Nice one, good job :)
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The Tale of the Extended Warranty [Juice Jam]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.567 | 4.567 |
Fun | #1 | 4.633 | 4.633 |
Juice | #9 | 4.333 | 4.333 |
Audio | #10 | 4.067 | 4.067 |
Visuals | #14 | 4.300 | 4.300 |
Theme | #16 | 4.000 | 4.000 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Such an amazing game with such an awesome narrative and boss fights! I laughed a lot at the story, especially the moment with the power of love (it was unexpectedly). These workers who are trying to sell you an extended warranty are so funny! And a special attack with the explosion of NO NO NO feels really cool! Great job!
This game is so funny xD
It's one of a few jam games that I've played that actually incorporated dialogue so well like you guys did - Not only that, but the bosses were also very well implemented, each own with it's own unique attacks and quirks that mirrors their personality!
The game is also prettttyy juicy - It feels so good shooting at people, and of course, the special is very well made, got all the little details done right, from the zoom to screen shakes and SFX!
By the way, thank you for setting up two difficulties for the game jams. While I'm more of a guy that likes more of a challenge, I understand that in a game jam, submitters possibly have to rate dozens to hundreds of games, and being stuck in a level just breaks the experience of that submitter because he won't be able to see all the content the game has to offer and consequentially he goes to the next game. With an easier difficulty for jams, you can effectively show the submitters what your game has to offer, and if they like it well enough, they can try out the true challenge. This is a very clever move!
Got just the right amount of content and juiceness, good job!
Thanks for the in-depth feedbacks, it's very appreciated !
We learned from the previous jams that the difficulty needs to be right, since, like you said, we have so much games to play. When we hit a wall, we simply play something else! But at the same time, it's fun for the more hardcore gamers.
Thanks again! I'm glad you liked it :)
Splendid, congrats for winning the jam by the way - especially the fun category!
I've had my own share of balancing issues in previous jams as well - I could never get it right, my designer blindness was preventing me from seeing the perspective of the player, that's why playtesting is super important as well. Having two difficulties, not more or less, it's something that I think it's just perfect for a game jam.
Fine tuning that flow between comfort and challenge is what makes a game so intuitive - It's not just about the graphics, the sounds and the story, but how the gameplay combines all of these pieces together - Without it, there's no fun. To me, that's the most important factor in a game: How much fun it provides. I'm still trying to study this and how to actually implement in my own game jam games...
Solid 5 -this is amazing! Really well done -the juicyness was perfect and super fun -the art was great -the sound design and music was excellent -and that story bahhaahhahaa this had me lmfaooo -i love it!! The patience meter was a nice touch too xD Consistently fun all the way through which isn't easy to do too! -fantastic work on this!
Awesome game. Bosses, words screamed as bullets and 10% discounts as bonuses.
I enjoyed this. Gj and thanks :D
Very funny setting and the gameplay feels great! The successive bosses each feel distinct and keep the game fresh. Is there any reason we can't use the mouse to aim/shoot ?
Good question. The game is 8-axis, the directions of movement and shooting are locked to 8 different positions (the 4 directions + the 4 diagonals). I made it this way to be more like those 80s arcade games I used to play (Robotron and Smash TV being my inspirations). This design feels more at home with buttons in my opinion but I could definitely try to do a few tests to see if it would work well with the mouse!
Thanks for the feedback ! :) I'm glad you enjoyed
It was soooo cool! I wish there wash a "Story" entry for the rating :)
My first idea was to only make an endless mode with a high score leaderboard, but I had this idea for a storyline so I reworked it to make it beatable instead. I'm glad I did it honestly, but I'm definitely thinking of making a high-score mode after the jam!
I'm glad you enjoyed, thank you for your feedbacks! :)
The game feels quite nice, and the feeling of releasing your special move when you think you can't survive the mass of employees is great, very juicy feeling you could say, overall, great game!
This is one of my favorite games that I've played so far for this jam! The amount of polish and replayability this game has for something that was worked on in a week, and according to the credits by a 2 person team is incredibly impressive. Hats off to you all actually, this is really great.
How to do bullet hell: child-friendly edition! Great job y'all, you really nailed a good comedy with some enjoyable bullet hell elements, I don't have any real criticisms to give!
I'm invested in the story of pluffy, but I cant beat the love boss! Guess love really is the strongest power in the universe! For real though, absolutely stunning! Game feels responsive, j u i c y, and fun to play! The sound effects are on point for everything as well as the particle effects and visual design. Very cohesive and well made game
I don't have much to say what others haven't already, but this is an amazing game. I don't actually have any criticism to give, this is really one of if not best games in the jam, wonderful job.
The level of polish of this game is insane! Also the matter feels really relatable (having a friend who has worked in the same kind of store lol)!
Great music, great visual, great effects, sound design... and also a freakin' storyline.
Very very fun game, you earned my admiration lol
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