Cool idea!

I really enjoyed the discovery on one of the first levels that you can walk on the stalk. Opens up a lot of possibilities. 

A small nitpick: I think this game would feel a lot better if if could toggle between controlling the bug and the plant. Also a little indicator which mode is currently active make the game a lot more comfortable to play.

Keep up the great work!

Very cool!

I really like the concept! Feels like Splinter Cell meets puzzle game.

The only gripe I had was that it feels a little bit slow to play. Maybe let the player hold down a direction and/or speed up the animation a little bit. 

Keep it up 😉

Well done! This game is a lot of fun. 

Getting better with each run feels really good. 

In case you keep developing this game, I think it would be really cool to add some kind of management aspect. So that it actually matters which minigames you choose to do first. 

The vibe feels really good. But honestly I didn't really have an idea what I had to to besides finding something and what the online aspect does exactly.

But I definitely had fun exploring this world!

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Cool concept! I like that the start of the game feels a little bit like a horror game.

Combining story with a separate fighting mini game is always a good idea if properly executed. 

Unfortunately I think it the game crashed for me after the first plant fight 😥
The game turned black and the music kept playing, but nothing happened.

Your art style is really unique compared to the other jam games. Really short, but feels like this game has a lot of character. Well done!

Well done!

This feels really good to play. 

I was playing with a keyboard and the layout of the chosen keys was a little bit inconvenient.
Playing with a qwertz keyboard, the Z key is not besides the X key.