Thanks! Glad you enjoyed it!
Ismael Rodriguez
Creator of
Recent community posts
Thanks for your detailed feedback! I should say, i did consider putting a "hit me" type of indicator over the ufo. I knew people would figure it out, even if they don't get it on their first try, the save isn't far away if they messed up. Freeze-frame-step-by-step tutorial is usually a no-go for me, but also, with only 48 hours to make a game, it's pretty much a "hell no" lol.
Hi, it's possible your box fell into an immovable position to begin the game (unintended consequence of changing things in the last minute of a game jam. The Jam has long been over, but I've been busy with other projects).
If the box is in the middle of the floor, the pistons cant hit it, so you'll need to press the R key to reset the box.
Thanks! Kinda crazy I tapped into your nostalgia haha! Love that! I got a lot of feedback regarding that 1 room where you're blown away from the letter before you know it exists, that was kind of the point, a sort of troll design that forces you to play more than once if you're a completionist. I think it's fine, because the letters are totally optional, but I can see why some folks don't like it lol. Thanks again for your feedback, glad you had some fun!
Thanks! Happy you had fun. The box is just 2d sprites in 3d space. The physics are unity 2D, but each face of the box has its own square 2d collider, it just turns out that the rotations on 2d colliders still work. There is some added rotation based on the box's velocity. You may notice the extra boxes at the end don't spin the same way the player box does. Thanks again!

















