Simple execution, solid game!
I played this longer than a lot of other games at this jam :D
Also feels a lot like a game that could have existed on the game boy.
I really like your sprite and cover. A lot of games at the jams are not that easily readable in terms of sprites.
The idea is good but I feel like this game is a little bit hard to get into. Switching between abilities and understanding which ability currently is active is not intuitive. This leads to frustration because you think you will dash, you hit the button, but instead you dash instead.
Very satisfying to play! Well done!
Simple mechanics well executed are perfect for a jam like this. I feel like this could definitely be polished up to a full game.
I know there are no upgrades because of the theme of the jam, but I think this game would be even better when you could get upgrades through a shop or leveling up.
Well done!
A lot of fun to play and clever mechanics. I feel like most rooms are really well designed.
Sometimes it feels like some of the mechanics are weird to execute and you have to keep a lot of things in mind to solve the rooms.
Altogether if you polish this up a little I feel like this could be a really great full game.
Well done! I like that you tried to incorporate a story into your game jam game. That definitely helped to get me hooked. Had a lot of fun playing. Choosing sokoban mechanics is a really good choice for a game boy game. Overall a little bit janky, because the boy did get stuck multiple times.
With a little bit of polish I think this could turn out to be something special.
Well done!
Very polished little game that is very satisfying to play
I really like the unique idea that you have to sacrifice your organs ^^
The only thing that didn't work that well were the movement and controls. It's hard to avoid enemies when you don't see the area where you are going. Also it's hard to collect items with E if the character is so floaty.
Other than that, this is very fun to play!
Well done.
The mechanics work well together, when you get the first abilities.
If you polish and juice this up, this could definitely become a good metroidvania.
Some things that didn't work:
Cool idea!
I really enjoyed the discovery on one of the first levels that you can walk on the stalk. Opens up a lot of possibilities.
A small nitpick: I think this game would feel a lot better if if could toggle between controlling the bug and the plant. Also a little indicator which mode is currently active make the game a lot more comfortable to play.
Keep up the great work!
Cool concept! I like that the start of the game feels a little bit like a horror game.
Combining story with a separate fighting mini game is always a good idea if properly executed.
Unfortunately I think it the game crashed for me after the first plant fight 😥
The game turned black and the music kept playing, but nothing happened.