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vidvadgames

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A member registered Jun 13, 2020 · View creator page →

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Thank you! I might revisit this concept at some point when I'm done with my current game, I had a lot more ideas but no more time!

Hey thanks for playing and thanks for pointing out those bugs!

That's the part that sucks with gamejams. When you know you have huge bug but everything is locked so you can't push a fix until the review period is over. I'll definitely push a fix as soon as I can!
Thank you for your feedback :)

Hey thanks for playing and thanks for the feedback!
It's not on your side, somebody else noticed a similar freeze. I'll try to fix this one after the jam.

Thanks for the feedback and for the ideas!! The more I think about it, the more I'd love to make a v2 of that concept 

Thanks for playing! 
Yes, I totally agree with all the comments for sure, I think I ran out of time to properly balance things out and figure out a way to have less frequent upgrades (maybe having shops or stops after X number of waves instead would have helped, looping the projectiles until you reach that part).
Maybe if I revisit this concept !

Yes! and I had fun :) the North level was quite hard though with all the spikes and the wind, but it was a cool gamejam game. Good job!!

Never thought to combine atyping game with a roguelike

That was fun, including words using the discovered letters would have been a nice touch.

I got the dead ending by 1 second sadly :(

Nice take on the golfaria formula, especially for a jam setting.

I have no idea what I just played but that was fun!

Very fun minesweeper style game.
I would recommend implementing a safe first click, so to at least not lose lives from the first random click.

Other than that, I had a fun time beating it.
You have pleased me mwa ha ha

Very ambitious jam entry, overall it was a fun experience. Took a little bit of time to figure out what the net was doing, I thought I could attack the enemy, but once I figured that it was to capture stuff to add to my boost meter, the rest was a smooth ride. Good job!

It was a cool little GB game. Fun gimmick with the bombs, good job!

As a block-pusher enthusiast I really like the movement puzzles in this one (and managed to beat it all !)

Took me a little bit to figure out the rules but once I understood the UI, I was set.

Great game.

Like others said, spamming hit kinda break the game. I'd suggest adding a block move for the opponents to prevent this. I think the concept has potential though with more combat and more moves. Good job!

Great work on the visuals, everything is so cute and bouncy.

With some music, sfx and a bit more juice, it would really elevate the experience.

A pretty ambitious game for such a short jam.

Sadly I found the solution in 10 seconds woops !

Still managed to beat the heart, wish the timer was a bit more lenient, or on steps only.

Congrats !

Fun game, I would have loved for the gold to spawn more often, because otherwise there was not much to do while going doing. It has potential though! Good job

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That was hard, but I eventually beat it!!
The controls were extremely sensitive, I needed to barely touch the keys. This reminds me of games I would play on Miniclip back in elementary school. Good job!

PS: Small bug but the music didn't loop after it finish playing. Nothing crazy, just wanted to let you know!

This is like the perfect gamejam game.

Extremely enjoyable, simple, but hard to master, it packs a lot of risk-rewards gimmicks and has a good take on the theme. My only complaint would be that the music gets pretty repetitive and annoying after a while, other than that, it's definitely one of the most fun game I've played so far in this jam! Great job!!

I've never seen a tank drift so quickly like that. It was difficult to control and a bit too sensitive at times, not gonna lie, but once I started getting the hang of it, it was fun! Good job

I like your game. Simple and charming, but it can get quite difficult too, so I like the balance! Good job

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Your game turned out so cool! I was able to watch your stream when you started making this on Wednesday night. Great job, that was awesome, I had a blast!

Sometimes, the simplest games are the most fun!!
Good job with your jam entry!

The music slaps!!!

Wow! I love it. One of my favorite take on the theme so far. The UI was really well implemented, it's so immersive!

Quite addictive! The physics of the jetski is oddly satisfying, the way it bounces on the water. Good job!

Pretty cool and addictive game, it can get overwhelming but in a good way.
I'd love to try with a controller, swapping to the card types with a button instead of the right-click, might be easier to clear the board. Good job!!

The title made me click, the game made me stay!
I got 180 points, no idea if it's good or not, but it was a fun and stressful, good job.

I don't think I have the brain power to go through every puzzle today, but I will revisit this for sure because it was super fun and challenging.

Awesome job with your game, the concept is super cool, the music makes this feel surreal and experimental, like I feel like I'm playing a Museum exhibit somehow.

What a cool way to use the theme!
There were some really clever puzzles in there! Not too easy, not too hard, right balance for the jam.
Also I love how you use the audio going lower and lower with the fade of the light, it's satisfying!

I don't know if there are more than 1 level though, the game didn't get me to the 2nd level after I won. Otherwise, for what I played, it was cool. Good job!

Big Pizza Tower vibe with the art style, I love it.
Good job, that was fun. I wish there was more, you got a solid foundation :)

Yeah I agree, 10 was chosen because that's how many I could fit in the UI without cramping the screen too much, but the tempo suffers from it. Thanks for playing! Thanks for the feedback :)

The count was often disappointed with me and once, the count was indifferent.
But me, I definitely think the count should consider playing this game because it's awesome.

It's quite hard, I really needed to memorize the route in advance otherwise I run out of steps. Well executed though, I like it.

Thank you!! I like your game, the deck-building/mathematics combo was super cool!!

I like the idea of your game. I'm gonna have to comeback to this at some point with a real mouse instead of my laptop's trackpad because it was a bit too sensitive. It's super cozy and charming! Good job

I had such a blast with your game. I had to try again until I won (which I did and I was happy about it!!). I panicked when I needed to place the people in front of the window "WHAT SHOULD I DO" and barely made it!!

It was cool that it wasn't the same every run.

Great job, that was a fun concept and a cool entry in the jam :)

That was somehow more addictive than I initially thought, nice job!
60 seconds might be a bit too long for a round, I think 30 seconds would have been a good sweet spot.

Nice short and sweet experience. I'd love to play more levels of your game, this was really well made.
I especially like the design of your itch page, blending the game perfectly with the background and all, good job!

Really cute and fun! My favorite part was definitely memorizing the level design to get to the surface at the very last second, I had a couple of really close calls!!
You're the first game that I beat in this jam :D !
Congratulations!