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Sleepless Seven

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A member registered Sep 30, 2016 · View creator page →

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Yes I would be open to that! Message me @chrispariano on twitter or bluesky :]

That's awesome! Please share it does come out!!

It should be this:

1. listen

2. chat

3. give item: phone number

4. give item: rubber ducky

:]

Where are you? Some of the dialogue interactions are a bit buggy but there's always a way through! If you're at the beginning, try to find some instant noodles in the first area to feed to a particularly hungry girl...

Ohh I see, since it happened after collision I thought it was stuck in prompt but it's just a new turn. My first instinct was to assume it's not my turn until one of my units is highlighted

And now the leech gets stuck in the same loop too :[

this one:

Ran into a bug where this unit keeps showing this prompt after it defeated my guard unit :[ can't seem to press anything to get out of it. Love the concept of this game though!

The red outline is only there as a unique color so that you can freely color it with whichever value you want, even using the darkest to get rid of it completely.

These are indeed made for GB/GBC projects, implemented in that case they would more likely be background tile swaps than actually on the sprite layer! They are all 4 color pieces.

Thank you! Yes I am, you can find me on twitter or bluesky @chrispariano if you'd like to message me there!

Thank you!!

Thank you friend! More to come!!

and thank you!

Been there done that ;_;

Thank you!! : D

Thank you so much! Optimizing it for the 192 tiles probably took as long as it did to draw it in the first place 😂

Thank you so much friend! I'm a traditional illustrator as well so it allows me to better do pixel pieces like this :]

I added the banner, didn't see anywhere else I could add it. Let me know if I need to do anything else

Really cool demo, excited to see more!

Hello, I've tried to make it possible through the itch installer, including adding a download file that is only the windows executable ( Genesis Seed 137.exe) Please let me know if it works for you! and if you have problems with the text appearing distorted, downloading the "silkscreen" font and having it in the same folder as the .exe should fix it! https://www.dafont.com/silkscreen.font

Oh no! I'm talking to our programmer now to see what might be up. It's made in clickteam fusion which does flag firewalls/ microsoft defender sometimes. We'll make sure you can download it soon :]

Thank you so much!!! I've thought about doing enemy sprites as they're a bit more functionally important for a game- got any suggestions? :] I've also thought about branching off into a dark fantasy set

Thank you!! Love all your mini sets too :]

Thank you so much!! While I did steal the gbstudio palette, this game was made in clickteam fusion! Some parts would be quite difficult to make work in an actual GB rom, but you do have me thinking....

Some bugs/ oddities in traversing the map, but great concept and full of charm! :]

Clearly the most ambitious submission of the jam; polished up it would be a great game for release! 

Very well fleshed out stealth game with compelling writing! Incredible effort for learning gbstudio during the jam as well!

Oozing with charm, catchy tunes, and super wholesome! Incredible that it's your first game too; great effort!

Thank you!! Doing this jam alongside full time jobs too  was rough ;_;

You are too kind with this review, thank you!! I made the mistake of requesting items deplete on use, not realizing progress on encounters didn't save! Definitely something we would fix post jam :]

Thank you so much; I too loved the idea of giving eldritch beings mundane items so I'm glad the humor landed! It was my fault I asked the programmer to make items deplete on use, not realizing encounters didn't save progress !!

Thank you! Hehe we thought about making hints but ran out of time!

Thanks so much!!

Thank you so much!! Yeah this theme kicked our butt, was happy to make something decent out of it!!

Thank you : D

Thanks!

Thank you!

More existential questions than I thought I'd get from the theme, but an interesting little narrative nonetheless! 

Followed this on twitter and was excited to check it out! Turns out I don't have anywhere near enough retro knowledge for this, but the art and sound make for great vibes :] For some reason I do think my expectations of iso movement are opposite what this game is, I think of up=northeast instead of northwest, and all that follow, so it didn't feel natural to me.