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Ismael Rodriguez

463
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A member registered Apr 22, 2018 · View creator page →

Creator of

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Thanks! Glad you enjoyed it!

Thanks! ^_^

^_^

Glad you had some fun. Interesting idea with the darkened sprite idea, I did play with color switching but didn't consider a darker color because I was trying to keep the colors limited.

Glad you had some fun, thanks for playing! I experimented with a 2 player mode recently, it worked pretty well.

Thanks! Glad you enjoyed it!

Glad you had fun! Sweet score!

Thanks! Glad you had some fun!

Thanks! ^_^

Enter or Space should work. If not, I'm not sure how to help, try a different browser?

Thanks! Glad you had some fun!

Sorry that's unclear.

No win condition :)

Thanks for playing! I'll probably add a small update to the game with a little dialog explaining the time mechanic. 

Thanks for your response! 
I had to go and watch 12 Monkeys to understand your letter! (great movie)
Glad you enjoyed your gift! ^_^

You have valid points. I def could have done more in game to explain how certain mechanics work (such as the time mechanic), I opted to cut-scope in game and intend to add them here in the game description when I have time. 

I tried to keep both melee and ranged attacks relevant and force players to make a decision on which type of attack to use, but also allow space for upgrades to change how certain runs will play, rather than a more deliberate/baked-in design. For example, there is actually an "epic" upgrade that recovers mp with melee hits, if you power up enough, every melee hit will full charge your mp meter.

Regarding less-but-more-powerful upgrades, I considered that type of approach. With more dev time (or more roguelite experience) I may have gone that direction.

Thanks for your feedback! 

Great score! :D

Nice! Glad you you had some fun... I've considered working on a "full" release for steam, maybe someday!

Stop, dont do that lol

Thanks! I wish I could have done a little more, some more room types, enemy variety, and upgrades would be nice, maybe a boss fight, but I'm happy to have something decent and playable to gift! Thanks for playing!

Thanks! I'm also not really into rogues, a bit of Hades, Risk of Rain 2, and Downwell, but that's it lol Glad you had some fun! 

Check out retrocasual.com I have some extra levels on a partner's site.

Sweet score! Sorry it got laggy on you.

Thanks, glad you had some fun!

That's a bug. 😞

It's actually fixed in the update. There's a link to the new update on my website http://retrocasual.com.

Thanks for sharing!

Thanks for your support, and feedback! That's an interesting suggestion. I had the chapters keeping track of total deaths because I thought it would be fun to know how many times you've died in that chapter. If I remember correctly, speedrun mode should count your deaths and diamonds as a fresh score, which would then be added to the chapter's total death score. I understand why it would be nice to see your best score on the main screen though. I'll consider that for a future update.

Thanks! :)

Thanks! ^_^

Thanks! Happy you had a smooth time 😎😄

Great time! Glad you had some fun! Thanks for playing!

Nice! Yeah in game controls tell you to use keyboard because the screen size is so small i tried to keep it short. Glad you had some fun!

Thanks! Glad you enjoyed it!

Thanks for playing! I’m thinking you may have been pressing buttons on the score screen because it’s not supposed to reset unless you press something, whoops lol

Glad you loved it though!

Thanks! :D

Thanks for your detailed feedback! I should say, i did consider putting a "hit me" type of indicator over the ufo. I knew people would figure it out, even if they don't get it on their first try, the save isn't far away if they messed up. Freeze-frame-step-by-step tutorial is usually a no-go for me, but also, with only 48 hours to make a game, it's pretty much a "hell no" lol.

Very fun little shooter. I especially liked the day/night cycle. Well done!

:) Thanks!

^_^ Thanks! Hope you have some fun!

Thanks! Happy to hear that! 48 hour game jams are tough!