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myshio

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A member registered May 07, 2019 · View creator page →

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This has to be my favorite game of the jam so far, I think it has a really nicely defined loop and some great motivations to keep going and keep playing too! I hope you polish it further because I am definitely about to sink a  lot of hours into this! 

This has to be my favorite game of the jam so far, I think it has a really nicely defined loop and some great motivations to keep going and keep playing too! I hope you polish it further because I am definitely about to sink a  lot of hours into this! 

This is definitely giving boomer shooter, except, Im just grabbing bees, I did notice that the bees took a few clicks sometimes to grab but otherwise I did like the artstyle and the arcadey feel to it! 

I think this is a really nice concept, but it can get kinda frustrating when you try really hard and cant find the recipes, I think it could be split into specific levels with specific fruits to perhaps not make the player devolve into trying every single recipe, I do really like the art and the vibe tho, but maybe Im just not cut out for the juice life.

I absolutely adore the art in this and the humor hits really well! I think the coming together of the theme was scripted particularly nicely although the game does have a very linear progression I think it fits really nicely with what the story is trying to convey! 

I absolutely love the vibe, the cute art style, the cozy music, the little critters and some really nice personalities on the charcters all blend so well! I do wish there were more things to do a little cuz I can definitely see this being a lot bigger of an adventure but I love what you've presented so far! 

This game got me cozied so hard I actually learned that dandelions and sunflowers are two different things, also that pop sound effect is dopamine inducing, I would love to see more, Great job! 

This definitely gave me the cozies, specially the integration with the music and the cool PS1 logo! I could see it being more fleshed out with animations and stuff but I do think you did a really great job capturing this cozy vibe while telling a nice contained story, good job! 

I think the jiggle physics give this game a really nice charm! like speficially just being able to completely yeet the plants away gave me a lot of fun! Obviously it could use some bounding and maybe a variety of plants but I think this is a solid fun cozy entry, Good job!

I enjoyed the unique take of rhythm based action! the sound design and flare really adds to the feel too!

I'm glad you appreciate the difficulty curve!

That's a great first run and thank you for the kind words, Celeste and SMB were huge inspirations for this.

I want more people to try Speedrunning but no idea how to get them to lol.

Thank you for playing woahseph!

8-10 is what I initially expected it would take most people tbh.

Posting this here if any of you want to try beating my dev pb time ;)

Hello Everyone! I am happy to announce the launch of my first ever full solo game! 

Martian Red is a retro inspired 2d platformer about a cute little martian that crash-landed on an earthlike planet and needs to collect gems to return home. I've worked really hard on this over the past year and I hope all of you thoroughly enjoy it! 

If you enjoy your experience please consider supporting the game through sharing and donating, also please go support all the wonderful asset creators listed in the credits without whom this game would not have been possible. 

Thank you so much for checking it out!

 https://myshio.itch.io/martian-red 

This is a nice more difficult alternative to sudoku, this was my first time playing a nonogram game, you've made it pretty nicely :) 

This is a nice more difficult alternative to sudoku, this was my first time playing a nonogram game, you've made it pretty nicely :) 

Could you please add ways to automate things? being super duper late into the game and only having the the million gold achievement left its really frustrating to still have to plant and water everything myself especially since energy runs out so fast and there no way to increase max energy over time.

Do the resolution and quality settings actually work because it doesn't seem like they do, I haven't played all the way through yet but just asking, I have a potato 😅

Its like im batman and the riddler is very religious. 

The controls feel a bit tight also the fact that its randomly generated makes it impossible sometimes, I love the art however it really pops and stands out, great job but the controls could be improved. 

thank you for checking out the game and for your feedback :)

also, yes you indeed don't need all raindrops to win but you get different levels of plant growth at the end based on the amount of drops you collect. 

Thank you so much! were you able to try it out on a gameboy? we weren't able to test that so would love to know if it works :) 

I really enjoyed this, I hope you expand it a bit further I had a really fun time with this :) 

This was amazing and felt really nicely polished, well done! 

They broke my gameboy :'( 

I really enjoyed this, the puzzles kept me engaged all the way through and it was simple enough to figure out with a little bit of effort, really nicely made :) 

Its simple but its really fun to keep trying, nice job! 

This does feel very game boy, it has some tough spots here and there where the controls feel stiff but overall a very pleasant experience 

I really liked this, feels like a legit gameboy game that I could play for hours! 

I like the concept but feel it could've been executed better,  the particles cause some lag here and there and the crane arm controls feel way too stiff

This is really fun and interesting and very polished, I definitely see myself actually playing this game for hours! 

I really like the tower defense mechanic and also the precise need for plant placement. I hope more levels and enemy types can be added in the future but its a solid jam game :) 

I like the concept but it could have been made a little faster with some more obstacles, great design and attempt. :) 

I like the battle system a lot! I would totally play a full version of this for hours, although I'd say it needs some balancing, waiting so many days for plants to grow right at the start of the game really hurts the motivation especially with things being expensive too. can't wait to see if you work on this further tho :D 

Great game, really like the fast gameplay and how smooth it feels to move around, I guess you didn't stick to the controls with the mouse navigation for menus which breaks the gameboy-esque experience for me but otherwise it feels very much like a game I could spend hours on a gameboy with. 

Its a nice concept but could use some polishing, also I noticed there weren't any collisions inside the shop so I could just walk out into the void. 

So I noticed I can just stand on the flower and push the dudes back not sure if that has any negative repercussions. I really like the game play, you could possibly keep working on this and iterate quite a few things but certainly a job well done :)  

I like it, I wish the jump arc was more natural and also being able to jump off ropes would have been nice, it definitely a tough play but its not totally unfair. Great job!