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A jam submission

Seedcity ChasersView game page

bio-cyberpunk shmup made for GBJAM10
Submitted by arielsan (@arielsan), Pencilwing (@pencilwing), Bucle - Music & SFX (@elementalbucle), Hardplunk (@ndele0n) — 1 day, 3 hours before the deadline
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Seedcity Chasers's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#24.6134.613
Soundtrack/SFX#223.6133.613
Overall#293.4903.490
Gameboy Soul#413.5813.581
Gameplay#622.9032.903
Interpretation of the secondary theme#902.7422.742

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Good game with a good bit of challenge to it, awesome graphics too! Was able to beat it on the 2nd try. It took a small chunk of time to learn the gameplay so a tutorial would be nice, but this game had a good amount of polish.

Submitted(+1)

That was a challenging but fun game! Love the character designs and animations. Pulling off a special attack was also very satisfying!!

Submitted(+1)

Really good game, well done! I find hitbox of enemy little bit weird at first but god used to it. Good game really. Great job in 10 days!

Developer

Thanks for playing it! In fact, we spent the last 3 jam days working on it but we started with our previous gbjam game as code base to speed things up and even with that couldn't make most of the ideas we wanted to.

Submitted(+1)

Very fun game, I like this. It would be nice to have missiles.

Developer

Yeah, it would be nice to have all the different attacks we wanted to have and even missiles, totally agree :) thanks for playing the game!

Submitted(+1)

Looks like I'm not he only one who would love some more lenient hitboxes for hitting the boss.

The animations and art are great here. Lots of character smashed into a couple sprites. I wish the song was a bit longer given that the song loops 10+ times during a playthrough. I do like that there are multiple songs in the game. Overall a good submission, though I'd have loved to see a little more variation in the boss pattern.

Developer

About the song loops, the idea was to have different bossfight phases and we even had different loops for those, bit since we couldn't implement the phases we decided to merge all loops into one a bit longer, but since we changed the balance too to make it more difficult to beat (given the lack of other content) the unique song loop becomes repeatable. But we agree with your comment.

Thanks so much for playing and for the feedback.

Submitted(+1)

the animations are great and I loved the cyberpunk theme.

Developer

Yeah, we were so into cyberpunk edgerunners that we wanted to incorporate the theme in our game xD

Submitted(+1)

Great looking and sounding game. As other's have mentioned though, the hitboxes are tiny. When I started I was firing for a while not realising I wasn't hitting that much. I was collecting traps, but I don't know if I had to do something else but it just didn't feel like it changed much significantly. Nice work though!

Developer

Yeah, current game doesn't change a lot after unplanting the traps, the idea (mentioned in the game page) was to give different positive effects to the main weapon, like double fire or machine gun fire, etc, and different negative effects if you fail to unplant them on time.

Anyways, thanks so much for playing it and for the feedback!

Submitted (1 edit) (+1)

Super good looking game, the sprites and charadesigns, as well as the backgrounds all look extremely cool.

The music and sfx are great too!

Controls are nice but it's never really clear why sometimes you pick up a trap and sometimes it hits you (all while using the catch trap button), I suppose it has to do with positioning but the feedback wasn't clear.
It's strange how big the enemy is while her hitbox is super small (and at a weird spot). This made the whole thing not super satisfying to play.

The plant theme is nooot really present too, tbh.

The efforts in presentation still definitely made it worth the effort of finishing the game ! 

Developer

Completely agree with the hit box (most mentioned by everyone) and the communication about when you can unplant a trap or not. About the theme, it was incorporated in the story and the plant traps and unplant traps mechanics, but I admit it wasn't so strong related. 

Thanks so much for the feedback and for playing and finishing the game!!

Submitted(+1)

Very cool game! It makes you learn the bosses patterns thus making the game play super fun, when you predict his/her movements. 

Great job!

Submitted(+1)

Great animations and music, I especially liked the intro music! 

