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The Final Life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Soundtrack/SFX | #46 | 3.167 | 3.167 |
Gameplay | #58 | 3.083 | 3.083 |
Overall | #63 | 3.000 | 3.000 |
Overall | #64 | 2.917 | 2.917 |
Graphics | #97 | 2.417 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really solid! I feel like this style of real-time rpg battle is really modern and yet you made it fit really well in a game boy! It's also a lot more challenging than it looks, nice work!
I like the idea of a micro-RPG and you did a great job conveying a retro feeling. Would have been cool to have some more visual feedback about what was going on instead of just numbers; but of course that would have taken more time. Keep creatingggg!
Sure thing, boss! :) ;)
I find this game extremely addictive, a fast paced rpg battle against a enemy with 10 lives, i like having to balance my stats and healing, you can't just beat the game by just attacking, i like that. The music adds a lot to the overall experience and im sure i will play it from time to time because i can only survive until the second life of the enemy haha. Amazing job.
Thank you so much! Hope to improve it in the future! :)
Hey, I think it's a good concept and once you develop it more, it will become a great game.
I'll look forward to an update!:)
Thank you so much! I hope to work on it, since the quantity of content cutted :(
I managed to beat the boss 4 times before I kicked the bucket. So simple, yet so engaging! Like a very light Final Fantasy boss battle where the boss keeps respawning over and over.
Yes, that was the idea :D Making an “Arcade RPG” where you need to survive against a lonely boss. Glad you liked it! Thank you for playing :)
Simple, but effective. A good time killer. Almost every option has a tradeoff, which makes decisions a little tougher to make and lets the player strategize. The graphics and soundtrack could be better, but they're not the focus of the game. A solid game jam entry. Keep up the good work
Thank you so much! Your game was good too! :)
It's an endearing concept, since it encourages buffing damage to heal, and speed to give more chances to make choices. You can't just spam attack or heal and expect to win, you need to jump between all 4 choices.
In future, I'd like to see more options to really make juggling tactics more nuanced. Nice job dude.
Yes! At the beginning, I planned for 16 skills, name changes and classes, but the skills were cut to 4 and I cut the characters because of time. Maybe for the real “Final Form” game? :D Anyway, thank you for the feedback! :)
You're welcome :D