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fishynator

29
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22
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A member registered Sep 26, 2016 · View creator page →

Creator of

Recent community posts

Hi!
This game was made with Unity. 

Cool little game!

The art style is really good and your mechanics fit well into the theme. 

Well done!

Game is fun and the art syle looks really good with the chosen color palette. 

You should think tough a little bit about contrast. 

It honestly a little hart to discern enemies and coins from the background.

Well done!

Very polished little game that is very satisfying to play 

I really like the unique idea that you have to sacrifice your organs ^^

The only thing that didn't work that well were the movement and controls. It's hard to avoid enemies when you don't see the area where you are going. Also it's hard to collect items with E if the character is so floaty. 

Other than that, this is very fun to play!

Well done!

You created a small fun autoclicker. 
It's a joy to play because there a lot of small details, e.g. screenshake only if you dig powefull enough and the basic mechanics are very polished.

Well done!

The mechanics work fine together. 

This game could be really nice if you polish this up and switch the controls a little around. 

The screenshake was a little bit much, it was getting really exhausting for the eyes after some minutes. 

Nice small little farming game

There is definitely some potential for adding some "juice" to gameplay elements. 

Still satisfying to play for a, especially when you get the business going.

Well done!

Well done.

The mechanics work well together, when you get the first abilities. 

If you polish and juice this up, this could definitely become a good metroidvania. 

Some things that didn't work:

  • The game feels a little bit slow until you get the first abilities
  • The game doesn't really match the theme
  • I got stuck when where you the big rocks on the three flying enemies. I pushed the rock all the way to the left and couldn wall jump up :( 

Well done!

The art style is really unique and reminded me of old flash games. The game loop is very satisfying.

As others have said, it would be awesome if you could shoot with left mouse button. 

I also found the fog around the screen a little bit annoying after a while. 

Thank you for playing!
Yes there is, but its hidden ;)

Well done!

You created a solid platformer and incorporated the theme in a clever way.

Getting further with every retry feels really good. The trap where you jump down and don't see the trap at the bottom is a little bit unfair 😄

Keep it up!

Cool idea!

I really enjoyed the discovery on one of the first levels that you can walk on the stalk. Opens up a lot of possibilities. 

A small nitpick: I think this game would feel a lot better if if could toggle between controlling the bug and the plant. Also a little indicator which mode is currently active make the game a lot more comfortable to play.

Keep up the great work!

Very cool!

I really like the concept! Feels like Splinter Cell meets puzzle game.

The only gripe I had was that it feels a little bit slow to play. Maybe let the player hold down a direction and/or speed up the animation a little bit. 

Keep it up 😉

Well done! This game is a lot of fun. 

Getting better with each run feels really good. 

In case you keep developing this game, I think it would be really cool to add some kind of management aspect. So that it actually matters which minigames you choose to do first. 

The vibe feels really good. But honestly I didn't really have an idea what I had to to besides finding something and what the online aspect does exactly.

But I definitely had fun exploring this world!

(1 edit)

Cool concept! I like that the start of the game feels a little bit like a horror game.

Combining story with a separate fighting mini game is always a good idea if properly executed. 

Unfortunately I think it the game crashed for me after the first plant fight 😥
The game turned black and the music kept playing, but nothing happened.

Your art style is really unique compared to the other jam games. Really short, but feels like this game has a lot of character. Well done!

Well done!

This feels really good to play. 

I was playing with a keyboard and the layout of the chosen keys was a little bit inconvenient.
Playing with a qwertz keyboard, the Z key is not besides the X key.

Hi!

There are 22 rooms to clear 😉

Thank you so much for playing!

The combination of dungeon crawler + action game works really well. 

If you ever continue working on this game I would suggest to make the main view of the game cover the whole screen. There is a lot unused space on the screen when traversing the level.

Thank you for your feedback! 😀

I was a little confused by your description. In the text under the game you say that you have to hold K, but holding K does nothing. You have to hit k repeatedly to hit the enemy. 

Unfortunately your game gets a little hard to play, because the screen shake is a little too much.

Very enjoyable to play. Jumping, shooting and jumping on enemies feels really good.

Level design and mechanics just want you to get faster all the time, which feels really satisfying.

I really liked that you incorporated a short story. The few minutes this game takes are very enjoyable. You're game also fits perfectly to the theme. 

Well done!

Well done! You're game feels like a slowed down version of a metroidvania. Very satisfying to progress through the game.

I feel like with polishing up this would be a great game for mobile.

Thank you for the feedback!

Adding more frames to represent rotation is definitely a solution to make the game feel more responsive. I will definitely do that if I ever need to map rotations to low resolutions again. 
If I would do a game like this again, I would also try to represent the rider on the bike (like in a typical Trials-game) and whether he is leaning forward/backward. That should make everything feel a lot snappier.

Well done!

Letting the weighty mech through the air with the grapple feels really good.
The retro art style fits the exploring unknown worlds theme really well.

Some Feedback

  • I think it would be cool if I could control left and right grapple separately and look around while I'm grappling. This would let the player scale the environment much more dynamically. If you keep on working on this I would suggest you look into the games Grow Home and and Grow Up. There you have to climb stuff with a robot by controlling each limb.
  • I didn't really know what to do while playing. I just assumed I need to find the monoliths and jump into portals afterwards. The user interface of the mech is a nice place to add information for the player what todo next. Eg. "Find next monolith" or even a picture.

Happy to hear you enjoyed my game!

TY for the feedback. Save files would definitely be a great addition.

Thank you very much for playing!
That was a joy to watch :D