Submitted(+1)

Cool game! Visuals are great, animations are great, sounds good, everything works, there's a beginning middle and end, good work! I saw yall had ideas and ran out of time, jams gonna jam :) This is still a great entry! 

Friendly feedback: As others mentioned the boss's hitbox is quite unforgiving. I wish I had seen some kind of different bullet patterns because every attack I could see was a straight line. I never figured out which items were safe and which were bullets, maybe that's my bad, but you could consider using a "pick-up" icon above the good stuff? 

There isn't much "content", I'm totally okay with that, but I'm not sure the Boss's health needs to be as high as it is because it feels like padding, especially since there aren't any phases or anything.

Anyway, great game overall, just wish there was a bit more to it and a little better tuning.

Developer

Thanks for the feedback, we wanted the same but couldn't make it, next time  I suppose. Thanks for playing it!

Submitted(+1)

the visuals look so clean,  Great entry!

Submitted(+1)

love the art and sound!! i do think the boss is a little too hard to hit, and combined with the character being so slow it's really difficult to dodge obstacles and hit the boss at the same time.

Developer

Hi, thanks for playing it, and for the feedback. We wanted it to feel like a boss fight so it is meant to be hard, however, I suppose it wasn't clear you can pickup plants and fire them with secondary button, those special attacks are more powerful and have more damage, you have to risk yourself to pick'em up but the reward is that special attack.

Submitted(+1)

The style of this game is absolutely gorgeous. The boss feels a little like a damage sponge because of the large health pool and strange hit box. Could definitely be fleshed out to make a really nice game given more time. I also noticed it's using some kind of anti alias on the shadows causing it to exceed 4 colors which is probably my biggest concern. At one point there was 20 colors on the screen.

Developer(+1)

Yeah, we had an issue with our fixed palette shader and disabled it and failed to notice in time we had some transparency issues and stuff. I managed to fix it later but didn't have time to upload a new version of that (hope to do it right now). Thanks for playing it and for noticing that bug.

Submitted(+1)

I managed to beat the boss lol. Cool little entry. The presentation was absolutely fantastic. I wish the player could move a little faster though. My main complaint though is that the hitbox of the boss isn't too well defined and seems a little too small. It was a little hard to actually aim the player right a a result. A good entry none the less

Developer(+1)

Yes, completely agree, we started with some placeholder assets and not well defined hitboxes, then we changed to final assets and never adjusted hitboxes. Thanks for playing and for the feedback!

Submitted(+1)

Took me a bit to realize I wanted to run over some plants and not others. It looks great, plays really well to.

Developer(+1)

Well, in fact you can pickup all all the plants but all of them have the same result  because we ran out of time and couldnt implement what we wanted. The idea was to have different mods for your basic weapon based on the plant you pickup, for some time, you can always super attack and lose the mod like kirby. Thanks for playing it and for the feedback!

Submitted

I had an issue where sometimes the plants hurt me and other times they powered me up. was quite confused. haha

Submitted(+1)

Beautiful graphics! 

Well defined characters, nice (HARD) and readable gameplay. It'd be great to see levels with smaller enemies swarming the player too.

Great work!

Developer(+1)

Agree, we needed those smaller enemies for a better experience! thanks for playing it and for the feedback!

Submitted(+1)

The boss hp is too much for me but I love the graphics and sound. I'd love to play this not as a boss fight but as a level with small enemies.

Developer(+1)

Yeah! completely agree, we couldn't make it in time, we wanted to have boss phases and in the middle where the boss was recovering, you have to play against small enemies with different movement and attack patterns, but yeah... thanks so much for playing it and for the feedback!

Submitted(+1)

It's so HARD (for me). But the Graphic is exilence.

Developer

Glad you liked the graphics!! thanks for playing it!!

Submitted(+1)

This was a great experience! The art and sound are phenomenal, and while the gameplay is simple, it's well executed! Definitely nails the gameboy feel too. :]

Developer(+1)

Thanks for those words! glad you like it and thanks so much for playing it