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Escape from Vegland's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #14 | 4.091 | 4.091 |
Gameplay | #15 | 3.667 | 3.667 |
Overall | #19 | 3.661 | 3.661 |
Soundtrack/SFX | #20 | 3.636 | 3.636 |
Interpretation of the secondary theme | #41 | 3.515 | 3.515 |
Graphics | #57 | 3.394 | 3.394 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was so fun and addicting! As someone who doesn't usually play platformers I found this game very approachable – you created a really good learning curve!!
Thank you, glad you enjoyed it! I tried to make sure not to make it too hard, and also to make it forgiving even if you die.
The aesthetic goes hard, good stuff. I especially appreciate the intro, it felt really authentic to the era. Props for making a whole bunch of levels too. My one personal preference is that I wish there was more air control, to more closely match the responsiveness on the ground, as jumping felt a little cumbersome and once I fell out of flow it was hard to recover. Also, I might be misdiagosing the issue so bear with me, but it feels like the viewport wasn't actually 160x144, so the camera could move on "sub-pixel" values and it felt like the objects on the screen were sometimes weirdly snapping or shaking as a result which was a little unpleasant and prevented me from really feeling like I'm playing a GB game? Of course it only bothered me because of how great everything else in this submission is.
Thanks a lot! I'm pretty sure it sticks to 160x144, but I do think the camera can move on subpixels, hence why certain objects can appear shaking, because on one frame they're in one position, then on another they're off by 1 pixel (which appears as a huge jitter on a scaled up 160x144 display). I'm not entirely sure what I can do about that, maybe ensuring the camera doesn't move on subpixels, but all the objects in the game also move on subpixels so I don't know if that would help.
But yeah, thanks for the detailed comment!
Cute art style and plays pretty well too
This is a really fun and addicting platformer, and the music really adds up the charm to it!!! I loved the opening animation, it really gave the feeling of what the player was gonna face ahead (failing to jump into another block, at least I did a couple of times on the thin ones lolol)
Great job! :)
Thanks for playing! I'm glad it was worthwhile for me to make that animation!
I played this game on stream, it was just great.
Killing enemies felt so nice. The satisfaction of finishing a complicated level was just great. I would definitely download an expanded version.
Top quality, my friend.
I really appreciate you playing on stream, wish I could've been there! It's always nice to actually see how a player responds to things in your game. And thank you for the compliments!
Wow. So much polish. So solid all the way through. Love your sprites and the way you use that palette. Everything reads so nicely. :D
The controls felt really good, which made failed jumps less aggravating. (even tho I didn't make it the end, because I can only handle so many falls to death :P).
I also liked the slight spin on traditional platformers, needing to shoot the carrots at the enemy before jumping on them... but I wish there was more like that... to differentiate it from standard platformer stuff. But wow... so much polish for a jam game. And it's a complete package. Like you have an entire solid game from start to finish. The little intros and all that! Holy crap. Loved it.
Really nice work!
Thanks a lot! I tried my best to make a complete experience within the time limit given (and in fact I started a bit late). I'm glad it shows. But yeah, the downside is that I didn't have enough time for more variety in the actual gameplay. Still, I'm really happy with it!
Thanks for playing!
Nice platformer, controls felt really good and I was engaged playing the game. I only hated when I accidentally jumped over an enemy and bounce away from the platform and die xD, but I really liked the game overall.
I figured it was appropriate for this sort of game to do that, kind of a punishment for not taking out the enemy. That said, sometimes you can't see the enemy ahead, so I can see how that could be frustrating.
Thanks for playing!
good job
Thanks :)
This was amazing and felt really nicely polished, well done!
Thank you! I tried to focus on the polish and make it kind of like a full game (though of course there's a lack of content).
This is the most gameboy-ish game I've played so far. The points countdown at the end of each level (complete with gameboy SFX) really put it over the top!
Thanks! I took inspiration from SMB1 for the countdown.
A very polished platformer! And that soundtrack is incredible! Amazing job!
Thanks a bunch! It was challenging to make the soundtrack with the limitations but I'm really happy with how it turned out!
Very straightforward and well executed game.
It's nice that you are not completely defenseless when out of carrots. Excellent pacing and length, and very authentic presentation.
Thank you! Well you're not completely defenseless, you use a melee attack when you don't have carrots. I did consider taking it out though.
Yeah I tried to impose some limits on the audio and graphics to make it feel authentic.
Sorry, had a typo there. I meant not completely defenseless. :-)
Very enjoyable to play. Jumping, shooting and jumping on enemies feels really good.
Level design and mechanics just want you to get faster all the time, which feels really satisfying.
Thanks! I tried to keep that flow of constantly moving forward with the level design, it's tricky because you also need variety in the levels.
watch me
Fun game. My score was 6860 :)
Nice! Thanks for playing!
Great game! Makes me wanna speed run it!
Thank you! If you do let me know :)
Cool game. Shooting and running quickly across the levels feels very good! Well done ;)
Thank you! I really tried to make sure that the whole gameloop is satisfying.
Solid game! I appreciate the collectables having a purpose, it made me more willing to risk my life to grab some. One thing I would have like to see is a couple different enemy types.
Thank you! The collectables were originally only meant to be ammo, but I felt it was appropriate to also make it your health and have it count towards your score.
Yeah the game needs more variety for sure. I focused on other things, like title, intro and ending screens, but really felt that nagging feeling that the actual gameplay part feels a bit empty.
Thanks for playing!
very fun game The controls are very good. But I wish there was more variety.
I'm glad you enjoyed it! For sure, I had that feeling as well. I wanted to add more enemy types but chose to focus on other areas instead.
Pretty good!
Everything in this game feels like a GameBoy, and I love it :)
Thank you! I tried to really double down on the gameboy aesthetic, even though I haven't played that many gameboy games.