Incredibly unique aesthetic vision delivered through the title and cutscene arts. The story adds weight to the already interesting mechanics. I do wish the in game art was as captivating as those first scenes, but that would have been a tall order! No noticeable bugs in my playthroughs left me with a tight nit, concise experience that doesn't let down in aesthetic or gameplay!
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Hyperbaroque's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #15 | 4.000 | 4.000 |
Overall | #23 | 3.867 | 3.867 |
Soundtrack/SFX | #23 | 3.800 | 3.800 |
Overall | #24 | 3.883 | 3.883 |
Graphics | #36 | 3.867 | 3.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I found myself engaged with the story. I also thought the gameplay was very fun! Graphics were very good and I especially liked the final boss art! The music was driving which really suited this game. As a sound designer, I just wish I heard a bit more sound effects from this amazing game.
Awesome work!!
Very original concept ! I love the art style and the setting of the game, it looks great. Thank you for putting the hitbox on the sprite too :P
It took me a couple of tries to understand properly how the game works and how it controls (with the weapon switching and bullet absorbing). I struggled a bit with the parry, I felt like the timing to absorb the bullet was a big tight when the screen gets filled with stuff, I found myself getting hit a lot.
I'd love to see how it would feel if the parry would last a little longer on screen before retracting, to give us time to absorb more bullets and shield ourselves when in danger. Just a brainstorm idea!
It would probably feel great with gamepad controls too!
Good job on the submission I liked your game!
The parry mechanic is great, it has a decent range and you can't just spam it. Nice readability, even with all the bullets flying through the screen. Very solid game, congrats!
Had a great time playing this game, the story cutscene looks beautiful so does the rest of the game, took me a while to learn the mechanics and died a lot but once i got the hang of it had a good time, having to mostly depend on a close range attack and absorbing bullets in what it looks to be a bullet hell game like Touhou is a fresh twist, the music is nice too, great game overall, i can see myself playing it from time to time.
I liked really much. You put a story (for who is interested) and a twist of the usual formula by absorbing bullets instead destroying and waiting for the orb, also the game have a good difficulty. Not too hard, not too easy. I don’t really liked the palette. I would have preferred a bit more darker palette instead on a light one, I think it would have fitted more, but maybe it’s just me. Good job everyone!
Controls are tight and the parry mechanic is a really cool idea I haven't seen in other shoot'em ups. Making the parry restore ammo gives the player the interesting decision of killing enemies or letting them live to gather ammo. Overall a solid game!
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